stjobe, on 11 July 2015 - 08:06 AM, said:
Most birds have regular knee joints like other animals, and they all point forwards.
Would you accept
this wikipedia page then? Because that also says pretty much the opposite of what you're claiming.
Birds have knees, some of them don't have
kneecaps, but all of them have knee joints. And they all point forwards.
Looking at any of our chicken walker 'mechs, it's pretty obvious that the joint joining the leg to the pelvis is a hip joint, which would mean that they have reverse knee joints - and as I said, that's not a thing found in nature.
Lol WTF is a reverse knee joint? That isn't a thing. Like what is your argument? That, because this isn't a thing, it shouldn't walk to look like a thing? Or that it should walk instead like a person walks backwards(Reverse plantigrade)? Because that would look ********, like it does when mechs heel-toe. You can be the model to walk backwards with your knees bent. PGI will capture your movement, import it to the game and call it a day. GG
I'll use your terminology. Chicken walkers simulate chickens. Which is why they are called chicken walkers. Hence lies the problem with calling those reverse knees. Because the things they were designed to simulate is not the knee. But rather the chicken's ankle. (there is no such a thing as a reverse knee, knees all point forward)
But lets not get distracted. The crux of this argument is that "chicken" walkers, should walk like chickens.
Lol i realize i'm getting trolled.
Tennex, on 11 July 2015 - 07:39 AM, said:
The "Knee Joint" Is not present in birds either. Because it is internalized. As our mechs are trying to simulate.
stjobe, on 11 July 2015 - 08:06 AM, said:
Most birds have regular knee joints like other animals, and they all point forwards.
Tennex, on 11 July 2015 - 07:11 AM, said:
Edited by Tennex, 11 July 2015 - 09:27 AM.