Pjwned, on 01 April 2015 - 11:47 AM, said:
We never disputed that Clan XL engines were powerful. We disputed that a blanket nerf to every Clan mech in the game was actually a good idea, or necessary.
Furthermore, again, balance is a complex equation with many factors; when you take one factor out of the entire equation without even considering anything else, you are doing it wrong, and not actually balancing anything.
Many of the factors balancing Clan mechs are things that do not show up in stats; look at how low and wide most of our hardpoints are; when most people pilot a Nova, they end up shooting their buddies in the back half the time. Most of them have such low-mounted weapons, they have to expose a lot of their mech in order to crest a hill and fire. Many have weapon mounts that are below their waistline.
And people keep ignoring the burn time on Clan lasers, as opposed to IS ones...especially when you consider the quirks on both sides.
As for quirks, please stop bringing up Clan quirks until they are significant enough to actually matter. Take a good, long look at the quirks we got, and you will see what I mean. I understand they will never be as good as IS quirks, and that is ok; the quirks are a lot of what balance the IS mechs against the Clans. Still, a 2% quirk might as well not exist, and PGI is taking their sweet time making their 'iterative quirk' adjustments.
When you combine all the quirks the IS gets, their build flexibility, short-burn-low-heat lasers, cluster-fire LRM's, PPFLD autocannon weaponry, adjusted ghost heat on their Large Lasers and the highly useful quirks they tend to get, the IS situation is hardly what I would call dire. On the Clan side, with its long-burn lasers that generate more heat than their IS equivalents, range advantage that means nothing most of the time, terrible AC's, low and wide hardpoints, stream-fire LRM's, nerfed ERPPC's, and the inability to change structure, armor, or engine type all lead to the mechs being, ironically, very limited for omnimechs. As a result, the balance ends up being a lot closer than many here seem willing to admit.
The outliers are the ones that need adjustment, before anything else is changed; the Timberwolf, Stormcrow and Firestarter should be brought closer in performance to the other mechs, before any huge, sweeping changes are made to either faction.
Edited by Aethon, 01 April 2015 - 01:58 PM.