Jump to content

We Need To Talk About The Timbergod


236 replies to this topic

#81 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 10 March 2015 - 01:33 PM

View PostCreovex, on 10 March 2015 - 01:06 PM, said:

I have not played the Timber since the day after they adjusted the fixed spaces. The setups I like don't work. Always been a summoner fan since the MW2 intro and haven't looked back. The TBR just doesn't fit my playstyle.

I tend to agree that IS mech should not fear it as I constantly kill them with Quickdraws and Thunderbolts in public play.

I kill Direwolfs and TimberWolfs with my lowly VND-1AA in public play. Sadly, public play rarely really has anything to do with balance....usually means I am just running across Low Skill Pilots in High Rent Mechs.

Edited by Bishop Steiner, 10 March 2015 - 01:33 PM.


#82 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 10 March 2015 - 01:34 PM

View Post1453 R, on 10 March 2015 - 01:13 PM, said:


Nobody sane puts six C-ERLL on a Timber Wolf. The normal Claservomit configuration is 2x C-LPL and between 3-5 C-ERML, depending on where the individual pilot likes to sit between sustainability and alpha potential. I guarantee you an average C-LPL/C-ERML Claservomit Wolf would gut your STK-4N without much issue, quirks or no.

Unfortunately.

*Sigh*


I've finally gotten my Blarg to perform about on par with my Twolf Prime.

BLR-1G:
-3.08 KDR
-1.8 WL
-449 damage per match

TBR-PRIME:
-3.65 KDR
-1.89 WL
-519 damage per match

So far, the only two IS mechs that now match my TImbergod are Blargand Wubshee.

#83 operatorZ

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 556 posts

Posted 10 March 2015 - 01:38 PM

View PostMetus regem, on 10 March 2015 - 01:29 PM, said:



maybe later, I like the better grouping for the SRM volley


Yeah when they forced the jumpjets on the TBR S side torso's I had to let my Artemis go for more space for ammo to make my SRM24 brawler TBR work with 4MEDL or UAC20. Then they gave me back the D side torsos and let me tell you ...artemis makes a huge difference in effectiveness. Somebody on here did a test of artemis vs. non artemis for SRM's and the non artemis took a full volley more to core a mech ...that's well worth it for me..that buys you like 4 extra seconds...that's a life time in a brawl.

I don't know if OP or not but as a brawler the TBR is awesome sauce...for range I always go with the high hardpoints of the HBR.

#84 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 10 March 2015 - 01:44 PM

View PostCrushLibs, on 10 March 2015 - 01:12 PM, said:

Compared to most IS mechs in a +/- 10 ton range the TW is lesser due to quirks example:

I posted this earlier in another post

Laser Vomit TW with 18 DHS and 6 ERLarge frozen city 12 chain fire shots ,,, Stalker 4N with 18 DHS and 6 ERLarge 20 chain fire shots.

Shots before overheating TW 12 , Stalker 20
Damage output TW 132 , Stalker 180
Range output TW 740m , Stalker 743m

Stalker has shorter laser duration too. So for all you IS whinners complaining about laser vomit clanners go look in a mirror and thank PGI.

Most IS weapons have more range , faster cycle times , and less heat + customization of engine , armor , and endo clans can't touch if you are losing ground on CW get off your butts and play because for now the IS has a HUGE upper hand


LOL and how fast does the stalker move?? < 60 kph? A Timber Wolf can actually disengage. Stalker is slow, has crap torso twist and is pretty much f'ed if it gets in a pickle.

You are also comparing more uncommon builds. Better comparison would be TBR with 2 cLPL and 4 cERMLs and the 6 LL Stalker.

I just LOVE how Clan players attribute their wins to skill and there losses to OP IS mechs.

Edited by Gas Guzzler, 10 March 2015 - 01:45 PM.


#85 Rossario x Vampire

    Member

  • PipPipPipPipPipPip
  • 228 posts
  • LocationHybrid Mixbreed World ex Machine

Posted 10 March 2015 - 01:51 PM

View PostGas Guzzler, on 10 March 2015 - 01:44 PM, said:


LOL and how fast does the stalker move?? < 60 kph? A Timber Wolf can actually disengage. Stalker is slow, has crap torso twist and is pretty much f'ed if it gets in a pickle.

You are also comparing more uncommon builds. Better comparison would be TBR with 2 cLPL and 4 cERMLs and the 6 LL Stalker.

I just LOVE how Clan players attribute their wins to skill and there losses to OP IS mechs.

Actually insted of nerfing one good mech better give IS fine weapons such as BLazer, Arrow-IV and etc. <_<

#86 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 10 March 2015 - 01:53 PM

View PostRossario x Vampire, on 10 March 2015 - 01:51 PM, said:

Actually insted of nerfing one good mech better give IS fine weapons such as BLazer, Arrow-IV and etc. <_<


Hey I'm an IS player and I don't even want the TBR nerfed. Its beautiful and it should stay that way. I am just tired of Clan players acting like they have it hard and IS mechs are easy mode.

#87 Rossario x Vampire

    Member

  • PipPipPipPipPipPip
  • 228 posts
  • LocationHybrid Mixbreed World ex Machine

Posted 10 March 2015 - 01:56 PM

View PostGas Guzzler, on 10 March 2015 - 01:53 PM, said:


Hey I'm an IS player and I don't even want the TBR nerfed. Its beautiful and it should stay that way. I am just tired of Clan players acting like they have it hard and IS mechs are easy mode.

Atm I driving two mechs:

SCR-PROXIMA (7E)
VND-1R

Collecting C-Bils on BNC-3M. There is no pure "so pro clanners", all "so IeCFProClanMaterial" are mostly on 99,(9)% are IS pilots.

#88 GeneralArmchair

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 232 posts

Posted 10 March 2015 - 01:56 PM

Wait for it.
Two words :
Negative quirks.

#89 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 10 March 2015 - 01:59 PM

View PostRossario x Vampire, on 10 March 2015 - 01:56 PM, said:

Atm I driving two mechs:

SCR-PROXIMA (7E)
VND-1R

Collecting C-Bils on BNC-3M. There is no pure "so pro clanners", all "so IeCFProClanMaterial" are mostly on 99,(9)% are IS pilots.


I don't get what your are trying to say.

#90 Rossario x Vampire

    Member

  • PipPipPipPipPipPip
  • 228 posts
  • LocationHybrid Mixbreed World ex Machine

Posted 10 March 2015 - 02:01 PM

View PostGas Guzzler, on 10 March 2015 - 01:59 PM, said:


I don't get what your are trying to say.

I trying to say: - That all who you hate are ex-IS pilots who just brag toooo much. :D

#91 Nik Reaper

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,273 posts

Posted 10 March 2015 - 02:05 PM

In all of this , I have to ask: why are we even talking about balance of IS vs Clan when we still do not have ErMediums for IS or the IS light engine?

If we had those two things and omni mechs stayed the way they are now only the best few clan mechs would be viable at all, while the rest would need some kind of buffs...

I get that they want to milk all the mechs before they advance the time-line for new mechs and new weapons but really? All clan tech and no advanced IS tech and call it balanced?

Just consider all Is mechs with light engine, so no deaths from 1 side torso, and IS ultra 10 and 20 .... well IS would probly need to fire bursts like the clan so that we would see some weapons other than IS ultras, still IS has enough lore based equipment to counter clans , and much more options on mechs to carry it by changing the engine ( more so if we had light engines ;) ).

So why exactly does the IS not have the things they need to fight back as they should and instead we have quirked and overquirked IS mechs as a band aid?

Edited by Nik Reaper, 10 March 2015 - 02:05 PM.


#92 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 10 March 2015 - 02:08 PM

View PostGeneralArmchair, on 10 March 2015 - 01:56 PM, said:

Wait for it.
Two words :
Negative quirks.


No 'mech deserves this treatment. I wish they would flush all the negative quirks that are left on any 'mech. That red text hurts my eyes and my OCD.

#93 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 10 March 2015 - 02:09 PM

View PostNik Reaper, on 10 March 2015 - 02:05 PM, said:

In all of this , I have to ask: why are we even talking about balance of IS vs Clan when we still do not have ErMediums for IS or the IS light engine?

If we had those two things and omni mechs stayed the way they are now only the best few clan mechs would be viable at all, while the rest would need some kind of buffs...

I get that they want to milk all the mechs before they advance the time-line for new mechs and new weapons but really? All clan tech and no advanced IS tech and call it balanced?

Just consider all Is mechs with light engine, so no deaths from 1 side torso, and IS ultra 10 and 20 .... well IS would probly need to fire bursts like the clan so that we would see some weapons other than IS ultras, still IS has enough lore based equipment to counter clans , and much more options on mechs to carry it by changing the engine ( more so if we had light engines ;) ).

So why exactly does the IS not have the things they need to fight back as they should and instead we have quirked and overquirked IS mechs as a band aid?



two words:

Time
Line

Things like the ERML, LFE, UAC2/10/20 are all between 3 and 10 years out of time line at the moment for prototypes to production models, once they are in (if they get in), there will need to be a major overhaul of how the game is balanced....

#94 RedDevil

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 702 posts

Posted 10 March 2015 - 02:12 PM

Probably because we're still basically in the year 3050, though we have some 3060 tech: Streak LRM+ that can also fire without lock.

#95 Praehotec8

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 851 posts

Posted 10 March 2015 - 02:16 PM

Perhaps the first step in adjusting the Timberwolf is to lock the missile pods on it. That way, even if you take no missiles, the ST silhouette would appear the same (read: large and easy to hit).

It appears to me that many people just unload the missiles and reduce the size of the mech considerably. This, combined with its natural agility which comes from mounting a ridiculously large engine, make it very easy to soak damage. Take away that ability and perhaps some of its appeal would disappear. It would remain a good mech, and perhaps some other tweaks would still be needed, but I think this would be a large first step.

#96 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 10 March 2015 - 02:26 PM

View Postreddevil, on 10 March 2015 - 02:12 PM, said:

Probably because we're still basically in the year 3050, though we have some 3060 tech: Streak LRM+ that can also fire without lock.


No, we don't have streak LRM's... not even close...

If we had Streak LRM's they would all hit, not half of them miss like they do....

#97 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 10 March 2015 - 02:31 PM

View PostBishop Steiner, on 10 March 2015 - 12:27 PM, said:

Sorry but if it's dying fast, either you are consistently facing Elos well above your own, you don't twist or you are showing poor situational awareness and getting focused fired, a lot. Even without JJs to bunny hop, as long as I don't bring missile racks, the thing is crazy good at soaking damage.

I stopped running them for the same reason I stopped running Firestarters..... because the mech is so obviously broken it makes the game too easy.


Not really, everyone has learned to focus STs on the TWs now. It is not beastly anymore because everyone finally figured out how to kill it, just as everyone knew would eventually happen.

#98 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 10 March 2015 - 02:33 PM

View PostPraehotec8, on 10 March 2015 - 02:16 PM, said:

Perhaps the first step in adjusting the Timberwolf is to lock the missile pods on it. That way, even if you take no missiles, the ST silhouette would appear the same (read: large and easy to hit).

It appears to me that many people just unload the missiles and reduce the size of the mech considerably. This, combined with its natural agility which comes from mounting a ridiculously large engine, make it very easy to soak damage. Take away that ability and perhaps some of its appeal would disappear. It would remain a good mech, and perhaps some other tweaks would still be needed, but I think this would be a large first step.


That would be the end of my Timberwolf usage. LRMs are ******* garbage.

View PostGyrok, on 10 March 2015 - 02:31 PM, said:


Not really, everyone has learned to focus STs on the TWs now. It is not beastly anymore because everyone finally figured out how to kill it, just as everyone knew would eventually happen.


The best players target legs just like they do with the Stormcrow. Can't spread that. Since CW hit I get legged more than ever. PUGs have now experienced the power of legging in CW and now do it in the solo queue. Before CW hit I had been legged maybe a total of twice ever and I am sure it was more by mistake then intention but now I am dying to getting legged all of the time.

Edited by Kain Thul, 10 March 2015 - 02:34 PM.


#99 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 10 March 2015 - 02:38 PM

View PostPraehotec8, on 10 March 2015 - 02:16 PM, said:

Perhaps the first step in adjusting the Timberwolf is to lock the missile pods on it. That way, even if you take no missiles, the ST silhouette would appear the same (read: large and easy to hit).

It appears to me that many people just unload the missiles and reduce the size of the mech considerably. This, combined with its natural agility which comes from mounting a ridiculously large engine, make it very easy to soak damage. Take away that ability and perhaps some of its appeal would disappear. It would remain a good mech, and perhaps some other tweaks would still be needed, but I think this would be a large first step.


The STs are still huge without them. Seriously...get into a private lobby with someone from the clan, and watch the paper doll while they shoot a laser across your mech. The TW has a hybrid of Catapult and Stalker type hit boxes, it CT on the TW can be hit from almost anywhere, like the catapult, however, the STs are long and extend out to a good chunk of the sides of the nose. So, essentially, your CT is weak because a good aim can hit it from anywhere...meanwhile, your STs are weak because they are massively huge...

View PostNik Reaper, on 10 March 2015 - 02:05 PM, said:

In all of this , I have to ask: why are we even talking about balance of IS vs Clan when we still do not have ErMediums for IS or the IS light engine?

If we had those two things and omni mechs stayed the way they are now only the best few clan mechs would be viable at all, while the rest would need some kind of buffs...

I get that they want to milk all the mechs before they advance the time-line for new mechs and new weapons but really? All clan tech and no advanced IS tech and call it balanced?

Just consider all Is mechs with light engine, so no deaths from 1 side torso, and IS ultra 10 and 20 .... well IS would probly need to fire bursts like the clan so that we would see some weapons other than IS ultras, still IS has enough lore based equipment to counter clans , and much more options on mechs to carry it by changing the engine ( more so if we had light engines ;) ).

So why exactly does the IS not have the things they need to fight back as they should and instead we have quirked and overquirked IS mechs as a band aid?


This, so much this.

When IS omnimechs come, the Clans will have to be buffed to the moon to even get close.

#100 RedDevil

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 702 posts

Posted 10 March 2015 - 02:39 PM

View PostMetus regem, on 10 March 2015 - 02:26 PM, said:


No, we don't have streak LRM's... not even close...

If we had Streak LRM's they would all hit, not half of them miss like they do....

They lock and follow. Terrain gets in the way, and they have turn issues with the 100kph+ lights, but they will all hit the slower mechs in the open. Note that not all streak SRMs in this game always hit either, but they're still streak.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users