Edited by Thwunk, 27 July 2017 - 03:49 AM.
Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?
#441
Posted 27 July 2017 - 12:32 AM
#442
Posted 28 July 2017 - 08:19 AM
#443
Posted 31 July 2017 - 01:05 PM
I am from South America, and my ping is almost in 160-220 in American servers, in the Oceanian server we can speak around 330+ ping and European servers are 220-270 ping. I prefer usually playing in American but the performance, in general, is not bad, but still there is a little trouble, lasts times I have lag when targeting or when a mech appears suddenly, I have a 1080 graphic card with an i7 CPU and no matter when playing with low or high specs the lag still there.
Edited by Maverick89, 04 August 2017 - 06:13 AM.
#444
Posted 31 July 2017 - 09:02 PM
#445
Posted 01 August 2017 - 08:35 PM
NARC BAIT, on 13 February 2017 - 06:18 AM, said:
**** must be nice under 100ms .... I wouldn't know ... seeing as the promised Australian server, never went to Australia .... we saved a buck though ...
We where never promised an Aussie server,it was an Oceanic server, which then not put into SEA ( Singapore)
Dar1ng One, on 13 February 2017 - 06:43 AM, said:
Change ISP's loser, 65 ping to 85 at most for me.
Mmmmmmmm.....yes
Mech-Cellent!
Are you not in IT, you should understand how ping works ????
Edited by live1991, 01 August 2017 - 08:36 PM.
#446
Posted 01 August 2017 - 08:39 PM
LORD ORION, on 14 May 2017 - 08:13 PM, said:
Here is what I've found after switching to a VPN where I can adjust ping by connecting to different cities.
Ping < 50 VERY BAD
-Lasers don't register full damage when you are moving.
-Shooting many projectiles is going to fail to register roughly 33% of the time (Like multiple CUAC/UAC5s/SRMs)
-Gauss/PPC will pass straight through mechs sometimes.
-Precision shooting at rag dolls on the move is unreliable. You often hit the CT or Arms instead of side torsos unless you have a large target.
-Damage often fails to register for 1/4 second (what you see is not what the server thinks has happened). Meaning you can't make precision movement / attacks. eg: You're doing precision poking: An enemy mech will blow your torsos off after you should have stripped it and are back in cover.
-You are not likely to get kills when lasers are burning an enemy mech. You'll often see someone fire after you have laser burn, and get your kill
Ping 50-70 Not bad:
-Damage sometimes does not register properly when you are on the move.
Ping 70-100 Best:
-Game mostly works... but be realistic. You are still likely to see weapons not work properly at regular intervals. You can usually tell after an event exactly when PGI has switched to cheap mode server processing because weapons don't perform as well as they have been.
Ping 100-120 Not Bad
Still not bad... but not as good as 70-100.
Ping 120-150 OK
Normal ping game performance degradation/lag. If your ping/FPS is stable, you will likely compensate without realizing, but things will feel off if your ping drops down to 70-100. (lead time / targeting rag dolls will be minutely different)
Ping 150-200 Not Desirable
-Your lasers are not likely to work as good as they should on the move.
-Projectiles pass through targets sometimes.
-SRMs fail to register sometimes.
-You tend to explode rapidly in combat when the server catches you up to "this is what really happened" (so TTK appears lower)
PING > 200 Very Bad
-You are a potato. Stand still and only shoot non-moving targets.
I fix that for you.
I suck at the game so i blame my ping for everything
MWO is playable up to 400MS ( HSR in MWO is the best, no other game come close. ( guess its to do with the slow movement)
Maybe its other things letting you down, not 100% your ping
FYI My ping to SEA server is 160, NA 220 and EU 380 -420.
Edited by live1991, 01 August 2017 - 08:40 PM.
#447
Posted 08 August 2017 - 05:49 AM
From a "being shot at" perspective the higher your Ping gets the less effective torso twisting gets. Ballistics and SRMs hit you quite out of synch. But if your mech is moving fast enough it seems to spread your damage a lot as well. 72km/h+ with heavies appears to be the worst to the point where for it so when I play my "lets put skills in mobility for giggles" rifleman and end up on EU servers I kind of feel like I'm cheating.
When sooting: at most Pings it's hot hard to compensate with Ballistics, SRMs and MRMs but lasers don't seem to connect properly and at high pings LRMs don't seem to yield the damages I expect.
Movement: Bouncing off stuff can get real bad on occasion, so I suspect a bit of desynch, I'll bounce of things I shouldn't and occasionally you'll hang on vertical/near vertical surfaces.
The higher your ping gets the more careful you have to b about team damage. At 130 ping I don't have a lot of trouble shooting from tight groups as long as long as I have left/right weapon groups but it gets a bit hairy the further up it goes, espcialy with people jumping in to try and get the kill.
#448
Posted 14 August 2017 - 10:45 AM
#449
Posted 17 August 2017 - 09:02 AM
I usually sit around 100 on the US servers and below 90 down to anywhere as low as 20-30 on the European servers (Im in the UK). Less than 100ms ping is totally fine in my book.
Rubber banding and other hit registration issues are sometimes not directly the fault of my ping, at least as far as I can tell. Obviously the issue is complex and changing.
#450
Posted 19 August 2017 - 01:34 AM
Greyboots, on 08 August 2017 - 05:49 AM, said:
From a "being shot at" perspective the higher your Ping gets the less effective torso twisting gets. Ballistics and SRMs hit you quite out of synch. But if your mech is moving fast enough it seems to spread your damage a lot as well. 72km/h+ with heavies appears to be the worst to the point where for it so when I play my "lets put skills in mobility for giggles" rifleman and end up on EU servers I kind of feel like I'm cheating.
When sooting: at most Pings it's hot hard to compensate with Ballistics, SRMs and MRMs but lasers don't seem to connect properly and at high pings LRMs don't seem to yield the damages I expect.
Movement: Bouncing off stuff can get real bad on occasion, so I suspect a bit of desynch, I'll bounce of things I shouldn't and occasionally you'll hang on vertical/near vertical surfaces.
The higher your ping gets the more careful you have to b about team damage. At 130 ping I don't have a lot of trouble shooting from tight groups as long as long as I have left/right weapon groups but it gets a bit hairy the further up it goes, espcialy with people jumping in to try and get the kill.
Pretty much spot on. The fact lower pingers will see and be able to act before we can react makes it much more trickier for us to play. Getting shot before being able to torso it, so we basically have to "as aussies" on a NA server, preemptively torso twist the **** out of battles to get the job done. Unless you're fortunately enough to be sitting back doing **** all. T
The damage registration is certainly the main issue. Even if you can aim legitly.
#451
Posted 29 August 2017 - 11:56 PM
#453
Posted 31 August 2017 - 06:47 PM
But at what point do we ask ourselves is this PGI's problem? I just want an Aussy server. so we can actually play the game at a more pure competitive level, at least in private match. You know since that's another thing we pay for.
Edited by Nothar, 06 September 2017 - 05:31 PM.
#454
Posted 19 November 2017 - 06:49 PM
Paul did bring it up months ago, an update would be good.
#455
Posted 21 November 2017 - 01:42 PM
#456
Posted 23 November 2017 - 02:47 AM
Laser Kiwi, on 21 November 2017 - 01:42 PM, said:
Fair point, but I am curious how often you experience wildly variable ping rates within the same game setting? Personally, I have connected to games multiple times with the standard 300 ping rate (Oceanic servers) and then watched as the ping rate during the battle oscillated from 300 to 4500, with seemingly random decreases ('settling down' to a 1500 ping... yeah, that's great), but always oscillating... usually about every thirty to forty-five seconds. As you might imagine, it does impact your play quite a bit.
#457
Posted 23 November 2017 - 06:43 AM
High quality connections have no or low jitter (variance).
I've run this game on mobile phone 3G and 4G, ADSL, cable and fibre optic.
My location is roughly the same so my ping hasn't changed much, thou changing to a connection with low jitter definitely has helped with game play, especially improving hit detection and reducing teleporting.
Edit: In terms of jitter my best experiences have been on fibre and adsl.
Also some ISP's are better than others for jitter.
Edited by OZHomerOZ, 23 November 2017 - 08:55 AM.
#458
Posted 08 January 2018 - 08:51 AM
#459
Posted 08 January 2018 - 03:16 PM
Lithology, on 23 November 2017 - 02:47 AM, said:
Fair point, but I am curious how often you experience wildly variable ping rates within the same game setting? Personally, I have connected to games multiple times with the standard 300 ping rate (Oceanic servers) and then watched as the ping rate during the battle oscillated from 300 to 4500, with seemingly random decreases ('settling down' to a 1500 ping... yeah, that's great), but always oscillating... usually about every thirty to forty-five seconds. As you might imagine, it does impact your play quite a bit.
A bit old post but the answer is hardly ever, my only jitters come from interference using WiFi when everyone uses 2.4 GHz appliances at the same time and that's rarely an issue.
#460
Posted 11 January 2018 - 06:06 AM
Above 50ms i can see the microstutters when a mech is set back and so on.
There is just one big but....
From my experiences its not the 50m delay. As soon as the ping is above 50ms ping spikes occur. I am in germany and have less than 30ms to the EU servers. And everybody knows the moment the game has a hickup and for a few seconds everything stutters a bit and everyone on your teamspeak or discords is like wtf - you have the same stuttring guys? Across platforms, countrys and continents.
I feel like this happens way more often when i play on NA servers where my usual ping is betwen 100 and 120.
Either this is because the impact is worse with a high baseline ping. Or the servers are more populated or whatevery ou can imagine.
Another odditiy is that sometimes during those stutter periods, my FPS are cemented to 110 (possible server side stutters), other times they drop to 50 and sometimes for a short period even below that. That is then completely unplayable (my pc ****** up).
So the side questio is, does the FPS drop occur because of the ping spikes from the server or is that an instance where my pc ***** up and hereore the ping is high?
I would say that both happens too often every night.
TL;DR
A consistent higher ping i can somewhat compensate when itsnot about the reaction time during pokeing whree you simply loose 0.1 second where teh enemy moves and your pc cant tell you because he didnt recive it already.
Those ping spikes are the real problem.
Edited by Cara Carcass, 11 January 2018 - 06:08 AM.
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users