

After Voip Is Now Implemented, Can We Have 2 Man Teams In Pugs?
#61
Posted 09 March 2015 - 12:51 AM
You can see it on challenge weekends the most.
And yesterday I had this very interesting match where there were not only 4 but 5 people from the same unit in my match. One of them being a more or less famous mwo youtuber so I noticed.
But that wasn't all. In the end screen, you could see 2 more people from another unit, even in the same lance.
So much for sync dropping is a myth...
I don't know how to solve this, letting groups into solo queue isn't right, yes. But maybe groups up to lance sizes only face other of those groups? Comes all down to available player base I think...
#62
Posted 09 March 2015 - 02:07 AM
The same scumbags like to tell you not to drop into CW without a fully kitted dropdeck but then come to farm and deny any solo/casual the chance to earn while they farm. Its perpetual scumbag motion just like real life.
You can't change scumbag. You can change factions that allow it to happen. PGI does have the ability to track who does it and they could go after the factions with fines or whatever. Once they see that poor sportsmanship doesn't pay they would discourage the practice.
Just waiting for the clown to say it can't/doesnt happen. I know many of you saw me and my crew proving it in November/Dec.
#63
Posted 09 March 2015 - 02:11 AM
Mudhutwarrior, on 09 March 2015 - 02:07 AM, said:
The same scumbags like to tell you not to drop into CW without a fully kitted dropdeck but then come to farm and deny any solo/casual the chance to earn while they farm. Its perpetual scumbag motion just like real life.
You can't change scumbag. You can change factions that allow it to happen. PGI does have the ability to track who does it and they could go after the factions with fines or whatever. Once they see that poor sportsmanship doesn't pay they would discourage the practice.
Just waiting for the clown to say it can't/doesnt happen. I know many of you saw me and my crew proving it in November/Dec.
#64
Posted 09 March 2015 - 03:51 AM
Ozric, on 09 March 2015 - 12:28 AM, said:
Did you read my post about what that guy said to me in match?
If he had his way, anybody in a unit would not be allowed to play if no one from their unit was on. There is a point, where this argument gets very silly and it's already been and gone.
The failed logic of this discussion is staggering all caused by unwillingness. Your aggression and unreasonable position as a whole group is mind boggling. You can't reason with the unreasonable.
Re read what he said, and if you don't believe me I can provide screenshots of it.
#65
Posted 09 March 2015 - 04:42 AM
627, on 09 March 2015 - 12:51 AM, said:
You can see it on challenge weekends the most.
And yesterday I had this very interesting match where there were not only 4 but 5 people from the same unit in my match. One of them being a more or less famous mwo youtuber so I noticed.
But that wasn't all. In the end screen, you could see 2 more people from another unit, even in the same lance.
So much for sync dropping is a myth...
I don't know how to solve this, letting groups into solo queue isn't right, yes. But maybe groups up to lance sizes only face other of those groups? Comes all down to available player base I think...
Sure some organized players are trolling the pugs for no better reason than that they can, and sometimes I think its just coincidence.
As far as a fix goes? Its pretty damned simple now that most guys doing it are in units. They all have unit tags, unit tags are unique to the unit, so it would be child's play for a programmer to simply set the matchmaker up to filter out any more than one of a unit tag per team.
99.99% of the issue can be completely eliminated with a few dozen lines of code.
EDIT: And oh yeah....
....anyone asking for 2 mans to be allowed into the pug queue don't even have the first clue of the kind of trouble they are asking PGI to inflict upon them.
I've had plenty of matches in the pug queue where I've run into a guy I know, we'd take advantage of the situation and hop on coms then proceed to account for all 12 kills between the 2 of us and out damage our 10 allies combined. Actually I've had a handful of those in the group queue too on a fantastic night where everything worked out in my favor. In other words if your good your good, no matter the queue....conversely if you suck...well you suck.
If you're having trouble in the group queue in a 2 man, your going to have exactly the same issues in the pug queue because the doors to "easy street" wouldn't just open up for you. They'd opened up for me, they'd open up for guys better than me like some of the LORDS, or 228 and you'll be right back where you started QQ'ing about how hard it is in game.
There is no escape from being a weak player but knowledge, understanding, experience and a lot of practice to better yourself.
Edited by TB Freelancer, 09 March 2015 - 05:05 AM.
#66
Posted 09 March 2015 - 05:09 AM
However, if you do want to make a thread suggesting they be allowed into the solo queue, you need to actually bother to address the following three problems. If you don't, you might as well not bother making the thread.
- How do 10 mans then get handled? If 2-man groups have the choice, they will all without fail head for the solo queue.
- How do you want to stack them on the teams? Obviously no-one wants to run into 4 2-man's when they're in a team of 12 randoms.
- A lot of the pugs are cynical due the previous situation of 12+ months of groups farming pugs, and spewing vitriol in the forums about how "pugs shouldn't object to teams in a team game". If you don't bother to bring any concessions to the table, they will just threadnought your suggestions to Kaetetoa. I'd suggest things like an Elo increase or tonnage limit.
#67
Posted 09 March 2015 - 05:16 PM
#68
Posted 13 March 2015 - 10:42 PM
#70
Posted 14 March 2015 - 02:15 AM
Xetelian, on 13 March 2015 - 10:42 PM, said:
No, just learn to handle group que. If you go into it thinking your going to rock it ain't gonna happen. My best luck in group dropping with a friend was in the sniper role with one of us covering the other. Bring a lurn stalker and the second high dps with tag or something along that line. It has a lot to do with dropping a combo that compliments each other. Two dakka boats wont make much of a difference. My best matches were with me carrying ECM while my partner brings dual gauss. We cleaned up and ticked off a lot of teams.
#72
Posted 14 March 2015 - 05:48 AM
627, on 09 March 2015 - 12:51 AM, said:
You can see it on challenge weekends the most.
And yesterday I had this very interesting match where there were not only 4 but 5 people from the same unit in my match. One of them being a more or less famous mwo youtuber so I noticed.
But that wasn't all. In the end screen, you could see 2 more people from another unit, even in the same lance.
So much for sync dropping is a myth...
I don't know how to solve this, letting groups into solo queue isn't right, yes. But maybe groups up to lance sizes only face other of those groups? Comes all down to available player base I think...
Sync dropping was blown wide open about 5 months ago when I outed the practice. It's still not a threat to solo queue because Elos are balanced individually, not averaged between a group. Plus it's always a gamble if you will be with or facing someone. Now with VOIP, the illusionary advantage is without basis because everyone can talk to one another if they want.
Nobody's able to farm anyone by sync dropping then, and they are even less able to now.
BTW, with large units where players aren't in TS or even trying, unintentional sync drops happen frequently. Usually with members of that unit on opposite sides going after each other like brothers trying to make the other say "uncle".
Why has this non-crisis returned when it is 'dealt' with?
Edited by Kjudoon, 14 March 2015 - 05:50 AM.
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