"Clans are OP because I lost to an organized unit in my IS mechs that are not min/maxed while pugging"
"Clans are OP because they can do equal damage to my 6 LL stalker with a slightly lighter/faster mech with absolutely terrible heat efficiency in comparison"
"Clans are OP because a TW can do different builds that are worse than quirked builds that I refuse to run..."
"Clans are OP because I cannot do math and see the truth"
"Clans are OP because I cannot win a CW match against organized units with PUGs"
"IS ERLL are OP because I cannot win a CW match against organized units with PUGs"
"IS quirks are breaking balance because I cannot win against 48 ERLL mechs with PUGs..."
"IS light rush is OP because I cannot win against it with PUGs..."
Let me know if I missed any, I can add them to the O.P.
EDIT (by suggestion):
"ECM is OP, cause when I try to shoot my LRM at an ECM protected mech..I can t get a lock."
"LRM are OP, because my Little 6 year old child made a kill with them in a pug game..thats more than I did with my mechs in 100 games...so LRM are OP."
"Clans are OP because IS has better beer and I'm a drunk and sobriety is OP."
"Hellbringer ECM is a huge part of the problem"
"Timberwolf and Stormcrow hitboxes are OP but Firestarters, and Spiders lag shields are acceptable."
the IS gen/omega zerg is OP
the Clan gen/omega zerg is even more OP
"Clans are OP because I'd rather shoot my teammates in the back instead of forming up meaningful line of fire!"
"Clans are OP because tabletop!"
"Clans are OP because they focus fire!"
"Clans are OP because they shoot back!"
"Clans are OP because they are eazy mode! And no, terrible heat management, too long laser duration, strongly limited Mech setups and no quirks are NO DRAWBACK WHATSOEVER!"
Clans OP because 10v12
IS trolls are OP compared to Clan trolls
Edited by Gyrok, 02 March 2015 - 12:59 PM.