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Russ On Clan St Lose - Additional Effecting Probably Coming


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#21 FupDup

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Posted 16 March 2015 - 10:36 AM

View PostMetus regem, on 16 March 2015 - 10:34 AM, said:

Cougar-PRIME

That's how I run my Adder prime right now, just saying a little more speed loss, is going to hurt a bit, on a chassis that already isn't the best out there..

I was referring to the real Cougar, not your imitation version. :P


The imitation Cougar would have its speed reduced from 106.9 kph with Speed Tweak down to 87.5. Basically a 35 ton Mad Cat.

Edited by FupDup, 16 March 2015 - 10:37 AM.


#22 Artgathan

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Posted 16 March 2015 - 10:36 AM

Still better than dying.

#23 Metus regem

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Posted 16 March 2015 - 10:37 AM

View PostFupDup, on 16 March 2015 - 10:36 AM, said:

I was referring to the real Cougar, not your imitation version. :P



yea... but still the best I can do, till I actually get a Cougar....

#24 DivideByZer0

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Posted 16 March 2015 - 10:40 AM

View PostStefka Kerensky, on 16 March 2015 - 10:32 AM, said:

It should have been so since the beginning.


+1
Getting tired of these changes..
I've already seen many players leaving clan for IS because of all these balance changes.. there won't be anyone to fight against eventually.

#25 Parnage Winters

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Posted 16 March 2015 - 10:41 AM

Ah good, I'm sure this won't have the opposite effect at all and cause people to say to hell with trying to use the clan lights, nova, SideTorso Dog and push them into the stormcrow, wolf and Giga Wolf.

#26 Deathlike

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Posted 16 March 2015 - 10:42 AM

I know I wanted this nerf, but that was only AFTER the worst of the Clan Mechs were buffed in some way (all Clan Lights, Nova, Ice Ferret, Gargles).

Why couldn't the nerf be applied to the size of the engine or something along those lines?

Destruction of the side torso containing a large engine would get a more crippling speed reduction. This would currently hurt the Gargles and the Ice Ferret the most at this point, but you could probably quirk that since they are already bad for their size/tonnage.

Go figure.... buffing bad Clan Mechs properly is not in the cards.

#27 MeiSooHaityu

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Posted 16 March 2015 - 10:44 AM

View PostDivideByZer0, on 16 March 2015 - 10:40 AM, said:


+1
Getting tired of these changes..
I've already seen many players leaving clan for IS because of all these balance changes.. there won't be anyone to fight against eventually.


Well, until more clan quirks start rolling out including buffs (like ballistic buffs and the such), and then people will go back.

#28 Funkmaster Rick

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Posted 16 March 2015 - 10:44 AM

Hmm... That's a really hard nerf. It drastically changes clan fighting tactics.

Clan 'mechs will have to avoid the brawl; we will no longer have the equipment for it. And we can't modify our battlemechs' engines, so no standard engine zombies on clan side. I figure this will probably shift the meta more toward cover-sniping even more.

You know, IS 'mechs get the choice of engine. If you want to put an XL engine in your Jagermech, well, you know the risks - you can't brawl because a single side-torso shot will kill you.
  • @russ_bullock Or Betty spams you with "Recalibrating Engine" for 10 seconds while you enjoy a 90% reduction in speed and heat dissipation.
If a side-torso loss is basically ten whole seconds of being completely useless in combat, clan XL engines become just as bad as IS engines - that ten second debuff will virtually assure that the 'mech in question dies very, very shortly. Unless they were already really close to cover, which probably encourages the cowardice meta, unfortunately.

On the other hand, if clan 'mechs could survive with both STs down, this could be neat. I think it would probably still be a nerf overall, but a little less severe of a nerf, and one that gives more playstyle options.

#29 Abisha

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Posted 16 March 2015 - 10:44 AM

utter bullshit.

Clans can't chance their engine.
a nerf to Engine also need to remove the Engine lock

#30 Mcgral18

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Posted 16 March 2015 - 10:45 AM

View PostCranial Enigma, on 16 March 2015 - 10:03 AM, said:

Hmm, so the weaker clan mechs are getting hit by an even harder nerf, while the trinity still won't see much on an effect from this......


More blanket nerfs for All!

#31 Deathlike

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Posted 16 March 2015 - 10:46 AM

View PostFunkmaster Rick, on 16 March 2015 - 10:44 AM, said:

You know, IS 'mechs get the choice of engine. If you want to put an XL engine in your Jagermech, well, you know the risks - you can't brawl because a single side-torso shot will kill you.
  • @russ_bullock Or Betty spams you with "Recalibrating Engine" for 10 seconds while you enjoy a 90% reduction in speed and heat dissipation.
If a side-torso loss is basically ten whole seconds of being completely useless in combat, clan XL engines become just as bad as IS engines - that ten second debuff will virtually assure that the 'mech in question dies very, very shortly. Unless they were already really close to cover, which probably encourages the cowardice meta, unfortunately.


On the other hand, if clan 'mechs could survive with both STs down, this could be neat. I think it would probably still be a nerf overall, but a little less severe of a nerf, and one that gives more playstyle options.


That was a twitter user's suggestion... and a terribly bad one. Please ignore it.


View PostMcgral18, on 16 March 2015 - 10:45 AM, said:

More blanket nerfs for All!


Working as intended™.

#32 Davegt27

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Posted 16 March 2015 - 10:48 AM

It’s there game and they can do what they want but

I just don't like the idea of someone lobbing to get someone else’s Mech Nerfed

Would this be IS propaganda?

Anyway maybe someone can better explain why the change?

Also is this to be implemented across the board? (To everyone IS and Clan)

I do like the idea of instead Mech over heating they have reduced functionality

Speed --- no big deal
Reduced ---Laser damage
Even some weapons going off line

You know something you would expect in the 31st century

Overheat blow up or over heat shut down is a bit much
To me what you want is mechs firing at each other but it seems like 50% of the time you win
The engagement because the other guy/gal overheated

JMTCW


#33 Bulletsponge0

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Posted 16 March 2015 - 10:48 AM

So..are they going to give armor quirks to the side torsos of mechs like the mad dog and nova?

#34 Rhent

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Posted 16 March 2015 - 10:50 AM

ROFLMO on the complaints for Clan Light mechs.

Lets put this in perspective:
-IS Light mechs almost exclusively run XL's and when they lose a torso they explode.
-Clan Light mechs that lose a torso lose 20% of heat sinks & speed.

Gee, I wonder what faction would rather trade XL engine losses?

#35 Ultimax

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Posted 16 March 2015 - 10:51 AM

View PostFunkmaster Rick, on 16 March 2015 - 10:44 AM, said:

Hmm... That's a really hard nerf. It drastically changes clan fighting tactics.

Clan 'mechs will have to avoid the brawl; we will no longer have the equipment for it. And we can't modify our battlemechs' engines, so no standard engine zombies on clan side. I figure this will probably shift the meta more toward cover-sniping even more.

You know, IS 'mechs get the choice of engine. If you want to put an XL engine in your Jagermech, well, you know the risks - you can't brawl because a single side-torso shot will kill you.
  • @russ_bullock Or Betty spams you with "Recalibrating Engine" for 10 seconds while you enjoy a 90% reduction in speed and heat dissipation.
If a side-torso loss is basically ten whole seconds of being completely useless in combat, clan XL engines become just as bad as IS engines - that ten second debuff will virtually assure that the 'mech in question dies very, very shortly. Unless they were already really close to cover, which probably encourages the cowardice meta, unfortunately.

On the other hand, if clan 'mechs could survive with both STs down, this could be neat. I think it would probably still be a nerf overall, but a little less severe of a nerf, and one that gives more playstyle options.


Pretty sure 90% thing was tweeted as a suggestion or joke from a player, not Russ.

The only thing I see Russ saying is 20% speed loss.

-90% for ten seconds would be ridiculously over the top.

#36 pvtjamesr

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Posted 16 March 2015 - 10:52 AM

View PostRhent, on 16 March 2015 - 10:50 AM, said:

ROFLMO on the complaints for Clan Light mechs.

Lets put this in perspective:
-IS Light mechs almost exclusively run XL's and when they lose a torso they explode.
-Clan Light mechs that lose a torso lose 20% of heat sinks & speed.

Gee, I wonder what faction would rather trade XL engine losses?


A little more perspective. Most clan lights are either slow or have limited pod space, and none of them can change their engine....

I wonder what faction has the better lights?

#37 FupDup

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Posted 16 March 2015 - 10:53 AM

View PostRhent, on 16 March 2015 - 10:50 AM, said:

ROFLMO on the complaints for Clan Light mechs.

Lets put this in perspective:
-IS Light mechs almost exclusively run XL's and when they lose a torso they explode.
-Clan Light mechs that lose a torso lose 20% of heat sinks & speed.

Gee, I wonder what faction would rather trade XL engine losses?

Actually, the IS light mech would usually avoid the side torso loss in the first place because of way higher top speed and often more humanoid hitboxes that are better for damage spreading.

For lights of any faction, legs are way more important than side torsos.

Edited by FupDup, 16 March 2015 - 10:54 AM.


#38 Deathlike

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Posted 16 March 2015 - 10:53 AM

View PostRhent, on 16 March 2015 - 10:50 AM, said:

ROFLMO on the complaints for Clan Light mechs.

Lets put this in perspective:
-IS Light mechs almost exclusively run XL's and when they lose a torso they explode.
-Clan Light mechs that lose a torso lose 20% of heat sinks & speed.

Gee, I wonder what faction would rather trade XL engine losses?


Current Clan Mechs explode readily as currently constituted.

1) Mist Lynx - "Look Ma No Arms" is not a theme, but life.

2) Kitfox - "30-ton mech in a Medium's Body"

3) Adder - "A Kitfox that doesn't have JJs or ECM"


Yes, those are accelerated tragedies. I'll have more fun farming the Trial Kitfox-C's because of this.

#39 Metus regem

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Posted 16 March 2015 - 10:53 AM

View PostRhent, on 16 March 2015 - 10:50 AM, said:

ROFLMO on the complaints for Clan Light mechs.

Lets put this in perspective:
-IS Light mechs almost exclusively run XL's and when they lose a torso they explode.
-Clan Light mechs that lose a torso lose 20% of heat sinks & speed.

Gee, I wonder what faction would rather trade XL engine losses?


Does that mean clan lights could do the speed on IS lights, with their engine swapping too?

#40 Greenjulius

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Posted 16 March 2015 - 10:55 AM

I think a slight penalty to speed is fair, in the realm of 10%. The cooling penalty only applies to the truedubs in the engine; heatsinks outside of the engine aren't affected.

Clan XLs, even with this nerf, are still better than IS XLs and are much more useful than STD engines. Try doing the numbers, and see how little space you have if you put an IS STD engine into the Timber Wolf or Storm Crow. It's astonishing how heavy those engines are.

Edited by Greenjulius, 16 March 2015 - 10:56 AM.






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