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Cataphract And Jaegermech Dynamic Geometry


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#141 stjobe

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Posted 17 March 2015 - 04:10 PM

View PostReitrix, on 17 March 2015 - 03:52 PM, said:

Anybody remember the Wangs AC20 model being way too small when the art pass happened, and they quickly upscaled it?

Did no one consider that something similar may have happened here? Especially given that the fat AC20 barrels look great IMO.
It looks bad for the ACs to be that small, i can't believe anybody looked at that and said "Guys that looks GREAT!"
Its possible some bug entered the code between testing and the live patch.

You guys really need to stop throwing tantrums and be rational lol

Rational is seeing the Catapult with ridiculous tack-on VCR launchers still, a year and a half later.
Rational is seeing the Catapult K2 lose its cowled PPCs for some stick-looking mini-versions.
Rational is seeing the Hunchback with three MGs sticking out of its hunch, one out of the hole where they all should be, one below it, and one halfway out of the hunch.
Rational is seeing the Centurion having an off-centre piddly little stump or an electric-plug-looking thing instead of a big gun arm.
Rational is seeing the Clan 'mechs have piddly little puny hands on long telescopic-looking arms
Rational is seeing the Cataphract's left hand just disappear.
Rational is seeing the Rifleman's guns shrink for no apparent reason.

Rational doesn't see this as a bug, rational sees it for the consistent pattern it is.

Not one 'mech that has had the "variable geometry" pass has escaped totally unharmed. Some are atrociously bad, as in the case of the CPLT, the CN9, the JM6; some are sorta-kinda okay-ish, like the Panther unless you want more than one laser in the right arm. But none really look good.

Because the system is flawed from the get-go. One size does NOT fit all. It does not work visually, aesthetically. All the 'mechs that have gotten the work-over have been made uglier, worse-looking.

These are just the more egregious examples, the ones where we cannot just shut up and soldier on.

It's no temper tantrum. It's customers saying "this isn't good enough. This is bad. You need to do this over".

Edited by stjobe, 17 March 2015 - 04:12 PM.


#142 Lulz Kev

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Posted 17 March 2015 - 04:13 PM

I created a poll in the suggestions thread. Let's see if we can't get the community centralized in one topic.

Hopefully we can get enough votes in the poll to at least get PGI's attention.

Don't be afraid, vote! Speak up, voice your opinion!

Do you want Mech scaling and weapons fixed? Vote here!

#143 MATRAKA14

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Posted 17 March 2015 - 04:16 PM

View Poststjobe, on 17 March 2015 - 04:10 PM, said:


Rational is seeing the Catapult with ridiculous tack-on VCR launchers still, a year and a half later.
Rational is seeing the Catapult K2 lose its cowled PPCs for some stick-looking mini-versions.
Rational is seeing the Hunchback with three MGs sticking out of its hunch, one out of the hole where they all should be, one below it, and one halfway out of the hunch.
Rational is seeing the Centurion having an off-centre piddly little stump or an electric-plug-looking thing instead of a big gun arm.
Rational is seeing the Clan 'mechs have piddly little puny hands on long telescopic-looking arms
Rational is seeing the Cataphract's left hand just disappear.
Rational is seeing the Rifleman's guns shrink for no apparent reason.

Rational doesn't see this as a bug, rational sees it for the consistent pattern it is.

Not one 'mech that has had the "variable geometry" pass has escaped totally unharmed. Some are atrociously bad, as in the case of the CPLT, the CN9, the JM6; some are sorta-kinda okay-ish, like the Panther unless you want more than one laser in the right arm. But none really look good.

Because the system is flawed from the get-go. One size does NOT fit all. It does not work visually, aesthetically. All the 'mechs that have gotten the work-over have been made uglier, worse-looking.

These are just the more egregious examples, the ones where we cannot just shut up and soldier on.

It's no temper tantrum. It's customers saying "this isn't good enough. This is bad. You need to do this over".


Don't forget the raven Large laser tubes. Or the ugly 4th missile hard point of the griffin 3m.

#144 zagibu

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Posted 17 March 2015 - 04:17 PM

View PostReitrix, on 17 March 2015 - 03:52 PM, said:

Anybody remember the Wangs AC20 model being way too small when the art pass happened, and they quickly upscaled it?

Did no one consider that something similar may have happened here? Especially given that the fat AC20 barrels look great IMO.
It looks bad for the ACs to be that small, i can't believe anybody looked at that and said "Guys that looks GREAT!"
Its possible some bug entered the code between testing and the live patch.

You guys really need to stop throwing tantrums and be rational lol


Hmmm, usually, when a professional makes a mistake, he learns something from it and tries to avoid it in the future.

#145 Tennex

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Posted 17 March 2015 - 04:20 PM

View Postzagibu, on 17 March 2015 - 04:17 PM, said:


Hmmm, usually, when a professional makes a mistake, he learns something from it and tries to avoid it in the future.


Except this is PGI and mechs are still being scaled horribly

#146 Reitrix

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Posted 17 March 2015 - 04:23 PM

View Poststjobe, on 17 March 2015 - 04:10 PM, said:

Rational is seeing the Catapult with ridiculous tack-on VCR launchers still, a year and a half later.
Rational is seeing the Catapult K2 lose its cowled PPCs for some stick-looking mini-versions.
Rational is seeing the Hunchback with three MGs sticking out of its hunch, one out of the hole where they all should be, one below it, and one halfway out of the hunch.
Rational is seeing the Centurion having an off-centre piddly little stump or an electric-plug-looking thing instead of a big gun arm.
Rational is seeing the Clan 'mechs have piddly little puny hands on long telescopic-looking arms
Rational is seeing the Cataphract's left hand just disappear.
Rational is seeing the Rifleman's guns shrink for no apparent reason.

Rational doesn't see this as a bug, rational sees it for the consistent pattern it is.

Not one 'mech that has had the "variable geometry" pass has escaped totally unharmed. Some are atrociously bad, as in the case of the CPLT, the CN9, the JM6; some are sorta-kinda okay-ish, like the Panther unless you want more than one laser in the right arm. But none really look good.

Because the system is flawed from the get-go. One size does NOT fit all. It does not work visually, aesthetically. All the 'mechs that have gotten the work-over have been made uglier, worse-looking.

These are just the more egregious examples, the ones where we cannot just shut up and soldier on.



Not saying they haven't screwed up with other 'Mechs, just that with the Jager the complaint is basically that the ACs are too small, the tantrum is the angry ranting, not the problem itself.

Speaking of the poor A1s, i notice they moved the SRM 4 launcher from the outside wall of the launcher box to the opposite wall above the cockpit. That amused me. Would still rather see up to 20 Tubes worth of launchers go inside the box.

Quote

It's no temper tantrum. It's customers saying "this isn't good enough. This is bad. You need to do this over".


Specifically this message is all we need to say. The insults and general rage is unnecessary and actually hurts our chances of getting it fixed. Thats all I'm saying.

#147 Funky Bacon

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Posted 17 March 2015 - 04:50 PM

To be honest, the only things I don't like is the small AC/2's and 5's on the jager, and the Gauss. Also the ballistic arms on the Cata 4x are kinda.... eugh.

The rest I think looks alright and even kinda cool.

#148 MuzMuzMuz

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Posted 17 March 2015 - 04:55 PM

Whoever did the weapons pass on the Jaegermech and whoever OK'd the finished product need a damn stern kick in the pants and a written warning advising further sub standard work will see them fired.

The old ballistics on the jaegermech should be the standard to which these weapon passes measured. Instead, what wasn't broken has been utterly destroyed.

PGI has a pretty damn good concept artist - and made some slick looking mech models. Anyone who doesn't understand that style and aesthetic are important in computer game art, shouldn't be working on computer game art. You're destroying your own work here.

the boxification has to stop - this is simply pathetic stuff.
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#149 Gierling

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Posted 17 March 2015 - 05:03 PM

Yeah I don't know why the lasers needed a big box added around them.

All the Jager needed was 2 additional lenses on the torso for the S and the FB and the already well sized PPC from the FB arms put on the torso mounts.

Frankly they should revert the whole thing (sans the A missille changes cus those are actually good )

#150 Tennex

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Posted 17 March 2015 - 05:03 PM

View PostMuzMuzMuz, on 17 March 2015 - 04:55 PM, said:

Whoever did the weapons pass on the Jaegermech and whoever OK'd the finished product need a damn stern kick in the pants and a written warning advising further sub standard work will see them fired.

The old ballistics on the jaegermech should be the standard to which these weapon passes measured. Instead, what wasn't broken has been utterly destroyed.

PGI has a pretty damn good concept artist - and made some slick looking mech models. Anyone who doesn't understand that style and aesthetic are important in computer game art, shouldn't be working on computer game art. You're destroying your own work here.

the boxification has to stop - this is simply pathetic stuff.
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Posted Image

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well, at least the missiles and lasers look good

#151 StonedDead

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Posted 17 March 2015 - 05:05 PM

View Postmark v92, on 17 March 2015 - 12:17 PM, said:

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the phract 4x with quad ac5. not te be confused with quad machine guns



That...that's just sad really. I have a BB gun with a more menacing barrel, lol.

Posted Image

Edited by Zekester81, 17 March 2015 - 05:10 PM.


#152 Spheroid

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Posted 17 March 2015 - 05:09 PM

This is an utter disgrace. Words fail me.

#153 zagibu

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Posted 17 March 2015 - 05:10 PM

View PostGierling, on 17 March 2015 - 05:03 PM, said:

Yeah I don't know why the lasers needed a big box added around them.


The bigger box is for when you mount PPCs there.

#154 Gierling

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Posted 17 March 2015 - 05:15 PM

View Postzagibu, on 17 March 2015 - 05:10 PM, said:


The bigger box is for when you mount PPCs there.


Then it should only be there when you mount PPC's... Lasers were already fine.

#155 Mothykins

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Posted 17 March 2015 - 05:24 PM

...

Ugh. Okay, really, These look dumb as heck. Who on the art team thought this was in any way aesthetically pleasing? Like, this isn't even a "Well, we can learn to live wit it, it's just slightly different looking" It's a "We have ruined the look of the mech entirely."

The Jagger is a walking AA gun. That is what it's supposed to look like. This is no longer anything of the sort, and it looks dumb as heck.

Look, the homogeneous look think is bad in games. You need to be able to distinguish mechs at a distance reasonably well, as well as their armament.

This doesn't help either regards. This just looks horrible.

#156 Dymlos2003

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Posted 17 March 2015 - 05:27 PM

View PostCavale, on 17 March 2015 - 05:24 PM, said:

...

Ugh. Okay, really, These look dumb as heck. Who on the art team thought this was in any way aesthetically pleasing? Like, this isn't even a "Well, we can learn to live wit it, it's just slightly different looking" It's a "We have ruined the look of the mech entirely."

The Jagger is a walking AA gun. That is what it's supposed to look like. This is no longer anything of the sort, and it looks dumb as heck.

Look, the homogeneous look think is bad in games. You need to be able to distinguish mechs at a distance reasonably well, as well as their armament.

This doesn't help either regards. This just looks horrible.


While it doesn't look as good as it should, people are overreacting and acting like ********. Russ said they will look into it and if I recall he said that they will revamp the "lego mech look" when everything is ship shape (Have the time) So we'll just have to wait a bit for them to fix it.
Meanwhile the game plays exactly the same as before so no need to scream the sky is falling as a lot of people are doing on the forums as of late.

Edited by Dymlos2003, 17 March 2015 - 05:27 PM.


#157 zagibu

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Posted 17 March 2015 - 05:28 PM

View PostGierling, on 17 March 2015 - 05:15 PM, said:

Then it should only be there when you mount PPC's... Lasers were already fine.

I agree. But sadly, the method PGI chose to implement the dynamic weapon geometry seems to be very unflexible, which is why we have the CPLT's tacked on launchers, the CN9's plug arm and the HBK's MGs that stick out in weird places, just to list a few examples.

#158 Mothykins

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Posted 17 March 2015 - 05:41 PM

View PostDymlos2003, on 17 March 2015 - 05:27 PM, said:


While it doesn't look as good as it should, people are overreacting and acting like ********. Russ said they will look into it and if I recall he said that they will revamp the "lego mech look" when everything is ship shape (Have the time) So we'll just have to wait a bit for them to fix it.
Meanwhile the game plays exactly the same as before so no need to scream the sky is falling as a lot of people are doing on the forums as of late.

I am well aware that the game plays (Basically, minus the fact that I now have no clue what AC is on the Jager at range...) like it did before. That's not in contention.
The issue is, it already had Dynamic geometry; It was the first to have such, If I recall correctly. There was nothing wrong with it, not by a longshot.

This is a case of someone deciding to fix what wasn't broken. This is shoddy, piss poor workmanship being peddled to us like it's an upgrade, and we're supposed to just sit around and take it.

Not a chance in hell.

Raising a fracas fixed the K2's quirks , and I'll be damned If I don't stand up and speak out. If PGI wants my money and time, they need to stop making the Mechs in game look ugly as butts. If not, I can gleefully go and play MW4 until such a time as they've fixed this.

As for waiting for a bit, I'm fairly confident I've heard that phrase used around here before, and boy did it not pan out. Unless we put pressure on them, they'll shrug, announce the next Mech Package, and focus on that instead, because it earns income.




Actually, come to think of it, One wonders if they're not making the old mechs ugly to make people more inclined to buy new ones that don't looks like a hatchet and a blender went to town on Austin Powers face.

#159 Deathlike

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Posted 17 March 2015 - 05:53 PM

View PostCavale, on 17 March 2015 - 05:41 PM, said:

I am well aware that the game plays (Basically, minus the fact that I now have no clue what AC is on the Jager at range...) like it did before. That's not in contention.
The issue is, it already had Dynamic geometry; It was the first to have such, If I recall correctly. There was nothing wrong with it, not by a longshot.


That's inaccurate. The Highlander AFTER the Jagermech was the first.

#160 Sigilum Sanctum

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Posted 17 March 2015 - 06:02 PM

The only good thing that came out of this are the missile pods. I don't even want to run these things now.





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