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Patch Notes - 1.3.376 - 03-Mar-2015


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#21 Alexander Garden

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Posted 03 March 2015 - 10:40 AM

View PostGigastrike, on 03 March 2015 - 10:39 AM, said:

Not hearing any direct confirmation of the Hellbringer. Kinda thought the Clan ECM heavy now being available to everyone would be a bigger deal.

Hellbringer is indeed available for C-Bills

#22 actionking

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Posted 03 March 2015 - 10:42 AM

View PostStravak, on 03 March 2015 - 10:30 AM, said:

After what you changed on the IS Lasers ghost heat in the last patch, increasing the IS drop ship capacity to 250T is the next best thing!

btw, to make things even more balanced you guys could adopt a rule like "when IS fights Clans, Clan mechs start the match legged"
or something stupid like that!

Want to sell more wave 3 packs? You are going the wrong way!!!



This is the topic you were searching for http://mwomercs.com/...he-daily-whine/

#23 DarthPeanut

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Posted 03 March 2015 - 10:43 AM

Nice to see the optimization and fixes!

#24 kka

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Posted 03 March 2015 - 10:46 AM

Is the IS large lasers ghost heat still off?

#25 Bront

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Posted 03 March 2015 - 10:49 AM

Hooray for bug fixes!

Hope we get some FPS fixes out of this. Been having a hell of a time of late.

View Postkka, on 03 March 2015 - 10:46 AM, said:

Is the IS large lasers ghost heat still off?

Would be nice for confirmation either way. Surprised it wasn't made permanent.

#26 Strykewolf

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Posted 03 March 2015 - 10:50 AM

Patch #42, eh? The answer to bugs, development, and gamplay.

Glad to see the bug fixing, they've been getting rather annoying. :P ;)

#27 Desintegrator

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Posted 03 March 2015 - 10:50 AM

Bug and Crash fixing is always a vital thing !

Thanks for that PGI !

#28 Koniving

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Posted 03 March 2015 - 10:51 AM

View PostPhobic Wraith, on 03 March 2015 - 10:26 AM, said:

I like new content. Nothing is sweeter than new shiney things on a Tuesday morning. Bug fixes are great new shiney things. Thank you.

Me too, but since you're here I thought I'd quote you rather than be all lonely here in my concern.

A stock Hellbringer is awesome in TT... in MWO, much like many other stock mechs, it is very shallow-armored. It's got me worried about the impressions it'd give.

#29 WarHippy

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Posted 03 March 2015 - 10:51 AM

Patch looks good, but looking ahead when do you think we might see varied drop weights on some of the planets in general? It was said we at some point would see some planets with drop weights more than 240 max and some with less than 240 max.

#30 Chiron

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Posted 03 March 2015 - 10:53 AM

Russ Bullock had stated via the March Roadmap that there were supposed to be FPS improvements in this patch, but I don't see any details in the patch notes. Were there any FPS improvements, and can you elaborate?

#31 MadLibrarian

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Posted 03 March 2015 - 10:54 AM

Now that's what I'm talking about. w00t.

#32 Sarlic

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Posted 03 March 2015 - 10:54 AM

Can we please have more focus on bugfixes? Or perhaps excisting maps fixes?

I am sorry, but this patch is a bit of a joke.

Thanks though.

Edited by Sarlic, 03 March 2015 - 10:56 AM.


#33 GermanPartisan

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Posted 03 March 2015 - 10:55 AM

*fingers crossed* surprise early release of the last two resistance mechs and the new CW map .... cmon PGI... you can do it ... do it naow!

#34 Brian Windover

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Posted 03 March 2015 - 10:56 AM

All of the HUD optimizations will help improve FPS.

#35 Phobic Wraith

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Posted 03 March 2015 - 10:57 AM

View PostKoniving, on 03 March 2015 - 10:51 AM, said:

Me too, but since you're here I thought I'd quote you rather than be all lonely here in my concern.

A stock Hellbringer is awesome in TT... in MWO, much like many other stock mechs, it is very shallow-armored. It's got me worried about the impressions it'd give.


I was just looking at that. The HBR-Prime is quite low on armor... and that left torso is a fair liability too. Not only would losing it take half the firepower, but it makes the chassis visible, without the targeting computer and half blind too. Sheesh.

#36 Tainen

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Posted 03 March 2015 - 11:02 AM

Quirk change details?

I just want to know if my ice fridge got any quirks!

#37 DarkExar

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Posted 03 March 2015 - 11:03 AM

View PostInnerSphereNews, on 03 March 2015 - 10:00 AM, said:



Tuning
  • Inner Sphere dropdeck tonnage limit has been increased to 250 tonnes when fighting against Clans in Community Warfare. IS vs. IS matches will have the standard 240 tonnage limit.


Thats a first step but why not make the final - drop all IS quirks and set binary vs 3 lances ;d

#38 Tainen

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Posted 03 March 2015 - 11:03 AM

also did the hitscan/hitbox changes for some of those maps go in? Some devs talked about changing the edges on the HPG map for instance so they don't keep collecting shots/making peeking hard.

#39 Alexander Garden

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Posted 03 March 2015 - 11:04 AM

View PostTainen, on 03 March 2015 - 11:03 AM, said:

also did the hitscan/hitbox changes for some of those maps go in? Some devs talked about changing the edges on the HPG map for instance so they don't keep collecting shots/making peeking hard.

Those didn't make it in time for this patch unfortunately.

#40 Waffles 2pt0

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Posted 03 March 2015 - 11:05 AM

View PostDarkExar, on 03 March 2015 - 11:03 AM, said:

Thats a first step but why not make the final - drop all IS quirks and set binary vs 3 lances ;d


12 v 10

One of us ... One of us

Edited by S Morgenstern, 03 March 2015 - 11:05 AM.






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