When did boosts become Pay2Win?
#121
Posted 30 June 2012 - 10:28 PM
#122
Posted 30 June 2012 - 10:29 PM
if everyone is defining pay to win as a win button, there has not been one that had been released in the pay give years. while minor advantages may not produce a significant advantage, minor advantages are important especially when things get competitive. there is going to be outrage when a corps loses a planet to a bunch of bought mechs. assuming planetary ownership is significant
#123
Posted 30 June 2012 - 10:32 PM
#124
Posted 30 June 2012 - 10:33 PM
PewPew, on 30 June 2012 - 10:29 PM, said:
if everyone is defining pay to win as a win button, there has not been one that had been released in the pay give years. while minor advantages may not produce a significant advantage, minor advantages are important especially when things get competitive. there is going to be outrage when a corps loses a planet to a bunch of bought mechs. assuming planetary ownership is significant
Objective? um nope not seeing it, only one I see looking fanatical is you atm. I dont see a soul
that disagreeing that its an advantage, a minor one at that and nothing thats gonna change the worlds.
DEVs have said repeatedly that you will be able to buy with cbills everything but the founders mechs.
yes? no?
#125
Posted 30 June 2012 - 10:34 PM
but rather P2Win is the ability to pay and acquire a direct advantage in combat that are otherwise unattainable or highly uneconomical otherwise (thus facilitating that paid method is the only way to acquire it realistically for the majority of ppl).
Various MMO in the past, PARTICULARLY in China are prone to it...
#126
Posted 30 June 2012 - 10:35 PM
edited for less stupid words.
Edited by Zayhl, 30 June 2012 - 10:37 PM.
#127
Posted 30 June 2012 - 10:37 PM
Melcyna, on 30 June 2012 - 10:34 PM, said:
but rather P2Win is the ability to pay and acquire a direct advantage in combat that are otherwise unattainable or highly uneconomical otherwise (thus facilitating that paid method is the only way to acquire it realistically for the majority of ppl).
Various MMO in the past, PARTICULARLY in China are prone to it...
"I WIN BUTTON"euphemism =the expression so substituted To pass away is a euphemism for “to die.”
Edited by Arafinar, 30 June 2012 - 10:38 PM.
#128
Posted 30 June 2012 - 10:37 PM
PewPew, on 30 June 2012 - 10:29 PM, said:
if everyone is defining pay to win as a win button, there has not been one that had been released in the pay give years. while minor advantages may not produce a significant advantage, minor advantages are important especially when things get competitive. there is going to be outrage when a corps loses a planet to a bunch of bought mechs. assuming planetary ownership is significant
the raw essence of Pay to Win is exactly what I have bolded and enlarged. Thing is, any advantage, hinted at or real that comes with real life cash is Pay to Win. Period. This is not something that is debatable. What you basically want, based on one of your other posts, the: I want an advantage" part of the post I mention, is asking for pay to win. Get a mech, any mech, that can be bought with C-Bills or MC, and learn the mech. it is that bloody simple. the more in sync you are with your machine, the better you know its sounds, and how you have it loaded, the better you become, and THAT is your advantage. Taking what you know, and using it. Being and becoming one with your machine, THAT is the advantage. Being able to think your way through the battlefield, and adapt as you must. THAT is your advantage. Become the warrior you THINK you have in you. Do not beg or plead to buy the advantage. It makes you look and sound silly.
The warrior who adapts the fastest, who learns the quickest, who uses what he has to its utmost lethality, THAT is the warrior to fear. Not the one who paid his way into his commission.
#129
Posted 30 June 2012 - 10:42 PM
IMO it will come down to player skills on how successful they are. A person who always wins with out a booster should be better off than a person with a booster who always loses.
What I don't understand is how the game hasn't even launched and all we are doing is speculating.
#130
Posted 30 June 2012 - 10:42 PM
Edited by Marthe Pryde, 30 June 2012 - 10:43 PM.
#131
Posted 30 June 2012 - 10:43 PM
Rejarial Galatan, on 30 June 2012 - 10:37 PM, said:
The warrior who adapts the fastest, who learns the quickest, who uses what he has to its utmost lethality, THAT is the warrior to fear. Not the one who paid his way into his commission.
OK pew, there ya go you got one, there he is. Now ya got one sayin what ya are on a rampage about.
every single time I say no one in the thread is sayin something sure enough one shows up.......
Next thing ya know hes gonna go on about clan honor.......any bets?
Edited by Arafinar, 30 June 2012 - 10:45 PM.
#132
Posted 30 June 2012 - 10:44 PM
Arafinar, on 30 June 2012 - 10:43 PM, said:
every single time I say no one in the thread is sayin something sure enough one shows up.......
wait what? Here I am trying to say: get your bloody advantage by, you know, learning the game, learning your 'mech, learn to adapt. DId I miss something?
#133
Posted 30 June 2012 - 10:51 PM
XenomorphZZ, on 30 June 2012 - 05:47 PM, said:
You know, I was just cruising along PCGAMER's newsite when I decided to read the comments in that particular MWO article I linked up there, and then I found a disturbing trend that has been creeping up in other various gaming forums and what not...
That suddenly XP and IGC (ingame currency) boosts are considered "pay2win" ...
keimosabe says:
03:44pm June 28 2012
AWESOME! Cannot wait to get back into my mech and... oh wait, it's "pay to win"
http://mwomercs.com/founders
never mind....
This is the comment chain in question. I find that since most games are correcting past F2P practices of "selling power", people complaining about any and all P2W aspects are shifting their focus on boosts... I find this a rather disturbing trend...
I know that in some game economies IGC boosts might actually be borderline P2W but in MWO in particular... its not like that at all... the IGC boost on the mechs in question is only 25%, comparing that to WoT's premium tanks, its quite smaller (though the two game's economies are somewhat different...)
What do yall think of this?
if you die just as fast, and dont do any more dmg, then a free player in the same mech, even though it took him longer to buy it cause he makes cbills 75% slower then a premium sub with a founders mech (if rumors hold and premium is 50% xp cbill boost, and founders mechs are 25% more bills) then no its not pay to win. everyone can get the same mechs, and get to elite status in them. theres no wot 50 dollar tank that can only be killed by another 50 dollar tank shooting 2 cents each bullets at it.
Melcyna, on 30 June 2012 - 10:34 PM, said:
but rather P2Win is the ability to pay and acquire a direct advantage in combat that are otherwise unattainable or highly uneconomical otherwise (thus facilitating that paid method is the only way to acquire it realistically for the majority of ppl).
Various MMO in the past, PARTICULARLY in China are prone to it...
the only way this might hit mwo is if like uac20 rounds or streak missiles are ultra expensive and the only way to afford fireing them off is to have full boosted cbill income and be on the winning team heh. hopefully its better balanced then that.
#134
Posted 30 June 2012 - 10:54 PM
Quote
So by that definition of yours, even a cosmetic option is an advantage no? a visual option otherwise unattainable, sounds like an advantage alright.
That little tag you have on your forum ID, sounds like an advantage to me... since i don't have it.
See where this is going?
We can't apply a broad slap of 'advantage' else we'd have to start considering the fact that i may own a superior high precision mouse with adjustable DPI on the fly as an advantage too compared to others with regular generic mouse... and since i paid for that mouse, then technically it's P2Win too by that definition.
Edited by Melcyna, 30 June 2012 - 10:55 PM.
#135
Posted 30 June 2012 - 10:56 PM
arafinar, I'm largely ignoring you because it's become to personal between us. i apologize for bringing it there by taking a jab at you, but nonetheless.
there are few free to play models that have been truly successful for long periods of time. considering most of us have waited the full decade for this game, we should be thinking about the long term rather than believing there will be enough people who are as passionate as we are to support the game
#136
Posted 30 June 2012 - 10:57 PM
#137
Posted 30 June 2012 - 10:58 PM
Melcyna, on 30 June 2012 - 10:54 PM, said:
That little tag you have on your forum ID, sounds like an advantage to me... since i don't have it.
See where this is going?
We can't apply a broad slap of 'advantage' else we'd have to start considering the fact that i may own a superior high precision mouse with adjustable DPI on the fly as an advantage too compared to others with regular generic mouse... and since i paid for that mouse, then technically it's P2Win too by that definition.
You're correct, but compared to a joystick you may have to pick up your mouse to track a target while torso twisting.
Edited by Stray Ion, 30 June 2012 - 10:58 PM.
#139
Posted 30 June 2012 - 10:58 PM
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