IS gets some of the following advantages:
1. engine swapping
2. armor swapping
3. endo swapping
4. pin point ballastic
5. longer SRM range 34 - 39m extra (depending on quirks)
6. much longer ER laser range (depending on quirks)
7. much longer EP PPC range (depending on quirks)
8. shorter laser duration
9. Better heat to damage DPH
10. Better ghost heat -- 3 LL vs 2LL
11. No ghost heat -- AC2,5,10,guass,LBX10,UAC5,Med Pulse L,Small pulse L, small L
12. Faster cool down times + quirks too
13. multi light mechs with 150 kph top speeds
14. removable JJs
15. smaller hit boxes
16. top mounted weapons vs arm (ie TDR , Jeg , stalker , etc)
17. faster assualts , med and lights
18. lower heat generation up to -50%
Pjwned, on 26 March 2015 - 08:22 PM, said:
You're forgetting about a dozen other advantages for clans, and several of those IS advantages you listed are basically nothing or even just misleading and wrong.
A dozen ??
ok list them which several misleading and wrong ?
Give examples?
I should have listed 6. lighter weapons 7. less crit space OK 10 more to go. Let's see it
More interested in this “misleading & wrong” statement