Richter Kerensky, on 20 April 2015 - 04:33 PM, said:
Gauss Rifles are just as good as a weapon inside of 600 meters since they're heat-neutral and deal 15 damage all at once, and weigh half as much as the IS version. 2 C-LPLs deal the almost same damage with almost the same burn time for almost the same heat cost at a longer range as 3 IS LLs.
Believe what you want to believe. It is definitely a lot easier to complain than it is to build your mechs intelligently and work to your considerable advantages because some IS players had the gall to shoot back at you. Any argument can be countered by the fact that oh no! A Surprise Stalker Was Waiting Around The Corner And Killed Me. Nothing I Could Do.
I never used the gauss rifle as an IS player , nor as clan player cuz ashide its weight and complicated firing mechanism , it also needs at least 3 tons of ammo to be viable . In my opinion its a bad trade off for just 15 dmg points. I could get the same with 3 IS ML's or 2 LL's and an extra dhs or just 2 ML'S and an extra dhs as a clanner . And before you mention the no-heat and longer range , i ll remind you that most engagements happen below 500 metters in where almost every weapon is effective . And when you are in an engagement in where the one that deals the most dmg in the sorter amount of time wins , then weaps like ERLL's with their long duration and cooldown and gauss rifles with their complicated firing mechanism , are out of the question.And if you want my opinion ,such builds plus some pure lrms boats that still exist out there , are exactly the reason why the clans are losing atm...and they will keep losing till they ll figure out that they have no longer the range advandage , and that "peekaboo" and "marco polo" (aka fire trades) against assaults are no more viable tactics. Another reason is that the clanner have this "feeling" that his mechs is "...too valuable to be wasted"...so they are not commeting to any targets . They are just satisfied to see huge dmg numbers after the match ends , which makes em feel good about themeself. Now if those numbers achieved in an effective way or not , thats totaly "irrelevant" to them. .."da good player is da one with huge numbers , more kills and staying alive till the end"...thats why you see them all , retreat backwards constantly when they meet an assault push , till IS reach their spawn points and finaly get camped . Cuz they are after "da numbers" and to stay alive.
Allow me to give you an example here....a few days ago , me and another player we were defending in grimm portigo .I was using 4 novas "tank destroyer" build with sort range weaps , and he was using streakcrows mostly . I died at around the 17th min , having 5 kills and 993 dmg , he last till the end of the match and having 5 kills and 2550 dmg . According to clans philosophy , he was the better player cuz he had more than twice the dmg and last till the end . That i took those 5 kills against 3 stalkers and 2 thunders at the early stages of the battle almost single handed (most dmg dealt , solo kill , brawling , etc) no one cared about...as a matter of fact , i received (not from him , but from some of the rest of the team mates) some sarcastic comments like..."oh eddi , try to stay alive next time".So yeah nowdays? , i am all about "screw this " , i just changed my builds to 3ML's+3MPL's and just going for the dmg and survival .Is it better now?..no ofc not cuz no matter how much dmg i get with my first 2 mechs (which is a bit better , 1200+) , i constantly keep losing the last 2 mechs from spawncamps.
As about me complaining and not trying new builds...yeah well , you are talking to the wrong guy here . I constantly change builds and configurations on my novas , as often as my cbills allows me too which is at least once per week (some times more often) . I tried everything that a nova can carries whithin its viable parameters . Thats how i know a few things about clan weaponry . Cuz i actualy put em on use , not by doing educated quesses on a paper .
As for the C-LPL's , they are ok , as long you add no other back-up energy weap on your mech .Cuz as you know , heat generation is not a linear proccess , and while you fire 1 or 2 LPL's and things are good , the momment you touch your right button and activate the secondary weaps you add (doesnt matter what kind) , the heat jumps 30-40% . That practicaly means that you need to back off and cool down...so yeah , great firepower on paper ,...bad overal firing rate . Shoot once , back off , cool down several secs , shoot again!....you cant win like this against an onslaught of assaults which they are pushing fast all together like in a parade , towards your gens or drop points . You just dont have the time to deal enough dmg , its just that simple as . Cooling down your mech that often , it just eating up all your firing potentials.
Conserning balistics?...yeah well with the exception of the LBX series , everything else opperates and performs like lets say "better machine guns" and can only be used as secondary/back-up and , not as main weap. Also you need to consider , where those weaps are supposed to be added . Cuz , granted they are lighter than IS counterparts , but their firing pattern suggests that they need from you to use em in pairs , otherwise they are ineffective (why you think the trial darewhale has 4 uac2's ?) . And which class of mechs can effectively do that?...summoners and above. And if you do add a couple of heavies , or a compo of assault and heavy , then one needs to wonder what will happen to the rest of his dropdeck?...can you see where am i going with this?....its a domino effect mate.
I was IS player for the most part of the almost 2 years in this game , and only the past month i tried the clanners and their mechs . What i can tell you is that i am very dissapointed , cuz for their cost and supposed "superiority" , the pilots build options are very very limited . Lemmie give you an example . Back in the day , i had some hunchbacks 3 or 4 if mem serves . With each mech , i could come up with 3-4 different builds , from balistic heavy , to missile heavy to laserboats , all of them effective enough and with a significantly low cost . A month ago i bought 4 novas , 1 nova prime , 2 nova B , and 1 nova S....they all have now the same build mate. Wonna know why?...cuz if you exclude the ballistics for the reasons i explained above , your omnipods can only allow you to manipulate....the range of your weaps , and nothing more.I suspect that stormcrow or timber pilots , have also faced similar problems , thus i have no intention on buying any other clan mech till i see at least 4+ variants of each , so maybe there will be more options . And if you ask my opinion , it would be foolish from my part to keep supporting blindly , a company (PGI) that shows very lil respect to its customers money and which seems to faction like "microsoft"...lets install something now that looks cool , and if it wont work?...oh well we can always release 3-4 service packs (patches in this case) and fix it.
What i am trying to say here is that from my experience , everything in this game looks cool on paper . From maps and graphics , to mechs of both sides...till you try em out . And if you spend real money on this game , (at least me) , cant escape the feeling that you got scummed . I do feel for those poor guys that payed a gagilion of money to pre-order timbers and crows not long ago in order to support the game , and now Russ said that they will get "negative stats" . Like i said...very lil respect to the customers money.
@Molossian dog
Mate if you are reffering to me , English is not my native language , and i do the best i can with what i ve learned at school , some 23+ years ago . If there is something from my post that you cant understand , i could clarify it to you , otherwise sarcastic comments like such , i could just ignore em and move on , k?