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Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?


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#61 mogs01gt

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Posted 13 March 2015 - 04:40 AM

My ping rarely fluctuates but when I see light mechs that have 150+ ping, they warp every where.

#62 ShinVector

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Posted 13 March 2015 - 04:43 AM

View PostJon Cunningham, on 12 March 2015 - 03:22 PM, said:

Especially for people who have experienced the game at different pings, at what point do you start noticing ping is having an affect on your gameplay?

1-50 ms
50-90 ms
90-140 ms
140-180ms
180-220ms
220-260ms
260-300ms
300-350ms
350-400ms
400+ ms


I have a lot of data from internal tests but I am looking for your experiences. Of course remember that jitter and packet loss fps and many other factors also impact gameplay; I'm just looking for what your subjective experiences are at each range of those pings.


I am in the 220-260ms range.

Usually a stable 230-239ms nowadays. (Little network jitter or packet loss)
I primarily use Lasers and ballistics.

With the current ballistics HSR I would say generally thing work ok 80-90% of the time.
There is a condition.
Distance of mechs to me.

Eg. Gauss at distance (say >150Meters) can work well even for small light mechs.
A visual hit is usually a good hit.

However at point blanks against moving targets. (Especially fast ones.)
You will start to experience the ballistics passing through targets issue like as if there is no HSR.
I tend to believe that HSR has problem making the correction calculation because there is sort minimum bullet travel time required. 50-100ms ? Who knows.

Now Lasers HSR.
Bad at high ping... Too many videos I have showing the problem.
Basically lasers hsr does not work well for high ping.
In order to hit moving targets you have to lead because what you visually see is to in the past to server.
This stops players from being able to target components with precision.
Lots of damage lost because every though see yourself hitting mechs. The server probably sees missing shooting behind the target.

I understand from Karl that you guys are planning update Lasers HSR to use timestamping rollbacks like ballistics and missiles HSR. Hope it works out to solve this problem.

Edited by ShinVector, 13 March 2015 - 04:47 AM.


#63 LordKnightFandragon

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Posted 13 March 2015 - 04:45 AM

Anything at a little over 100ms

#64 Inflatable Fish

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Posted 13 March 2015 - 04:46 AM

as a Europe-based player, I usually play with ping between 140 and 155 ms. and that value is I believe the border between playable and unplayable. anything higher than 160 and I start experiencing a lot of hit detection issues, especially with lasers and SRMs.

#65 Silchas Ruin79

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Posted 13 March 2015 - 04:49 AM

Another Aussie (There's a few of us hint hint). Mine normally sits around 290-300ms. It does make a difference but hard to say how much without trying lower ping, but logically someone with a lower ping sees me before I see them.

I do notice Prime Time in the US makes the biggest difference to the HSR/lag experience, sometimes I'll just give up playing on the weekends if it's bad enough.

The only thing I can compare it to is when Diablo 3 opened its servers over here and my ping dropped from 300ish to 80-100ms made a massive difference to the game experience. Regards to MWO 2/10ths of a second is a big advantage in a multiplayer shooter but you do adapt your playstyle

#66 generalazure

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Posted 13 March 2015 - 04:50 AM

I have not observed any direct connection between ping as shown in game and the onset of rubberbanding, delayed zoom, horrible hitreg or other shenanigans. It always shows 110-120ms, no matter how good or bad the game performs at that moment.

#67 LordKnightFandragon

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Posted 13 March 2015 - 04:55 AM

View Postgeneralazure, on 13 March 2015 - 04:50 AM, said:

I have not observed any direct connection between ping as shown in game and the onset of rubberbanding, delayed zoom, horrible hitreg or other shenanigans. It always shows 110-120ms, no matter how good or bad the game performs at that moment.



Get it up to 300+ and you will see it. Then when the ping goes really stupid and decides it wants to sit at 2000.....you will begin teleporting around.....run around a corner, down some stairs, across a street, jump a fence, run 250m across a field and suddenly your back in the hangar where you started, and then your down the stairs, now your in some random doorwya along the wya....it matters, just not really at less then like 200ms. Lower pings you notice shots not registering properly, guys are not really where they appear on your screen, you see them fine, but their hit box is actually a few steps behind.

FPS seems to matter a bit more then ping though...in MWO I get great ping, usually less then 80, but FPS....15-30.....30 on a not very busy 12v12 staring at a wall...in combat, its 15-20....at which point, fighting a light, or properly tracking a target is a joke. In the TG, if I could get the game to run even near that, I would do very well lol. smooth reticule movements, my zoom doesnt zoom in and out on its own...targets move smooth..

Edited by LordKnightFandragon, 13 March 2015 - 04:57 AM.


#68 generalazure

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Posted 13 March 2015 - 05:02 AM

View PostLordKnightFandragon, on 13 March 2015 - 04:55 AM, said:

Get it up to 300+ and you will see it. Then when the ping goes really stupid and decides it wants to sit at 2000.....you will begin teleporting around.....run around a corner, down some stairs, across a street, jump a fence, run 250m across a field and suddenly your back in the hangar where you started, and then your down the stairs, now your in some random doorwya along the wya....it matters, just not really at less then like 200ms. Lower pings you notice shots not registering properly, guys are not really where they appear on your screen, you see them fine, but their hit box is actually a few steps behind.


Oh, I've seen things like that quite a few times... it's just that when I hit tab to check my ping, it still shows the same old 110-120ms. I don't trust that display at all by now, I think it just averages out all the spikes and fluctuations that really screw with the game.

#69 Xultan

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Posted 13 March 2015 - 05:03 AM

https://www.reddit.c..._to_do_a_quick/

ping -l 64 -n 50 192.99.109.192


ping -l 64 -n 50 188.165.12.106


ping -l 64 -n 50 66.220.22.86

#70 JohnnyWayne

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Posted 13 March 2015 - 05:11 AM

It is noticeable when you pass 80 I guess.

It becomes an Issue above 130.

I usually run around with 115 from germany.

It becomes noticeable when I zoom in - the input lags like hell then. I have usually an input lag when I zoom and it is noticeable. I heard that is not the case below 80 ping. Higher than 130 means I mostly can't play fluent anymore due to zoom issues. Only small difference in HSR-detection there though.

#71 Adamasartus

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Posted 13 March 2015 - 05:30 AM

Ideally my ping sits at 270. At this level, if consistent, MWO is totally playable. Lasers are difficult to use on moving targets and it's largely impossible to hit a lightweight at under 100 metres.

At 350-450 features such as zoom and third person start to lag seriously and rubber-banding becomes an issue. Occasionally at this level the heading and aim of a mech will update moving my reticle five degrees or so.

550-650 is totally unplayable.

Thanks for all your hard work.

#72 Jman5

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Posted 13 March 2015 - 06:08 AM

Usually around 90+ ping I start noticing the zoom feature lagging.

#73 The Mech behind you

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Posted 13 March 2015 - 06:25 AM

I'm used to 130-140ping. I start to register problems once it passes 170ping.

#74 Xultan

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Posted 13 March 2015 - 06:28 AM

Im usually 70-120. Stability in ping helps quite a bit. I get spikes here and there I usually run a ping to

ping -l 64 -t 192.99.109.192

#75 blood4blood

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Posted 13 March 2015 - 07:40 AM

I have Verizon FiOS in Virginia, it's usually a very stable connection at 70-100ms or so. Sometimes I get <50ms ping, and things start getting a little weird. Anytime I get over 125-150ms ping I start noticing odd things (usually hit registry stuff, like my aim is CT and I hit a ST or an arm instead) and above 200ms it starts getting really annoying with little lag spikes, warping, needing to lag shoot to hit anything, etc. At 250ms or higher I usually just go do something else, because it's enough of a PITA I don't find it fun anymore - but anytime I hit latency that high there's usually some other major problem going on, so it's accompanied by even higher lag spikes, lot of warping and teleporting, graphics freeze ups, etc.

#76 HammerForge

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Posted 13 March 2015 - 09:44 AM

Ping for me is generally around the 30-50 range, if my ping ends up over 100, I have issues, also if playing someone when they have pings about 150+ I start to noticing warping.

#77 Jon Cunningham

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Posted 13 March 2015 - 02:38 PM

View PostN0MAD, on 12 March 2015 - 04:11 PM, said:

Im an Aussie gamer going back over 20 years, lag is something we live with and adjust to quite easily. Most games i play on US servers i get 250-260 ping, Euro servers 150-180, Russian servers 200. MWO servers anything from 300 to 400 depending if its US prime time. Do a trace and i notice a significant increase of 100+ when i hit the OVH network, and having looked at a lot of traces from friends and others in threads here its the same as in significant increase as soon as it hits OVH. Ping isnt the great evil that people make it out to be, but the seriously bad hit detection i find in only MWO is.. Hit detection is seriously bad in game so is packet loss, you see this when firing alphas vs firing single.. ohh and the god like Firestarters well ya just a joke.. Just look at as many traces as you like and notice the % increase in ping once it hits OVH, its a joke.. But we have told you guys this in many threads here but all we get is "its telstra, its your ISP, its this its that" just really just BS.


Could you send me a traceroute to mwomercs.com ?

#78 Bulletsponge0

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Posted 13 March 2015 - 03:19 PM

View PostJon Cunningham, on 13 March 2015 - 02:38 PM, said:


Could you send me a traceroute to mwomercs.com ?

question...

when running a tracert, how do you get to save the results, or even see the entire result? Whenever I run it, the very instance it finished, the command window closes......

#79 JohnnyWayne

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Posted 13 March 2015 - 04:15 PM

tracert www.mwomercs.com >C:\results.txt

This writes the output directly under C in a textfile.

#80 Fiona Marshe

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Posted 13 March 2015 - 04:54 PM

High ping can be adjusted for, variable ping can't.

Ever since that DOS router attack the other week, my packet pathing gets eaten in the mid US, resulting in ping fluctuation from 250-1800 every few seconds.
when a direwolf warps over 100m to right in front of you and limbs are already falling off, its unplayable.





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