Bishop Steiner, on 03 March 2015 - 10:23 AM, said:
Sorry Bishop but i cant see PGI investing resources into fixing what is basically an outlier mech. it was rare in TT for a mech to have the gargoyles stats and that made it cool. it could enter terrain typically limited to lights and mediums with overwhelming armor and firepower. That kind of mech isnt really suitable for this incarnation. no matter what you do to fix JJ and make 8 tones of investment worth something. the mechs over all size is a glaringly obvious defect unaccounted for in the TT conversion. If the mech was much shorter and stockier then normal mechs of its tonnage we would be making progress.
I work in product development optimizing manufacturing processes. No way is PGI gona fix things. because to fix things requires way too much work. i.e. time and money. We are locked on this trajectory for the foreseeable future, particularly for one mech. the game has gone through multiple changes because of specific mech configurations.
i cant wait for the http://www.sarna.net...ne_%28Kraken%29
With 14 ballistic hard points. its a pure daka boat with twice the hard points of money mechs and that means power.
add that mech and see what happens to the house of cards.