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Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?


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#441 Thwunk

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Posted 27 July 2017 - 12:32 AM

My ping has always been 200+ (play from NZ) usually around 260-270 on all 3 servers (incl. oceanic) despite 33mb upstream and 7mb down, but I still managed to play with reasonable mid damage scores/minor lag. However, since the last patch I have seen a huge drop in my average damage score and am now struggling to hit the 150 threshold ( for the current event only 6 out of 30 games). I can stand in front of a mech and shoot the hell out of it to no damage on occasion, LRM's on a visual target of 180m+ regularly fails to register and if it moves I'm stuffed. I really hope the next drop sort this out as it sucks to hit things which then don't register and sharp shooting just isn't an option.

Edited by Thwunk, 27 July 2017 - 03:49 AM.


#442 BigScwerl

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Posted 28 July 2017 - 08:19 AM

My Ping is typically 80 - 100 playing from N. America on N. American FW Servers. When I notice other players rubber banding or See my shots go through mechs or find myself rubber banding, I typically find my ping between 500 and 800. I do wonder often times why the PPCs go right through targets though, even when my ping is spot on, what is happening. Its very irritating to observe an enemy mech standing in front of you with a heavily damaged, orange CT. Maybe 20 Points of structure left, to hit them with a 50 pt alpha from 50 M right in the money spot and not receive any points for damage.

#443 Maverick89

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Posted 31 July 2017 - 01:05 PM

Hello John and community
I am from South America, and my ping is almost in 160-220 in American servers, in the Oceanian server we can speak around 330+ ping and European servers are 220-270 ping. I prefer usually playing in American but the performance, in general, is not bad, but still there is a little trouble, lasts times I have lag when targeting or when a mech appears suddenly, I have a 1080 graphic card with an i7 CPU and no matter when playing with low or high specs the lag still there.

Edited by Maverick89, 04 August 2017 - 06:13 AM.


#444 BTGbullseye

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Posted 31 July 2017 - 09:02 PM

I usually get 60-90 pings on NA servers, 200 or so on Europe, and around 330 on Oceanic... I can clearly see that I'm not hitting as often on Oceanic, but European pings don't seem to affect. Basically as long as the ping stays under 250, it's not a problem at all. If it rises above, it gets progressively harder to hit or be hit by anyone due to the 'teleportation' effect.

#445 Liveish

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Posted 01 August 2017 - 08:35 PM

View PostNARC BAIT, on 13 February 2017 - 06:18 AM, said:

periodically I look at this thread ... every time I need a laugh ....

**** must be nice under 100ms .... I wouldn't know ... seeing as the promised Australian server, never went to Australia .... we saved a buck though ...







We where never promised an Aussie server,it was an Oceanic server, which then not put into SEA ( Singapore)



View PostDar1ng One, on 13 February 2017 - 06:43 AM, said:





Change ISP's loser, 65 ping to 85 at most for me.

Mmmmmmmm.....yes

Mech-Cellent!


Are you not in IT, you should understand how ping works ????

Edited by live1991, 01 August 2017 - 08:36 PM.


#446 Liveish

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Posted 01 August 2017 - 08:39 PM

View PostLORD ORION, on 14 May 2017 - 08:13 PM, said:

This has always been of special interest to me, because I often have had completely inconsistent weapon performance while having good FPS / PING.

Here is what I've found after switching to a VPN where I can adjust ping by connecting to different cities.

Ping < 50 VERY BAD
-Lasers don't register full damage when you are moving.
-Shooting many projectiles is going to fail to register roughly 33% of the time (Like multiple CUAC/UAC5s/SRMs)
-Gauss/PPC will pass straight through mechs sometimes.
-Precision shooting at rag dolls on the move is unreliable. You often hit the CT or Arms instead of side torsos unless you have a large target.
-Damage often fails to register for 1/4 second (what you see is not what the server thinks has happened). Meaning you can't make precision movement / attacks. eg: You're doing precision poking: An enemy mech will blow your torsos off after you should have stripped it and are back in cover.
-You are not likely to get kills when lasers are burning an enemy mech. You'll often see someone fire after you have laser burn, and get your kill

Ping 50-70 Not bad:
-Damage sometimes does not register properly when you are on the move.

Ping 70-100 Best:
-Game mostly works... but be realistic. You are still likely to see weapons not work properly at regular intervals. You can usually tell after an event exactly when PGI has switched to cheap mode server processing because weapons don't perform as well as they have been.

Ping 100-120 Not Bad
Still not bad... but not as good as 70-100.

Ping 120-150 OK
Normal ping game performance degradation/lag. If your ping/FPS is stable, you will likely compensate without realizing, but things will feel off if your ping drops down to 70-100. (lead time / targeting rag dolls will be minutely different)

Ping 150-200 Not Desirable
-Your lasers are not likely to work as good as they should on the move.
-Projectiles pass through targets sometimes.
-SRMs fail to register sometimes.
-You tend to explode rapidly in combat when the server catches you up to "this is what really happened" (so TTK appears lower)

PING > 200 Very Bad
-You are a potato. Stand still and only shoot non-moving targets.



I fix that for you.

I suck at the game so i blame my ping for everything ;)

MWO is playable up to 400MS ( HSR in MWO is the best, no other game come close. ( guess its to do with the slow movement)

Maybe its other things letting you down, not 100% your ping


FYI My ping to SEA server is 160, NA 220 and EU 380 -420.


Edited by live1991, 01 August 2017 - 08:40 PM.


#447 Greyboots

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Posted 08 August 2017 - 05:49 AM

I play from Aus so I'm 130ish on Oceanic, 230ish on US and 320ish on EU (I don't play on EU that much).

From a "being shot at" perspective the higher your Ping gets the less effective torso twisting gets. Ballistics and SRMs hit you quite out of synch. But if your mech is moving fast enough it seems to spread your damage a lot as well. 72km/h+ with heavies appears to be the worst to the point where for it so when I play my "lets put skills in mobility for giggles" rifleman and end up on EU servers I kind of feel like I'm cheating.

When sooting: at most Pings it's hot hard to compensate with Ballistics, SRMs and MRMs but lasers don't seem to connect properly and at high pings LRMs don't seem to yield the damages I expect.

Movement: Bouncing off stuff can get real bad on occasion, so I suspect a bit of desynch, I'll bounce of things I shouldn't and occasionally you'll hang on vertical/near vertical surfaces.

The higher your ping gets the more careful you have to b about team damage. At 130 ping I don't have a lot of trouble shooting from tight groups as long as long as I have left/right weapon groups but it gets a bit hairy the further up it goes, espcialy with people jumping in to try and get the kill.

#448 McHoshi

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Posted 14 August 2017 - 10:45 AM

A Ping ( Latency ) above 280 on the North American Server ( FP ) will result for me ( Ping 100 - 110 ) in not hitting the targeted Enemy ( Ping 280 - 300 ) not correctly! It feels like those ones with the High Ping are cheating in some Way because you alpha them and alpha them and alpha them and still they aren´t falling. Even if they aren´t twisting but standing still. I hate to play against HIGH PINGERS!

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#449 HGAK47

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Posted 17 August 2017 - 09:02 AM

Anything above the 200 mark would be very very noticeable and quite detremental to gameplay. I would argue this in absolutly any FPS type of game, above 200 ping is definatly not good imo. At the 100-150 mark its sometimes noticeable and certainly causes percieved issues but generally still playable.

I usually sit around 100 on the US servers and below 90 down to anywhere as low as 20-30 on the European servers (Im in the UK). Less than 100ms ping is totally fine in my book.

Rubber banding and other hit registration issues are sometimes not directly the fault of my ping, at least as far as I can tell. Obviously the issue is complex and changing.

#450 Mi Ro Ki

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Posted 19 August 2017 - 01:34 AM

View PostGreyboots, on 08 August 2017 - 05:49 AM, said:

I play from Aus so I'm 130ish on Oceanic, 230ish on US and 320ish on EU (I don't play on EU that much).

From a "being shot at" perspective the higher your Ping gets the less effective torso twisting gets. Ballistics and SRMs hit you quite out of synch. But if your mech is moving fast enough it seems to spread your damage a lot as well. 72km/h+ with heavies appears to be the worst to the point where for it so when I play my "lets put skills in mobility for giggles" rifleman and end up on EU servers I kind of feel like I'm cheating.

When sooting: at most Pings it's hot hard to compensate with Ballistics, SRMs and MRMs but lasers don't seem to connect properly and at high pings LRMs don't seem to yield the damages I expect.

Movement: Bouncing off stuff can get real bad on occasion, so I suspect a bit of desynch, I'll bounce of things I shouldn't and occasionally you'll hang on vertical/near vertical surfaces.

The higher your ping gets the more careful you have to b about team damage. At 130 ping I don't have a lot of trouble shooting from tight groups as long as long as I have left/right weapon groups but it gets a bit hairy the further up it goes, espcialy with people jumping in to try and get the kill.


Pretty much spot on. The fact lower pingers will see and be able to act before we can react makes it much more trickier for us to play. Getting shot before being able to torso it, so we basically have to "as aussies" on a NA server, preemptively torso twist the **** out of battles to get the job done. Unless you're fortunately enough to be sitting back doing **** all. T

The damage registration is certainly the main issue. Even if you can aim legitly.

#451 Nothar

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Posted 29 August 2017 - 11:56 PM

Wish Oceanic servers were in Aus. *wipes tears away*

#452 Liveish

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Posted 30 August 2017 - 08:09 PM

View PostNothar, on 29 August 2017 - 11:56 PM, said:

Wish Oceanic servers were in Aus. *wipes tears away*

Or even in the Oceanic region :(

#453 Nothar

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Posted 31 August 2017 - 06:47 PM

Please lord Rus/Paul just 1 server in Australia! Even if we get it 1 out of 20 quick-plays. So many players have never felt the game run below 50 ping.....

But at what point do we ask ourselves is this PGI's problem? I just want an Aussy server. so we can actually play the game at a more pure competitive level, at least in private match. You know since that's another thing we pay for.

Edited by Nothar, 06 September 2017 - 05:31 PM.


#454 Liveish

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Posted 19 November 2017 - 06:49 PM

+1 for moving the SEA into OC.

Paul did bring it up months ago, an update would be good.

#455 Laser Kiwi

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Posted 21 November 2017 - 01:42 PM

I'm from new Zealand, my ping is always above 200. I know no different. I kill more often than I am killed. I hit what I aim at and am shot by others. I think the servers compensate fine. Lasers. Fine. PLCs. Hit the target. ACS. Do damage. Missiles no problem. I'm not sure what people are worried about. Any ping issues will go both ways so why worry. Still would be nice to have an Aussie server so I can see exactly what I'm missing out on if anything. I might he better than I thought.

#456 Lithology

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Posted 23 November 2017 - 02:47 AM

View PostLaser Kiwi, on 21 November 2017 - 01:42 PM, said:

I'm from new Zealand, my ping is always above 200. I know no different. I kill more often than I am killed. I hit what I aim at and am shot by others. I think the servers compensate fine. Lasers. Fine. PLCs. Hit the target. ACS. Do damage. Missiles no problem. I'm not sure what people are worried about. Any ping issues will go both ways so why worry. Still would be nice to have an Aussie server so I can see exactly what I'm missing out on if anything. I might he better than I thought.


Fair point, but I am curious how often you experience wildly variable ping rates within the same game setting? Personally, I have connected to games multiple times with the standard 300 ping rate (Oceanic servers) and then watched as the ping rate during the battle oscillated from 300 to 4500, with seemingly random decreases ('settling down' to a 1500 ping... yeah, that's great), but always oscillating... usually about every thirty to forty-five seconds. As you might imagine, it does impact your play quite a bit.

#457 General Solo

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Posted 23 November 2017 - 06:43 AM

Sounds like a bad quality internet connection, when ping varies, its called jitter.

High quality connections have no or low jitter (variance).

I've run this game on mobile phone 3G and 4G, ADSL, cable and fibre optic.
My location is roughly the same so my ping hasn't changed much, thou changing to a connection with low jitter definitely has helped with game play, especially improving hit detection and reducing teleporting.

Edit: In terms of jitter my best experiences have been on fibre and adsl.
Also some ISP's are better than others for jitter.

Edited by OZHomerOZ, 23 November 2017 - 08:55 AM.


#458 Gogopher

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Posted 08 January 2018 - 08:51 AM

mine had nothing to do with ping...i was in texas and had a 30-60 ping...washington 60-90 ping no difference...my difference came when i went from my friends comp and 5-15fps to my comp 60+fps...the ping to me is less an issue than the optimization of the game

#459 Laser Kiwi

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Posted 08 January 2018 - 03:16 PM

View PostLithology, on 23 November 2017 - 02:47 AM, said:


Fair point, but I am curious how often you experience wildly variable ping rates within the same game setting? Personally, I have connected to games multiple times with the standard 300 ping rate (Oceanic servers) and then watched as the ping rate during the battle oscillated from 300 to 4500, with seemingly random decreases ('settling down' to a 1500 ping... yeah, that's great), but always oscillating... usually about every thirty to forty-five seconds. As you might imagine, it does impact your play quite a bit.


A bit old post but the answer is hardly ever, my only jitters come from interference using WiFi when everyone uses 2.4 GHz appliances at the same time and that's rarely an issue.

#460 Dr Cara Carcass

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Posted 11 January 2018 - 06:06 AM

I can feel ping problems, as soon as its above category one. Starts with hitreg issues and an overall feeling tha the game doesnt run smoth.
Above 50ms i can see the microstutters when a mech is set back and so on.

There is just one big but....
From my experiences its not the 50m delay. As soon as the ping is above 50ms ping spikes occur. I am in germany and have less than 30ms to the EU servers. And everybody knows the moment the game has a hickup and for a few seconds everything stutters a bit and everyone on your teamspeak or discords is like wtf - you have the same stuttring guys? Across platforms, countrys and continents.
I feel like this happens way more often when i play on NA servers where my usual ping is betwen 100 and 120.
Either this is because the impact is worse with a high baseline ping. Or the servers are more populated or whatevery ou can imagine.
Another odditiy is that sometimes during those stutter periods, my FPS are cemented to 110 (possible server side stutters), other times they drop to 50 and sometimes for a short period even below that. That is then completely unplayable (my pc ****** up).
So the side questio is, does the FPS drop occur because of the ping spikes from the server or is that an instance where my pc ***** up and hereore the ping is high?
I would say that both happens too often every night.

TL;DR
A consistent higher ping i can somewhat compensate when itsnot about the reaction time during pokeing whree you simply loose 0.1 second where teh enemy moves and your pc cant tell you because he didnt recive it already.
Those ping spikes are the real problem.

Edited by Cara Carcass, 11 January 2018 - 06:08 AM.






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