WM Quicksilver, on 17 March 2015 - 03:40 PM, said:
You do realize it takes less time to charge up gauss than it does for the ERML to burn its full duration right? You can also time it so that when you peek, you are firing your Gauss immediately and lay into them with lasers. Projectile flight time for the Gauss is 2000m, which is tied for fastest projectile with the AC2, it isn't hard to aim with, even with lasers.
CASE is supposed to stop Gauss explosions, but is currently bugged and a fix is expected soon, so that is a different issue.
As for CW, yes, it doesn't work the best for it, but that is more to do with the design flaws of CW than the design of the mech.
You aren't generating as much heat per alpha though, so that lower threshold doesn't mean anything since I can still alpha more than the laser vomit. If you asymmetrical builds are a bad thing, you may want to look at what is used by the more competitive teams.
Look, both are good mechs, but the Gauss vomit build is definitely not a bad build like you seem to suggest and is actually a fairly common combination as far as clan mechs go.
since you combine the gauss with the ML, you will anyways have this burn time, and when you react on a surprise attack vs an opponent that dissappears quiclly again you may be able to to give him 0,5 seconds of laserbeam, while your gauss is still charging and eady when he is already gone again. lasers fire instant and deal damage instant. gauss only if already charged up.
and no, why is it a CW design issue? Ammo should limit a weapons usage, thats the point of it, thats the downside of having a cooler weapon. If this would be gon ein CW, CW would be more broken tbh, and everyone would run cool AC builds because you don't have to care about ammo.
Sure bring the gauss into pubic queue, there ammo is hardly a matter because you only have a few mechs and rather small maps. But from CW point of view, gauss is not a good choice for pilots that expect to live a bit longer.
Hillslam, on 17 March 2015 - 04:29 PM, said:
clan players will complain about anything. The whining has been nonstop since pgi announced their plans for clans in CB. 20% slower is better than dead. The clan XL *IS* the same option as IS STD engines with all the advantages and none of the penalties. Have some pride. Stop lieing to get your baked in crutch.
leae go home you are drunk, clan XL is not IS STD.
iS STD makes you survive bth ST loss, clan XL does NOT.
when people write something like this I wonder what game thy play. Do you build your emchs with this logic in mind? No wonder when IS sucks compared to clanners LOL.
Agent 0 Fortune, on 17 March 2015 - 04:08 PM, said:
The thought of Clan OMNIMECHs being able to change their engine from XL to standard to avoid a 20% speed penalty for torso destruction, got me thinking and I decided to run the numbers.
35 ton Adder - 210 Engine, top speed 97.2 khp
Same weight Standard Engine is rated 155, with a top speed of 71.7 kph
This a 26% top speed decrease, I guess losing a torso and 20% speed is looking pretty good right now.
55 ton Stormcrow – 330 Engine, top speed 97.2 kph
Same weight Standard Engine is rated 260, with a top speed of 76.6 kph
21% top speed decrease, so it is only slightly worse than running around without a torso, except for the entire match.
75 ton Timberwolf – 275 Engine, top speed 81.0 kph
Same weight Standard Engine is rated at 300 (with a spare half ton), top speed 64.8 kph
20% decrease in top speed. Dead even, finally you are just as capable running a standard engine all match as you are the final seconds of your pitiful existence after losing a torso.
100 ton Direwolf – 300 Engine, top speed 48.6 kph
Same weight Standard Engine is rated at 210, top speed 34.8 KPH
And the added benefit of losing 12 critical slots to accommodate those extra External DHS
I could actually see this going standard 300, sacrifice 9.5 tons of pod space, just to free up those 2 crit slots in the side torso.
Of course they could be required to keep the same Engine size which means losing pod space
Adder: - 4.5 tons
Stormcrow: -12.5 tons
Timberwolf: -19.5 tons
Direwolf: -9.5 tons
you really consider 71kph as a decent speed in a light mech? WOW thats an isntant kill for any pilot having somewhat aim.
if you guys really want to make it "fair" by balance then you would also have to open up the clan customisation rules:
switchable different engine sizes and types, ES/FF. no fixed equipment. Then it would be fair to give the clan XL's thta penalty, because then a clanplayer can choose if he wants to use them. But a slow speed clanlights now even punished with speed penatly, thats nonsense. He woudl either go STD or he would either go to a big XL.
some IS palyers should probably try it out going 106kph in their lights and come again tellling how works. When you don't have hitreg cheating speeds. Most clan pilots have a comparison ebtween IS and Clan, because we had to play IS before clans were available.
Hillslam, on 17 March 2015 - 06:40 PM, said:
Please. Get a clue yourself. There are as many trash IS mechs as clan ones. More.
You posted a pile of wrong assumptions about what I want, own, drive and play in.
I want a fair game. These whining betches, yourself included, don't. They/you want an advantage. Just say it. Own it.
You actually do have no clue. If you want a fair game, you would know this change is not making it more fair, its just screwing over balance once more.
Fair means balancing bad mechs by buffs and nerfing too good ones. but a blanked change over a wide section of mechs will never create something more fair. this is illusive.
it's not fair to go 150kph even if you cna die bs ST loss, while the other gets only 106 kph and a STloss-safe Engine.
Eider, on 17 March 2015 - 06:48 PM, said:
Thunderbolt says.. ahahahahaha. Come on these changes arent insane, fact that my timberwolf can outrace many lights is kinda an issue.
Tell me which IS lights can it outrun? none that is build somehwhat decent.
MischiefSC, on 17 March 2015 - 08:52 PM, said:
There are like 6 good IS mechs. 8 if you count very We'd be idiots not to. It's still utterly superior to dying when ST is blown out. Here is the difference between Clan and IS XLs -
you would really go 106kph instead of 150 in your FS9 for not being a ST death? RLY? good times coming if so, easy light food on the field.
WM Quicksilver, on 17 March 2015 - 08:54 PM, said:
You know the 6 LL Stalker has never run an XL engine, ever...
well and thats the IS palyers trying to "balance" the game, they aren't even able to properly use their given mechs, yet they want to decide what is fair and balanced on mechs they don't even use.
this is ridiculous and hurting balance so much and they don't even recognize it.
Joseph Mallan, on 18 March 2015 - 01:45 AM, said:
The Penalty for engine hits is increased heat not less speed. You are not hitting the engine you are damaging reactor shielding. Physics of teh Universe you are playing in.
soon its also speed.
MischiefSC, on 17 March 2015 - 09:55 PM, said:
So, wait a second - are we saying that with quirks a Hunchback, at 50 tons, is a better mech than the Kit Fox at 35 tons? So... like 15 tons better? Are we saying a Hunchback with quirks is almost equal to a Stormcrow, which is only 5 tons heavier? Oh, wait. No. No, not at all. If a Hunchie isn't overall better than a Kit Fox at fighting (not account for ECM and 3xAMS, superior Clan BAP, etc) then it's totally broken. Currently it's only mostly broken. The engine nerfs will help balance that out considerably.
a hunchback cna easily take on a KFX, or adder.
But can a Nova do this with a FS9.
it is funny how comparisons not supporting your opinion are invalid, but once you can make a unequal comparison that fits your opnion they are fine.
you long left the path of objectivity.
I doubt we ever get crosstech, but if, oh wow, I wonder how it would look like if the clanners would own the IS with IS mechs, LOL. Thats would be amazing to see.