

I.s. Victims Compilation...
#21
Posted 02 March 2015 - 01:27 PM
#22
Posted 02 March 2015 - 01:35 PM
#23
Posted 02 March 2015 - 01:44 PM
Philoczek, on 02 March 2015 - 01:22 PM, said:
scroll up, read again and think before posting ^^
Okay I read the thread title and skimmed through the first couple and they were one sided, and I know Gyrok's reputation for thinking that Clan tech is at a disadvantage.. SORRY.
Has nothing to do with thinking, many thoughts went through my head and I always think before posting, I just didn't read the whole OP.
#24
Posted 02 March 2015 - 02:14 PM
not sure i could have put that any better if i sat down and spent days on it.... and just lol at the guy that made the "so your ok with us getting our 9S back" ... yea cause your TDR's still arent pwn mobiles with no ghost heat on your LL variety weapons bascially.
#25
Posted 02 March 2015 - 03:27 PM
#26
Posted 02 March 2015 - 03:32 PM
Marc von der Heide, on 02 March 2015 - 03:27 PM, said:
LOL!!!
Gas Guzzler, on 02 March 2015 - 01:44 PM, said:
Okay I read the thread title and skimmed through the first couple and they were one sided, and I know Gyrok's reputation for thinking that Clan tech is at a disadvantage.. SORRY.
Has nothing to do with thinking, many thoughts went through my head and I always think before posting, I just didn't read the whole OP.
This thread is entirely a satire to show how asinine both sides are...truthfully.
#27
Posted 02 March 2015 - 03:41 PM
Then I play the Firestarter....and get nearly oneshooted by..I F don t know what hitted me now....
It is just a game. I like this thread. Also to think about some things wich happened on the field.
#28
Posted 02 March 2015 - 03:44 PM
-and-
Everything used by the enemy team is OP when I lose, because I should never lose.
That paraphrasing covers 90% or more of the OP butthurt QQ I see.
Would love to see the remaining 10% or less....
#29
Posted 02 March 2015 - 04:30 PM
Divine Retribution, on 02 March 2015 - 03:44 PM, said:
-and-
Everything used by the enemy team is OP when I lose, because I should never lose.
That paraphrasing covers 90% or more of the OP butthurt QQ I see.
Would love to see the remaining 10% or less....
That pretty much covers it...though there is some stupidity out there that knows no bounds...
You know what really was OP before they nerfed it though? Those stupid statues that used to be by the Citadel in River City...man I am glad those are gone. Should have made mechs out of the stuff they used for those statues...
#30
Posted 02 March 2015 - 05:37 PM
Gyrok, on 02 March 2015 - 04:30 PM, said:
That pretty much covers it...though there is some stupidity out there that knows no bounds...
You know what really was OP before they nerfed it though? Those stupid statues that used to be by the Citadel in River City...man I am glad those are gone. Should have made mechs out of the stuff they used for those statues...
Then they replaced them with a whole map full of those statues called Viridian. Well played PGI.
#31
Posted 02 March 2015 - 06:21 PM
Edited by MechaBattler, 02 March 2015 - 06:22 PM.
#32
Posted 02 March 2015 - 06:22 PM
Marc von der Heide, on 02 March 2015 - 03:41 PM, said:
Then I play the Firestarter....and get nearly oneshooted by..I F don t know what hitted me now....
It is just a game. I like this thread. Also to think about some things wich happened on the field.
When I get mad when I try to kill a firestarter.
I get (my) mad (dog).
And they do not like me when I'm mad. Nor do they like my barrage of streaks.
#33
Posted 02 March 2015 - 06:23 PM
MechaBattler, on 02 March 2015 - 06:21 PM, said:
Or they are knee jerking to the whiners as usual. I have no issue winning games with IS mechs.
#34
Posted 02 March 2015 - 06:32 PM
Yokaiko, on 02 March 2015 - 06:23 PM, said:
Or they are knee jerking to the whiners as usual. I have no issue winning games with IS mechs.
Or there's actually a problem. But there's so much equal crying from the Clans. They have to go about it in the most roundabout way possible.
#35
Posted 02 March 2015 - 06:34 PM
MechaBattler, on 02 March 2015 - 06:21 PM, said:
It doesn't really help the fact that nearly EVERYONE in PGI is biased against the clan side.
It is normal to be biased. But the thing is they all play IS mechs a lot more then Clan mechs.
Also just because they think or say so it doesn't make it true.
May I bring up the matter that earlier 1 thunderbolt 9S (with old quirks) out did 4 Warhawks running also (C) ER PPC's?
And this is a educated summary on my part, taking quirks, statistics, maths, values, etc into consideration. The Warhawks only advantage in a "1 vs 1" would be armour. but the thing then is the Thunderbolt has a higher damage out put and longer range... meaning in a Likely situation a thunderbolt could kill a warhawk in a ER PPC duel.
(Also lets compare the thunderbolt 9S to the awesome, both ER PPC quirks, both considered T5 mecsh, but somehow the thunderbolt had quirks that is two times stronger then the awesome).
I am not trying to beat a destroyed Balius with a Stinger.
But math and statistics prove otherwise quite a lot.
HOWEVER here's 1 thing you forgot to mention.
Sure, PGI is considering to make IS have a higher weight cap. HOWEVER this is a ballance counter to when clans get the buffs that will be coming at the same time if either come. This should create an equality in unbalance. for CW.
Both are 'equal' but unequal, if you consider IS and Clan tech atm 100% balanced atm. (Theoretical). Then this change will make IS have bigger heavier hitting mechs, while in return clans can dish out more fire or what have you in return.
This will not break the balance in normal matches as the normal matches is more forgiving there then CW.
There's a difference (back in old quirks) a Thunderbolt 9S fighting a Nova prime in CW and in Normal match.
The difference is in CW the nova is basically screwed even if the enemy has no thunderbolt 9S's...
in normal matches the cover, map dynamics, and different objectives can allow say a 12 er small laser nova to jump a thunderbolt and kill it with ease.
Sorry, getting of topic from the topic to a degree.... but on topic of satistics... IS do have a much higher C-bill income from CW matches, higher damage average, and higher win/loss ratio then clans. Both in pug (100% team pug), Pug (mixed team), or pre made.
Edited by Nightshade24, 03 March 2015 - 12:53 AM.
#36
Posted 02 March 2015 - 06:41 PM
Nightshade24, on 02 March 2015 - 06:34 PM, said:
It is normal to be biased. But the thing is they all play IS mechs a lot more then Clan mechs.
Also just because they think or say so it doesn't make it true.
May I bring up the matter that earlier 1 thunderbolt 9S (with old quirks) out did 4 Warhawks running also (C) ER PPC's?
And this is a educated summary on my part, taking quirks, statistics, maths, values, etc into consideration. The Warhawks only advantage in a "1 vs 1" would be armour. but the thing then is the Thunderbolt has a higher damage out put and longer range... meaning in a Likely situation a thunderbolt could kill a warhawk in a ER PPC duel.
(Also lets compare the thunderbolt 9S to the awesome, both ER PPC quirks, both considered T5 mecsh, but somehow the thunderbolt had quirks that is two times stronger then the awesome).
I am not trying to beat a destroyed Balius with a Stinger.
But math and statistics prove otherwise quite a lot.
HOWEVER here's 1 thing you forgot to mention.
Sure, PGI is considering to make IS have a higher weight cap. HOWEVER this is a ballance counter to when clans get the buffs that will be coming at the same time if either come. This should create an equality in unbalance. for CW.
Both are 'equal' but unequal, if you consider IS and Clan tech atm 100% balanced atm. (Theoretical). Then this change will make IS have bigger heavier hitting mechs, while in return clans can dish out more fire or what have you in return.
This will not break the balance in normal matches as the normal matches is more forgiving there then CW.
There's a difference (back in old quirks) a Thunderbolt 9S fighting a Nova prime in CW and in Normal match.
The difference is in CW the nova is basically screwed even if the enemy has no thunderbolt 9S's...
in normal matches the cover, map dynamics, and different objectives can allow say a 12 er small laser nova to jump a thunderbolt and kill it with ease.
Sorry, getting of topic from the topic to a degree.... but on topic of satistics... IS do have a much higher C-bill income from CW matches, higher damage average, and higher win/loss ratio then clans. Both in pug (100% team pug), Pug (mixed team), or pre made.
They're bias because they play more IS? I don't know even know how to respond to that. I really doubt that affects their judgement.
The Thunderbolt quirks were an attempt to bridge the range gap. But it got nerfed. So it's kinda irrelevant now. Then they changed the Large laser Ghost Heat. To accommodate the use of 3 ERLL instead of 2 without triggering ghost. To bridge the gap with the Clans. They are trying to balance without gimping the Clans.
As to the new quirks for Clans. The Stormcrow, Timberwolf, Hellbringer, and probably the Direwolf will not be receiving quirks. Their under performing cousins will. So it won't really change things for those already using the best mechs in the game. It'll make more Clan mechs perform closer to their level.
You're bringing up statistics from where?
Edited by MechaBattler, 02 March 2015 - 06:42 PM.
#37
Posted 02 March 2015 - 06:46 PM
Quote
"Clans are OP because I lost to an organized unit in my IS mechs that are not min/maxed while pugging"
"Clans are OP because they can do equal damage to my 6 LL stalker with a slightly lighter/faster mech with absolutely terrible heat efficiency in comparison"
"Clans are OP because a TW can do different builds that are worse than quirked builds that I refuse to run..."
"Clans are OP because I cannot do math and see the truth"
"Clans are OP because I cannot win a CW match against organized units with PUGs"
"IS ERLL are OP because I cannot win a CW match against organized units with PUGs"
"IS quirks are breaking balance because I cannot win against 48 ERLL mechs with PUGs..."
"IS light rush is OP because I cannot win against it with PUGs..."
Let me know if I missed any, I can add them to the O.P.
EDIT (by suggestion):
"ECM is OP, cause when I try to shoot my LRM at an ECM protected mech..I can t get a lock."
"LRM are OP, because my Little 6 year old child made a kill with them in a pug game..thats more than I did with my mechs in 100 games...so LRM are OP."
"Clans are OP because IS has better beer and I'm a drunk and sobriety is OP."
"Hellbringer ECM is a huge part of the problem"
"Timberwolf and Stormcrow hitboxes are OP but Firestarters, and Spiders lag shields are acceptable."
the IS gen/omega zerg is OP
the Clan gen/omega zerg is even more OP
"Clans are OP because I'd rather shoot my teammates in the back instead of forming up meaningful line of fire!"
"Clans are OP because tabletop!"
"Clans are OP because they focus fire!"
"Clans are OP because they shoot back!"
"Clans are OP because they are eazy mode! And no, terrible heat management, too long laser duration, strongly limited Mech setups and no quirks are NO DRAWBACK WHATSOEVER!"
Clans OP because 10v12
IS trolls are OP compared to Clan trolls
Questions for you are the Clans or the IS winning CW?
Does your Mech slow down in a Clan vs IS match?
Does your rate of fire go down when you play a 12man?
When you join a team with 8, 10, or 11 you find the wins amazingly easy?
Does your Mech over heat quicker when you play a 12 man?
Do you feel PGI is using computer buffs and nerfs?
Has your Clan 12 ran past IS Mechs and took down all Gens and Omega in like 1 Min?
Do you laugh and say man is this easy?
Do you stand on top of hills firing at IS Mechs because you’re not worried about getting hit?
Have you ever had a disco right when you engage a IS Mech?
Do you have a problem blowing up when your light gets near a generator?
Has you Clan Mech taken 11 ERLL shots at close range in the CT and not gone down?
Do your Clan Mechs overheat more or less in CW in comparison to Solo area?
Has your Clan 12man ever lost to a mixed group of IS players?
have you ever had the counter count down but when it reached zero it started over at 28 Sec?
Edited by Davegt27, 03 March 2015 - 12:53 PM.
#39
Posted 02 March 2015 - 09:51 PM
Stop, just stop.
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