Carrioncrows, on 03 March 2015 - 12:08 AM, said:
The benefit from having more jump thrust vastly out weighs any bunny hopping.
Yes, to your mind and play style.
Bunny hopping helps when brawling (and I don't mean the feathering to break HSR, either, but short jump into a fight followed immediately by one out).
Bunny hopping is also a requisite to scaling terrain and using those JJs to escape. Even with "powerful thrust", Mechs like the Highlander and Urbanmech will not scale all terrain features in a single bound. Most terrain you jump up part, move a split second and jump again. Your charge mechanic leaves mechs using their JJs for escape and mobility totally screwed.
Even if you had the thrust to play superman, when evading fire the last dang thing you want to do is soar through the sky like a nice juicy clay pigeon. With successive, short controlled jumps, you maintain cover, etc.
Simply put, while many of your ideas have been great, the "can't jump unless you are at 100% charge" cripples mechs far ore than the greater thrust heñlps. So again, thanks, but no thanks.