Bishop Steiner, on 26 March 2015 - 06:17 AM, said:
thing is I am comparing hunchback to hunchback and the disparity between.
I don't think your comparison is fair, and I don't see the disparity due to the additional quirks the 4G has.
You've handwaived away the other quirks, multiple posters have told you those quirks are valuable.
Stargell, on 26 March 2015 - 06:21 AM, said:
I'm seeing a lot of posting about the problems of the Grid Iron's quirks on paper ('That number is too high! It should be lower!'), but I'm not seeing any evidence of the 'problem' in the actual game.
Basically this.
It's not even remotely a problem mech, at all.
It simply has a CD rate that is higher than the 4Gs AC 20 rate, but that is only analyzing one slice of the pie and not the entire pie itself.
Bishop Steiner, on 26 March 2015 - 06:39 AM, said:
There is nothing inherently making the GI inferior to the 4G though,
Inherently inferior at base? No it isn,t I agree.
However a part of this was role space for each variant, without quirks there is no reason to take the GI when the 4G exists.
A part of this was based on the stock load out.
The stock loadout for the GI is a Gauss Rifle.
Bishop Steiner, on 26 March 2015 - 06:39 AM, said:
and no, I can't agree with Michael Abt. The Velocity is useful, but it's not the same degree of useful as another full 25% cooldown. If the Velocity boost was a higher, or the Gauss percentage lower, yeah, maybe a trade off.
That's your opinion.
The Velocity of 25% pushes the AC 20 for the 4G to nearly AC 10 speeds.
It becomes 812m/s vs. AC 10 at 950m/s standard.
That does a few things for the 4Gs AC 20.
It increases accuracy, which is a damage/kill power boost.
It increases usable range.
EX:
AC 20 @ 650m/s firing on target at 300m = travel time of 0.46s
AC 20 @ 650m/s firing on target at 400m = travel time of 0.62s
AC 20 @ 812m/s firing on target at 300m = travel time of 0.37s
AC 20 @ 812m/s firing on target at 400m = travel time of 0.49s
So as you can see here, you go from a projectile delivery of 0.46s @ 300m to a projectile delivery of 0.49s @ 400m - an extra 100m of practical effective range for what is clearly the deadliest close range weapon in the game.
As the 4G also received an increased range boost, it can hit targets without damage drop off up to 364m with Quirk + T5 module.
They basically gave the 4G a 360m range AC 20 along with sufficient velocity to use that range as if it were still firing at targets inside 270m
Targets inside 270m on the other hand, now have to deal with a much more deadly, and accurate, AC 20 projectile
You mentioned cold, hard, math in this thread earlier.
This is cold, hard math.
Bishop Steiner, on 26 March 2015 - 06:39 AM, said:
The Velocity is useful, but it's not the same degree of useful as another full 25% cooldown.
Keep in mind though, the Gauss rifle is a full 0.75s slower in it's fire rate vs. an AC 20 to begin with - so it's already starting with a higher rate of fire.
AC 20 = every 4s
Gauss = every 4.75s (4s CD + 0.75s recycle)
Bishop Steiner, on 26 March 2015 - 06:39 AM, said:
The Range increase, for how a ac20 mech is going to fight, 99% of the time is nearly pointless. It is situationally handy,
Your minimizing here, and this is your opinion.
Increasing effective range of a weapon from 270 to around 400m (some tiny drop off, but not much) means the 4G has an AC 20 that can function in scenarios you might also use an AC 10.
I personally think, 300 to 400m, is one of the most important range brackets in the game when it comes to solo/team public queue matches.
I agree that you don't want to sit back and snipe at 500m, but that's not what we're (or at least not what I) are discussing.
It's a 25% CD increase, a 25% velocity increase and a 25% range increase for the 4Gs AC 20
vs.
A 50% CD increase for the GI's Gauss.
For me this is simple.
I would choose the 4G for brawling over the GI. It has the better collection of attributes for it.
I would choose the GI for sniping, because it has the better attribute for it.
Honestly, considering what they had to work with - these two mechs now have very clearly defined roles vs. one another.
You can put a different ballistic on the GI, but you won't get nearly as much out of it as you would on the specialist.
Edited by Ultimatum X, 26 March 2015 - 09:05 AM.