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Russ On Clan St Lose - Additional Effecting Probably Coming


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#1 Zeece

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Posted 16 March 2015 - 10:00 AM

Just posted on twitter
https://twitter.com/...528812176441344


Mogney_SRPH ‏@Mogney_SRPH 14m14 minutes ago
  • @russ_bullock Or Betty spams you with "Recalibrating Engine" for 10 seconds while you enjoy a 90% reduction in speed and heat dissipation.
Russ Bullock ‏@russ_bullock


  • @Mogney_SRPH Yes reduction in speed I think is sounding very fair now that we see the full impact of the heat increase from ST destruction



  • @Dr_DXZ @Mogney_SRPH likely in the 20% range just like the 20% heat dissipation loss - 20% of engine crit slots missing etc

Edited by Zeece, 16 March 2015 - 02:25 PM.


#2 Mcgral18

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Posted 16 March 2015 - 10:02 AM

Poor little Badder.

#3 Cranial Enigma

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Posted 16 March 2015 - 10:03 AM

Hmm, so the weaker clan mechs are getting hit by an even harder nerf, while the trinity still won't see much of an effect from this......

(edit typo)

Edited by Cranial Enigma, 16 March 2015 - 06:11 PM.


#4 RedDevil

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Posted 16 March 2015 - 10:03 AM

Seems fair.

#5 MeiSooHaityu

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Posted 16 March 2015 - 10:05 AM

I'm not a clan mech driver, but I could see this a bit brutal for some of their slower lights. There should be SOME clan mechs that have the effects of side torso destruction quirked away...some mechs.

#6 Metus regem

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Posted 16 March 2015 - 10:08 AM

View PostMeiSooHaityu, on 16 March 2015 - 10:05 AM, said:

I'm not a clan mech driver, but I could see this a bit brutal for some of their slower lights. There should be SOME clan mechs that have the effects of side torso destruction quirked away...some mechs.


Yea, like the Adder.... my Cougar is going to feel this...

#7 Koniks

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Posted 16 March 2015 - 10:16 AM

I'm glad they're looking at a nerf rather than another buff to the IS.

Adding a module that reduces or negates the penalty for some of the mechs--particularly the Nova, Ice Ferret, Kit Fox, and Adder--would also be a reasonable alternative if they don't want to quirk in the resilience. Restricting it to certain chassis would add some variety and uniqueness.

This might almost be too brutal a penalty for the Dire Wolf.

#8 FupDup

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Posted 16 March 2015 - 10:18 AM

I'd rather crank up the heat penalty to something like 50% and have the speed penalty down to just 10% (essentially removes Speed Tweak from your mech).

Also, the Speed Retention module should cancel out this penalty.

#9 Wintersdark

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Posted 16 March 2015 - 10:19 AM

I like it, particularly if it leads to a Clan AC improvement. While I'm unhappy that it'll hurt the already bad clan mechs too, it may as well lead to finally unlocked ES/FF.

The overall strength of the good mechs have prevented clan changes that would help these weaker mechs before, for fear they'd have pushed the trinity too far ahead.

#10 FupDup

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Posted 16 March 2015 - 10:20 AM

View PostMetus regem, on 16 March 2015 - 10:08 AM, said:

Yea, like the Adder.... my Cougar is going to feel this...

The Cougar's default speed is 81 kph. Throw in +10% Speed Tweak and it's 89 kph. With -20% speed from XL loss, this gives us a net of -10% speed. This will put your 35 ton Cougar at a top speed of about 72.9 kph. :\

#11 Water Bear

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Posted 16 March 2015 - 10:20 AM

Sounds fair to me.

Clan mechs need something to offset the vast superiority of their XL engines, and if the numbers indicate the current penalties aren't enough, then add more.

Not sure why people assume this is meant to affect only the trinity and not meant to be a balance move since clan XL OP.

#12 Kain Demos

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Posted 16 March 2015 - 10:21 AM

View PostMizeur, on 16 March 2015 - 10:16 AM, said:

I'm glad they're looking at a nerf rather than another buff to the IS.

Adding a module that reduces or negates the penalty for some of the mechs--particularly the Nova, Ice Ferret, Kit Fox, and Adder--would also be a reasonable alternative if they don't want to quirk in the resilience. Restricting it to certain chassis would add some variety and uniqueness.

This might almost be too brutal a penalty for the Dire Wolf.


Honestly the Dire Wolf will only lose 10kph----slow as balls either way. My Warhawks and Dire Wolves always lose STs first though, they are just so massive. I have honestly started thinking it is smarter to stare them down hoping they hit my CT rather then losing a ST and half my guns and then getting my other ST chewed through right after.

The poor Kit Fox and Adder though.....they will just be sitting ducks. The Nova gets ST'd so easy one of the squishiest 'mechs just got squishier.

#13 Tennex

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Posted 16 March 2015 - 10:22 AM

Good this was sorely needed


I would have started with a lower number off the bat though

#14 Tuefel Hunden

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Posted 16 March 2015 - 10:26 AM

Perfect timing. They got most their money for Wave III, so I suppose it is time for a swing of the nerfbat.

#15 Kain Demos

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Posted 16 March 2015 - 10:27 AM

View PostTuefel Hunden, on 16 March 2015 - 10:26 AM, said:

Perfect timing. They got most their money for Wave III, so I suppose it is time for a swing of the nerfbat.


No 'mechs have been delivered though so it is not too late to ask for a refund if they swing it too hard.

#16 Quicksilver Aberration

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Posted 16 March 2015 - 10:28 AM

I really dislike they are nerfing Clan XLs as opposed to buffing IS engines, partially because of the state of the meta and the Clan lights take ANOTHER hit. Actually, this hits any Clan mech that can't sword-and-board effectively. Even if Clan mechs are generally better than a significant amount of IS mechs, I'd much rather see something help the IS as far as TTK rather than a nerf to Clan effectiveness after a side torso is lost.

#17 STEF_

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Posted 16 March 2015 - 10:32 AM

It should have been so since the beginning.

Critical on engine----> more heat---> less speed.

#18 Felicitatem Parco

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Posted 16 March 2015 - 10:32 AM

I, for one, do think it's a good idea to further penalize Clan Mechs for a side-torso loss.

Losing a side torso with a Clan XL means your engine just lost 2/3 of its health points. Receiving 66% engine damage should have hefty consequences.

Edited by Prosperity Park, 16 March 2015 - 10:33 AM.


#19 Apnu

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Posted 16 March 2015 - 10:34 AM

I have a lot of trouble sharing tears for clans. When an XL in the torso pops on an IS mech we die. So clans will go a little slower, at least they're not dead.

#20 Metus regem

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Posted 16 March 2015 - 10:34 AM

View PostFupDup, on 16 March 2015 - 10:20 AM, said:

The Cougar's default speed is 81 kph. Throw in +10% Speed Tweak and it's 89 kph. With -20% speed from XL loss, this gives us a net of -10% speed. This will put your 35 ton Cougar at a top speed of about 72.9 kph. :\



Cougar-PRIME

That's how I run my Adder prime right now, just saying a little more speed loss, is going to hurt a bit, on a chassis that already isn't the best out there..





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