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Timeline Advanced To 3053? This Can Only Mean The Bushwacker!

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#21 Brody319

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Posted 24 March 2015 - 10:10 AM

Russ said they are willing to add any mechs up to 3052. so doesn't mean we are in 3052, just that we can have mechs early.

#22 Mystere

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Posted 24 March 2015 - 10:15 AM

Instead of even more Mechs and potentially advancing the timeline, I'd rather PGI went back to their original vision. We still have nothing more that a skeleton of a game.

#23 Roadkill

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Posted 24 March 2015 - 10:30 AM

View PostTeam Chevy86, on 09 March 2015 - 01:40 AM, said:

To hell with more mechs. I'd rather pay $40 for more maps, weapons, a more enjoyable CW, and various bug fixes and/or balance issues.

Except they can't sell you maps. Weapons, sure, that'd work, but they can't sell maps because in order for anyone to use them everyone has to have them.

Items they can restrict. If you've paid for it and I haven't, then the mechlab can simply prevent me from installing it on my Mech and we can still play together.

But we both have to have the same maps or we can't play in the same game.

#24 ThirtyOughtSix

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Posted 24 March 2015 - 10:49 AM

I concur!

Next IS mechpack will be:
Colossus
Bankersnatch (Aye! ECM heavy)
Bushwhacker
Hornet

#25 Lightfoot

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Posted 24 March 2015 - 12:26 PM

Bandersnatch, 3052, new to MechWarrior games. This is the mech that beats the Timber Wolf in MWO's balance.

#26 Weeny Machine

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Posted 24 March 2015 - 02:06 PM

View PostLynx7725, on 09 March 2015 - 01:09 AM, said:

Honestly looking at the mech list, I think, aside from a few spots (40 tons, 70 tons, maybe 75 tons, and 90/ 95 tons brackets), we don't actually need more mechs. Personally I think we need more maps instead.
I totally agree with this statement. It seems that "new mechs" equal "content"...and let's be honest: they do not play all that differently. A recipe for disaster on a mid- to long term range

#27 Abaddonis

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Posted 24 March 2015 - 03:20 PM

There is no reason to advance the timeline too fast. If anything, it needs to slow down. Way down. The really stupid mechs are on the horizon and there's no turning back from wence you came when this crap hits the game.

Posted Image

Posted Image

#28 Alex Morgaine

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Posted 24 March 2015 - 07:07 PM

That last image. Needs more lrm

#29 Quxudica

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Posted 24 March 2015 - 07:13 PM

View PostLynx7725, on 09 March 2015 - 01:09 AM, said:

The version I heard is that Russ is open to considering Mech chassis that reach production status by 3052; given previously they said you can consider that some of the "new" Mechs are actually prototypes that are being field tested, in the same vein, Mechs that reach production status in 3052 would be field-testing in 3050/ 51.

Honestly looking at the mech list, I think, aside from a few spots (40 tons, 70 tons, maybe 75 tons, and 90/ 95 tons brackets), we don't actually need more mechs. Personally I think we need more maps instead.


I'd rather have revamped game modes, the current ones are so lack luster they feel half finished.

#30 Lynx7725

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Posted 24 March 2015 - 07:33 PM

View PostSjorpha, on 09 March 2015 - 02:39 AM, said:

That may be true, but I don't like the idea. Personally I wan't to play out the clan invasion in a finished game, and from the beginning, before moving on.

Why are people in such a damn hurry?

It's not really about the hurry, I can spend forever and a day doing a well balanced CW or just PUGAlandia. It's stompy robot shooting, right?

It's more about having the variety to keep people experimenting and interested. What made Btech workable in the 80s with its heavy game mechanics was that they kept the variety somewhat sane, primarily by having a limited mech construction framework (20 to 100 tons, only >40 engines to choose from, and about 3 classes of weapons, etc. etc.). That made the maths workable then, even with the record sheets.

Nowadays, with the gaming norm moving to quick and fast mechanics, and in our context, with computing taking the heavy lifting for the maths, having such a constrained framework becomes a liability, not an asset. Introducing more options to open up the framework keeps people interested and creating new builds, and directly provides more positive challenges in-game (in that people have to adapt in game quickly to surprising builds). The only way to do that and still stay honest to the franchise is to advance the timeline sufficiently to make such options available according to lore.

#31 Zakatak

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Posted 24 March 2015 - 07:53 PM

View PostAbaddonis, on 24 March 2015 - 03:20 PM, said:

There is no reason to advance the timeline too fast. If anything, it needs to slow down. Way down. The really stupid mechs are on the horizon and there's no turning back from wence you came when this crap hits the game.

Posted Image

Posted Image

Let's just hope PGI doesn't waste their time on 'Mechs that don't have big demand from here on out. We already have a huge line up, we don't need to clog up the roster with robots nobody recognizes or wants to buy when time and money can be spent on maps, balancing, and world building.

#32 Corbon Zackery

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Posted 24 March 2015 - 09:28 PM

Certain popular mechs were just short of the 3050 timeline. Yet they were in popular demand by the community.

These include:

Wolfhound
Dart
Daimyo
Komodo
Mongrel
Bushwacker
Grim Reaper
Grand Dragon
Linebacker
Falconer
War Dog
Gunslinger
Imp

Now they may be packaged as prototypes.

As far as I know they rolled back the timeline to 3049-3050 to preserve the clan invasion timeline.

Posted Image
Going to 3053 would be the end of wave 5 of the invasion.

#33 HellJumper

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Posted 24 March 2015 - 09:48 PM

View PostTeam Chevy86, on 09 March 2015 - 01:40 AM, said:

To hell with more mechs. I'd rather pay $40 for more maps, weapons, a more enjoyable CW, and various bug fixes and/or balance issues. That's all this game really needs right now


ya well not happening....

reason.. in the eyes of the devs... more maps, weapons, enjoyable CW and bug fixes dont bring in revenue... mechs do..so thats why they make mechs only

#34 stjobe

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Posted 24 March 2015 - 10:32 PM

This game shouldn't have a timeline. It should have a setting,

I still think PGI would have been better off doing
* MechWarrior Online: The Succession Wars (set in 3025)
* MechWarrior Online: The Clan Invasion (set in 3050)
* MechWarrior Online: Word of Blake (set in 3067)

#35 Weeny Machine

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Posted 25 March 2015 - 06:10 AM

View PostHellJumper, on 24 March 2015 - 09:48 PM, said:


ya well not happening....

reason.. in the eyes of the devs... more maps, weapons, enjoyable CW and bug fixes dont bring in revenue... mechs do..so thats why they make mechs only
As I said before: that's short-term thinking. How much fun is drivin new mechs over the same OLD maps...again and again.

#36 Dulahan

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Posted 25 March 2015 - 06:43 AM

Please please please please do the Cicada 3F with the time jump.

Quote

The -3F Cicada is one of the most advanced versions of this 'Mech, it's upgrades based on combat reports from the front lines of the Clan Invasion, and was introduced in 3052. The chassis has been constructed using Endo Steel construction techniques and the 'Mech is protected with six and a half tons of Ferro-Fibrous armor. The 3F is powered by an extralight engine and carries a weapons loadout that appears to be a cross between the 2A and 3C models. The primary weapon is an ER PPC, which is backed up by two medium lasers. What's more the Cicada can now jump up to two hundred and forty meters thanks to the inclusion of eight jump jets.


Especially if they drop it with the visual tweaking of the chassis!

#37 Christof Romulus

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Posted 25 March 2015 - 07:31 AM

View Poststjobe, on 24 March 2015 - 10:32 PM, said:

This game shouldn't have a timeline. It should have a setting,

I still think PGI would have been better off doing
* MechWarrior Online: The Succession Wars (set in 3025)
* MechWarrior Online: The Clan Invasion (set in 3050)
* MechWarrior Online: Word of Blake (set in 3067)

+1 this. +1 the crap out of it.

#38 Novawrecker

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Posted 25 March 2015 - 10:18 AM

Frag the mech. Where's the tech?! If it's truely 3053 in the game, where are the other IS LB and Ultra ACs, the MRMs, the missing ER lasers, mech mountable Artillery systems, and the rest of the tech lv. 2 stuff?

#39 Taemien

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Posted 25 March 2015 - 03:43 PM

View PostAbaddonis, on 24 March 2015 - 03:20 PM, said:

There is no reason to advance the timeline too fast. If anything, it needs to slow down. Way down. The really stupid mechs are on the horizon and there's no turning back from wence you came when this crap hits the game.

Posted Image

Posted Image


It gets derpy for sure:

Posted Image

#40 Burktross

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Posted 25 March 2015 - 04:31 PM

View PostLightfoot, on 24 March 2015 - 12:26 PM, said:

Bandersnatch, 3052, new to MechWarrior games. This is the mech that beats the Timber Wolf in MWO's balance.

I'm salivating.

View PostTaemien, on 25 March 2015 - 03:43 PM, said:


It gets derpy for sure:


---UGLY---

Oh dear... Alex can fix it...
Right...?





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