Decrease In Quality Of Mechs Being Released
#181
Posted 16 March 2015 - 03:55 AM
New mechs being released dont have access to many skins. these unfinished skins pile up and in every cycle they get added at a later and later date.
The quality of animations have gone down significantly especially when it comes to chicken walkers. chicken walkers just require more time to animate, but ample time isnt being set aside do actually do them properly.
Despite the problems with the previously mentioned areas, it would be unfair to say PGI didnt improve in at least some aspects.
The dynamic geometry on the clan mechs are very good. Especially the timerwolf/summoner/hellbringer. Every weapon equiped looks good and like it should be there. Instead of looking like random barrels jutting out of a slab like some older dynamic geo looks. its very clear that they got Alex onboard with actually concepting and designing the pieces to the dynamic geometry. and he is doing a great job. Only exception is the nova and centurion custom geo looks terrible
#182
Posted 16 March 2015 - 04:34 AM
Tennex, on 16 March 2015 - 03:55 AM, said:
New mechs being released dont have access to many skins. these unfinished skins pile up and in every cycle they get added at a later and later date.
The quality of animations have gone down significantly especially when it comes to chicken walkers. chicken walkers just require more time to animate, but ample time isnt being set aside do actually do them properly.
Despite the problems with the previously mentioned areas, it would be unfair to say PGI didnt improve in at least some aspects.
The dynamic geometry on the clan mechs are very good. Especially the timerwolf/summoner/hellbringer. Every weapon equiped looks good and like it should be there. Instead of looking like random barrels jutting out of a slab like some older dynamic geo looks. its very clear that they got Alex onboard with actually concepting and designing the pieces to the dynamic geometry. and he is doing a great job. Only exception is the nova and centurion custom geo looks terrible
Pretty much any fisted mechs with a lot of hard point in the arms look terrible--especially Mist Lynx. IMO, PGI should just remove the fists from Nova and the Lynx and put the energy hardpoints there. More aesthetically pleasing, and helps the arm durability too.
Edited by El Bandito, 16 March 2015 - 04:36 AM.
#183
Posted 16 March 2015 - 05:56 AM
El Bandito, on 16 March 2015 - 04:34 AM, said:
Pretty much any fisted mechs with a lot of hard point in the arms look terrible--especially Mist Lynx. IMO, PGI should just remove the fists from Nova and the Lynx and put the energy hardpoints there. More aesthetically pleasing, and helps the arm durability too.
The "cuffs" really bother me especially if there is 1 or no arm wep equipted. It doesnt really need to be there at all unless if maybe 5 or more lasers are equipted
#184
Posted 16 March 2015 - 10:27 AM
jayg20769, on 15 March 2015 - 11:58 PM, said:
Cockpit sway/lean (especially lean)
When I pilot any mech, especially the newer ones, the jittery motion of the cockpit feels like 2 bit gif cycling over and over, with no gravity to it. MW:4 was slightly guilty of this too, but that's probably attributed to the lack of detailed cockpits/ low fov.
MW:3 however, had extremely fluid swaying that felt very in time with the stomping of the feet. Not to mention that most people ITT agree that it also had most of everything that people are demanding to be improved.'
But the lack of lean is probably the most detaching feeling I get, especially when piloting small fast mechs. I remember slapping the biggest engine in a firefly in MW:3 and when I turned at full speed, the whole mech leaned into the corner, but only as much as I turned in. It wasn't an on/off kind of deal, but it gradually increased the lean angle, which was also dependant on the speed of the mech. At low speed, you would just see the ankles rotate.
However in MW:O, it feels like I'm on a roller coaster taking a flat curve.
Funny thing is, if you pop your 3PV camera you can see that the small fast 'mechs DO lean when they turn - and they lean quite significantly (I'd say a good 10-15 degrees). All 'mechs also bounce and sway a LOT as they move.
In the cockpit though, there's zero bounce, zero sway, zero lean. It's like we're perfectly gyro-stabilized while going 150 over uneven terrain, jumping and zig-zaging.
#185
Posted 16 March 2015 - 10:32 AM
stjobe, on 16 March 2015 - 10:27 AM, said:
In the cockpit though, there's zero bounce, zero sway, zero lean. It's like we're perfectly gyro-stabilized while going 150 over uneven terrain, jumping and zig-zaging.
Even the King crab leans into a turn.
#188
Posted 16 March 2015 - 10:58 AM
Mirumoto Izanami, on 16 March 2015 - 10:32 AM, said:
Even the King crab leans into a turn.
Actually, i'm pretty sure majority of the mechs lean (at least to some extent). I noticed it with my Centurion.
Since i really enjoy looking at my mech in 3rd person (i never fight in it, cause that's dumb, just at the start of the match to look around the team composition) and i did notice that when running and turning to the side it does lean towards the side, but not much.
Edited by Juodas Varnas, 16 March 2015 - 10:58 AM.
#189
Posted 16 March 2015 - 11:14 AM
Mirumoto Izanami, on 16 March 2015 - 10:56 AM, said:
One of the benefits of being middle-aged is that you have had the time to get to know some of your limits - one of mine is that I'm a lousy heavy/assault pilot; too slow for me. I get bored, which makes me impatient, which makes me invariably push on and blunder into a situation I can't get that darned 100-ton junk of plodding metal out of
Give me a light or fast medium though, and I can play as aggressively as I like and get away with it more often than not
#190
Posted 16 March 2015 - 11:55 AM
The Adder desperately needs feet animations
The Maddog's left foot is glitched too.
It's a little weird for shooting, but I like that the Summoner keeps his hands up while running, I wish all Mechs had a "Sprinting" animation, it would make them more dynamic, could be reasoned out that they need to use their arms for stabilization, could be an interesting negative for mechs without full arms would not benefit from the "sprint"
#192
Posted 16 March 2015 - 02:03 PM
It just looks so bad
#195
Posted 17 March 2015 - 03:28 AM
LordKnightFandragon, on 14 March 2015 - 08:40 PM, said:
Indeed. The models themselves are not better than the MW3's models, but the animations are actually good.
Edited by Odanan, 17 March 2015 - 03:28 AM.
#196
Posted 17 March 2015 - 10:32 AM
Odanan, on 17 March 2015 - 03:28 AM, said:
Exactly. There's a difference between model design and animation. Only one is really relevant to this discussion, and model design won't change...
#197
Posted 17 March 2015 - 01:24 PM
#198
Posted 17 March 2015 - 01:37 PM
Unique weapons, good idea in theory very poorly executed.
#199
Posted 17 March 2015 - 01:52 PM
#200
Posted 17 March 2015 - 02:21 PM
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