

I Changed My Mind About Spawn Camping
#121
Posted 03 April 2015 - 03:14 PM
#122
Posted 03 April 2015 - 04:07 PM
Mystere, on 03 April 2015 - 03:12 PM, said:
Just today, a mostly PUG group faced <unnamed 9(?)-man IS Unit> while defending on <map I can't remember>. The <unnamed 9(?)-man IS Unit> did their usual spawn camping run and won.
On the next match, my next mostly PUG group faced the same group, this time while defending on Sulfurous Rift. Their first wave did exactly what they did the last time (i.e. set up another spawn camping session), while at the same time boasting to all that the map was so easy to attack. Well, this time we new better. They got bogged down and surrounded on their pretty C2 perch for their next 2 waves and started losing. And just to cut the story short, their last wave was a desperate run to get the last generator ... and failed.
A mostly PUG group won against <unnamed 9(?)-man IS Unit>. So much for Sulfurous Rift being such a bad map that it is so easy to attack.

It is easy to attack. In fact, all maps are easy to attack.
It's sad.
#123
Posted 03 April 2015 - 05:49 PM
Telmasa, on 03 April 2015 - 02:25 PM, said:
because the fight is over already. if i am spawn camping you, the game is done. you're truly bad and there is no chance that you will win, simply because that's the only way this situation arises. therefore i will do us both the courtesy of ending the game as quickly as possible. What I won't do is some condescending honor game where i let you land and get set and then beat you at your best. we both know i could do this, or i wouldn't be spawn camping you. why rub it in? let the game end.
#124
Posted 03 April 2015 - 07:48 PM
YCSLiesmith, on 03 April 2015 - 05:49 PM, said:
Ugh.
You're like a man trying to justify breaking into a store because the windows weren't thick enough. "Well they put the shiny thing right there in the window, and I could break through the window, so clearly I was meant to steal the shiny thing!"
You're still at fault for breaking the window and stealing the thing inside.
So you've admitted here that you don't actually care about having a fun competitive match - and then you're trying to claim you're doing players a courtesy?
You're out of your mind. Beating someone up while they're helpless to do anything isn't saving them time. You're not courteously freeing them of their goodies. What you are is nothing but a thug, a thief. Stop deluding yourself, and stop trying to justify your game exploit with half-baked claims of morality. Anybody with two licks of common sense can see that's nothing but a poorly made lie.
That said, just like in real life, unfortunately incriminating you & other players who do it, doesn't serve as a permanent solution.
In order to ensure it can't happen, the store owner has to install thick double-pane glass, security cameras, and use a drop-down gate for off-business hours.
PGI is the store owner, MW:O is the store, enjoying the game is the shiny thing - and other players are other people involved with the store.
What you're advocating - and this goes for the people liking your posts, too - is nothing but selfish mob mentality. What I'm advocating is that everyone ought to be able to enter the store and enjoy the shiny thing (that is, the game) in the manner intended by the shop owner (that is, PGI). No shop owner designs their store to be broken or stolen from - and no game designer intends for their game to be broken.
*I will digress that many game designers give up in the face of gaming populations determined to break the game, but that's the same as a shop owner giving up running a shop in a crime-laced part of town - which nobody benefits from.
Edited by Telmasa, 03 April 2015 - 07:53 PM.
#125
Posted 03 April 2015 - 07:56 PM
#126
Posted 03 April 2015 - 08:44 PM
Romeo Deluxe, on 02 April 2015 - 06:48 PM, said:
Go back to page 2 of this very same thread, read through the many suggestions and feel free to add your own.
Remove the ability to possibly spawn camp = a less interesting MWO
A balanced possible spawn camp = a more interesting MWO
I've been in pugs where we did this to premades; adapt and conquer.
#127
Posted 03 April 2015 - 09:12 PM
Scoops Kerensky, on 03 April 2015 - 07:56 PM, said:
That's like saying you're doing a man a courtesy by mugging him as quickly as possible so he has a chance to be mugged a second time that much faster.
Stupid.
Quit with your selfish mob mentality instead.
Edited by Telmasa, 03 April 2015 - 09:13 PM.
#128
Posted 03 April 2015 - 09:26 PM
Telmasa, on 03 April 2015 - 07:48 PM, said:
You're still at fault for breaking the window and stealing the thing inside.
Pardon me, but, that's one of the worst analogies I have ever seen on these forums. <smh>
#129
Posted 03 April 2015 - 11:21 PM
Mystere, on 03 April 2015 - 09:26 PM, said:
I'm honestly shocked that's the only thing about my posts thus far that you've tried poking at hole at.
I'll take that as some kind of back-handed compliment, even if that's not really your intent.
#130
Posted 04 April 2015 - 05:59 AM
Telmasa, on 03 April 2015 - 11:21 PM, said:
Well, it was a horrible analogy and I was making sure you knew about it.
Telmasa, on 03 April 2015 - 11:21 PM, said:
Nope. I don't mind spawn camping, you obviously absolutely hate it, and neither of us are changing our minds. That's all there is to it. Everything else is just your imagination.

Edited by Mystere, 04 April 2015 - 06:12 AM.
#131
Posted 04 April 2015 - 06:41 AM
When you have been knocked out in your current mech....
ALLOW PEEPS TO SELECT ONE OF THREE DROP SITES.
Want to lamecamp the opfor giving them zero sporting chance? LOLZ you now have to split it over 3 drop zones...
#132
Posted 04 April 2015 - 06:47 AM
Use f***ing Light mechs to scout, for Pete's sake!
#133
Posted 04 April 2015 - 07:12 AM
Telmasa, on 03 April 2015 - 07:48 PM, said:
So you've admitted here that you don't actually care about having a fun competitive match - and then you're trying to claim you're doing players a courtesy?
I think his point was that it was never competitive and that if you are getting spawn camped, you are less dangerous than the NPCs. I can't think of how many time's I've had to say "ignore them and kill the turrets or we're going to get killed" while we were cleaning up someones DZ.
kamiko kross, on 04 April 2015 - 06:41 AM, said:
When you have been knocked out in your current mech....
ALLOW PEEPS TO SELECT ONE OF THREE DROP SITES.
Want to lamecamp the opfor giving them zero sporting chance? LOLZ you now have to split it over 3 drop zones...
It is allowed, via drop commander actually doing his job.
Teamwork OP.
#134
Posted 04 April 2015 - 07:22 AM
#135
Posted 04 April 2015 - 07:32 AM
#136
Posted 04 April 2015 - 07:36 AM
YCSLiesmith, on 03 April 2015 - 05:49 PM, said:
because the fight is over already. if i am spawn camping you, the game is done. you're truly bad and there is no chance that you will win, simply because that's the only way this situation arises. therefore i will do us both the courtesy of ending the game as quickly as possible. What I won't do is some condescending honor game where i let you land and get set and then beat you at your best. we both know i could do this, or i wouldn't be spawn camping you. why rub it in? let the game end.
YCSLiesmith said:
YCSLiesmith' said:
YCSLiesmith said:
YCSLiesmith said:
YCSLiesmith said:
Edited by nitra, 04 April 2015 - 07:38 AM.
#137
Posted 04 April 2015 - 07:45 AM
Mickey Knoxx, on 27 March 2015 - 12:52 PM, said:
Well now that we have heard from the Gamer God who never loses a match, /thread.
#138
Posted 04 April 2015 - 07:47 AM
process, on 30 March 2015 - 01:25 PM, said:
An alternate solution is to have the attacker's landing zone fully staffed with three dropships. Every time a wave of mechs respawns, the dropship(s) on the ground takes off, and the new dropship lands to take its place. The mechs then walk out of the dropships, and can use the dropships as cover if needed. This way there's always a defense emplacement, while retaining the landing mechanic.
I think this would add some nice asymmetry to the concept of the defenders spawning and deploying from a hanger.
A Union class dropship carries a full company (12) mechs, put an Overlord in there and that's a Battalion (36) The Leopards they use now only carry a lance of mechs. It's an incredible waste of fuel to ferry and hover and drop off mechs one at a time.
More realistically they'd ground and cover the LZ with their ridculously powerful array of weapons. It would cause horrendous losses for a defender to assault an LZ with three dropships with overlapping fire. It could be done, but not done lightly.
Take for example your average Leopard - 2 PPC's, 3 LRM-20's 7 MLs 5 LL's with 80 heatsinks - ALL on turrets, with over 500 total armor (Using MWO rules that would be doubled) That's just ONE Leopard that should be doing its best to protect itself and the mech it just dropped off.
LZ fire from dropships should be murderous. You won't want to stand around either and wait for the mechs to drop either.
They don't need to make anything fancy to stop spawn camping. Just making it costly and follow actual canon. If the implemented the full firepower of the Dropships this wouldnt be exploited.
Edited by rolly, 04 April 2015 - 07:50 AM.
#139
Posted 04 April 2015 - 08:08 AM
Telmasa, on 03 April 2015 - 09:12 PM, said:
That's like saying you're doing a man a courtesy by mugging him as quickly as possible so he has a chance to be mugged a second time that much faster.
Stupid.
Quit with your selfish mob mentality instead.
actually it's more like saying you're doing a man a courtesy by scoring enough in, say, ping pong, to activate the mercy rule rather than letting him score some so that you can drag things out for the full half hour
as for mugging, if you think that every game in CW is a mugging then maybe you should not play CW.
nitra, on 04 April 2015 - 07:36 AM, said:
(because we chose to abuse the poorly made maps and not play in the spirit of the game, instead we rushed to spawn and played shooting gallery instead of mech warrior online.
The game is decidedly done because i will not give you a chance to even play the game, you know, because were so op that were spawn camping you.
I enjoy quick, simple, games where i sit back a shoot targets placed down in front in of me in orderly and predictable fashion.
I refuse to play in the spirit of the game because ... well im just to good to be playing this game with you. you are unworthy of the effort it takes for to me click my trigger button.
yes really why should i rub it in ? i mean im only being honest here right ?
look pal, you had the chance to play the game. you had the opportunity to kill me in all the time it took for me to kill the gates and march up to your spawn, and you have an opportunity to kill me every second i'm at the spawn. the fact that you didn't is not on me, it is on your garbage team. as for the 'spirit' of the game, maybe that works if you're way into clan lore, but im kurita. that zellbrigen **** doesn't apply to me.
like, say the shoe is on the other foot. you are marching up to my spawn having declared outright that you're gonna farm my unit to 48. you know what we do? we shoot you while you march in, we shoot you when you reach the spawn, we hit you with everything we've got and eventually you lose the critical mass to keep camping us. that's how this game is played. we don't challenge you to 1v1 duels because we're not roleplaying clanners. if you challenge US to 1v1 duels we laugh at you because we're not roleplaying clanners. sorry you are too bad at this game to handle house kurita but that's not my fault.
#140
Posted 04 April 2015 - 08:14 AM
Telmasa, on 03 April 2015 - 07:48 PM, said:
how in the world do you expect me to have a fun competitive match against players who are so bad that they let me into their heavily defended base to kill their spawn? I guess I could start teamkilling but that seems kind of drastic. much better to beat them and then drop against someone who doesn't suck.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users