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Good Idea Or Bad?


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#1 Scout Derek

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Posted 23 March 2015 - 10:17 AM

Heat Generation Modules?

#2 Rhaythe

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Posted 23 March 2015 - 10:18 AM

Isn't the grind enough as it is without depending on *more* modules?

#3 Lynx7725

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Posted 23 March 2015 - 10:19 AM

Depends. In lore, some battlemech WANT heat -- Triple Strength Myomer works only at a certain heat range. Since TSM is usually about physical attacks, that didn't make the jump (yet) to MWO. If and when it does, a heat generation module can be useful.

Otherwise... not really.

#4 TercieI

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Posted 23 March 2015 - 10:19 AM

Inevitable, I'd say. If it's a quirk, it'll be a module...

#5 Scout Derek

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Posted 23 March 2015 - 10:20 AM

Example of how it should be:

Rank 1: -1%

Rank 2: -2%

Rank 3: -3%

Rank 4: -4%

Rank 5:-5%

Price?

I'd say 9 Million Cbills.

#6 Lynx7725

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Posted 23 March 2015 - 10:22 AM

Do you want to generate heat or to improve heat dissipation? If the latter, 9 million is too cheap.

#7 Scout Derek

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Posted 23 March 2015 - 10:23 AM

View PostLynx7725, on 23 March 2015 - 10:22 AM, said:

Do you want to generate heat or to improve heat dissipation? If the latter, 9 million is too cheap.

And It's 3 Million for increased range 12% for any weapon?

Is that Cheap too?

#8 Duke Nedo

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Posted 23 March 2015 - 10:27 AM

Cost to balance op modules would be horrible for the game...

#9 Lynx7725

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Posted 23 March 2015 - 10:32 AM

View PostScout Derek, on 23 March 2015 - 10:23 AM, said:

And It's 3 Million for increased range 12% for any weapon?

Is that Cheap too?

Heat is a fundamental in Mechwarrior games; it's a resource that Mechwarrior has to manage very carefully in order to fight effectively. Giving a module that improves on heat dissipation is a big deal, especially if you give a multiplier effect, which under certain circumstances would magnify a Mech's ability to sink heat. That in turn enable the mech to fire more often and hit harder -- which has an immediate effect on gameplay. So yeah, it'd be costly to have any module that positively impact it directly.

Range increment in this MWO game is functionally not that critical. Take a critical eye to your engagement ranges; most engagements are going to be around the 400~500 meter range, with close in work falling within 300m. Weapons that can reach to that range typically have optimum ranges that easily encompasses this (which makes the module irrelevant), or for which 10~15% won't enable it (Med Lasers, for example, will only reach out to ~300m with a 15% increment). Failing which, you can always walk closer... generally.

There are going to be edge cases where it'd be useful, but generally a Cooldown module is more functional than a Range module.

#10 FupDup

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Posted 23 March 2015 - 10:34 AM

A module that made mechs more heat efficient, even just slightly, would be an instant auto-equip on just about everything.

#11 Rhaythe

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Posted 23 March 2015 - 10:36 AM

View PostFupDup, on 23 March 2015 - 10:34 AM, said:

A module that made mechs more heat efficient, even just slightly, would be an instant auto-equip on just about everything.

Yup. Add that to Double Heat-Sinks as a new mech tax.

#12 Crotch RockIt

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Posted 23 March 2015 - 10:37 AM

Please mechagods, no. TTK is already too low, and module dependency is already too high. Like FupDup said, it would be an instant must-have, even more so than radar derp.

#13 Lynx7725

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Posted 23 March 2015 - 10:40 AM

Having said all that, a Heat Sink Efficiency Module might have a place... for SHS. That might make Level 1 builds more viable against the current Level 2 and Clan Tech.. well not the Clan Tech.

Having tried a Level 1 build in combat (Cataphract) and in testing grounds (a Zeus 6T actually...), it's not so much the weaponry but the ability to dissipate heat buildup. So having such a module that only works for SHS might have a place.

Edited by Lynx7725, 23 March 2015 - 10:41 AM.


#14 FupDup

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Posted 23 March 2015 - 10:42 AM

View PostLynx7725, on 23 March 2015 - 10:40 AM, said:

Having said all that, a Heat Sink Efficiency Module might have a place... for SHS. That might make Level 1 builds more viable against the current Level 2 and Clan Tech.. well not the Clan Tech.

Having tried a Level 1 build in combat (Cataphract) and in testing grounds (a Zeus 6T actually...), it's not so much the weaponry but the ability to dissipate heat buildup. So having such a module that only works for SHS might have a place.

But brah, doncha know that SHS are only in the game so that people need to pay Spacebucks to strip them off their robots?

#15 Rhaythe

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Posted 23 March 2015 - 10:42 AM

I think I'm going to have to go down on record against anything that discourages learning how to manage heat as a game resource. Adding heat modules will not prevent people from overheating. Players will just cram *more* weapons onto their builds and overheat with those in pursuit of that ever-higher alpha strike number. All this idea does is shove Time-to-Kill further down and reduce the need for making either heat-efficient builds or heat-managing skilled players.

#16 Lynx7725

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Posted 23 March 2015 - 10:44 AM

View PostFupDup, on 23 March 2015 - 10:42 AM, said:

But brah, doncha know that SHS are only in the game so that people need to pay Spacebucks to strip them off their robots?

Heh. Truth be told there was an edge case in an Atlas in which you can get better heat dissipation with SHS than DHS, so I might be able to find something for the new Assaults. And lights don't always need DHS -- some chassis can run SHS and save the 1.5mil upgrade costs. Having a module that perks the dissipation a bit as a end-game content for SHS can be useful.

#17 Rhaythe

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Posted 23 March 2015 - 10:46 AM

View PostLynx7725, on 23 March 2015 - 10:44 AM, said:

And lights don't always need DHS -- some chassis can run SHS and save the 1.5mil upgrade costs.

The Locust 1V and... um. Err. Well...

I actually started a library of smurfy links of SHS mech builds I could use in the public queue so I could level up for Stock Mech Monday without killing the bank. It... wasn't a very large list. =o/

#18 stjobe

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Posted 23 March 2015 - 10:48 AM

I'll go with no. For all the reasons other people have already posted, and this:

What does that module represent? Improved heat management software? Isolation on the thermal couplers? What?

To answer your question: It's a bad idea.

#19 FupDup

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Posted 23 March 2015 - 10:50 AM

View Poststjobe, on 23 March 2015 - 10:48 AM, said:

I'll go with no. For all the reasons other people have already posted, and this:

What does that module represent? Improved heat management software? Isolation on the thermal couplers? What?

To answer your question: It's a bad idea.

LosTech external Trudub technology?

#20 stjobe

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Posted 23 March 2015 - 10:53 AM

View PostFupDup, on 23 March 2015 - 10:50 AM, said:

LosTech external Trudub technology?

Heh. Harumph, even :)





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