WarZ, on 26 March 2015 - 02:06 PM, said:
Deflection move ? Like when you replied to my post (and others) with a big wall of text that did NOTHING to address the issues I raised and that you replied too ? I pointed out many of the already nerfed qualities clan mechs suffer from, and you happily glossed over everything but 1 item. And even then you didnt even address what I put forth, just side tracked off about TT rules.
The only deflections I see going on are with your posts. Reinforcing TT rules decisions, but ignoring / not understanding how they actually come into play with our NON TT version called MWO.
TT was one thing. MWO is a very different beast. As we can see they are not meshing very well.
You need to reread my post, I did address your statements, I even agreed with you on some of them, but I don't agree with all of them. Locked hardware is the balancing factor in place for Clan OmniMechs, just like it will be for IS OmniMechs when they get added, it is just a built in balancing factor that works well enough to not mess with it. It's the ONLY balancing factor FASA did for the Clan OmniMechs when they were added to BTech, there is no reason to toss it out since it DOES actually work. Don't forget, there are Clan BattleMechs as well as OmniMechs, we just haven't gotten those yet, we will though. As long as they avoid the hardpoint inflation they've done with the IS, they shouldn't need to do anything else to those, and that means full customization like the IS Mechs have. And I also think the IS Mechs should be redone on hardpoints, WAY too much inflation on those, and it usually makes NO godsbedamned sense either.
Yes, some of the engines don't get the extra sinks they should, yell at PGI about that, it would help a few of the Clan Mechs that don't get them, and I DID say some of the Clan Mechs need to be buffed, along with saying the OmniPods need to be OMNI, not this restricted weapon system bs we have now, that will help as well. I've also stated the heat on Clan Lasers needs to be dropped, it's too high, they are supposed to run hot, true enough, but they should NOT fry the pilot when you fire them like they do now. There's been too many nerfs blindly tossed on the Clans, too many things that they should have had out of the box altered for reasons I don't understand but will guess were 'balance' things. I think they fail, they neuter the Clan OmniMechs too far with the weapon nerfs, but the Clan XL change, that I think is fully in line, you do to. This discussion is about the Clan XL proposals, not everything else that Clan Mechs need, I also think they need to be unnerfed in other areas, mainly weapons heat and OmniPod usability.
Oh, and the Raven, it had buggy hitboxes, while it didn't have the holes the Spider had, they were buggy, just like the Firestarter and SCrow have. Buggy can be any number of things, holes in the model is just the most obvious, but hardly the only way to have buggy hitboxes. Bad vertices, bad mapping, overlapping polys, the list goes on. The Raven's were fixed, so were the Spider's, we're now waiting on the Firestarter and SCrow to get theirs fixed. Funny how you guys keep trying to say there's NOTHING wrong with the SCrow and try to state the Firestarter's only issue it hitreg and speed. Funny, I've got Mechs that move faster and aren't immune to incoming damage like the Firestarter. One of my CO's drives the SCrow, and he noticed the hitbox issue right away, thought it was funny considering that he also loves the Raven and realized real fast it had issues, same as I realized the Spider had them, as that was my Light of choice at the time. Sorry guys, but when you are standing still and catch multiple AC20s or gauss to the face and don't die in a Raven or Spider and you think nothing is wrong, that's just totally messed up thinking. Same with the Firestarter and SCrow, if you drive them and don't think it's wrong how much you can take without dropping, well...