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I Changed My Mind About Spawn Camping


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#161 Mirkk Defwode

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Posted 04 April 2015 - 12:27 PM

View PostMystere, on 04 April 2015 - 09:50 AM, said:


Currently, attackers have a very fast way to end and win a match, by concentrating on destroying the cannon generators. What alternative do you propose to allow the defenders to accomplish the same thing other than spawn camping?

And just to reiterate, if attacking the enemy's landing zone is a **** move as you call it, what is the purpose of those weapons carried by dropships? Are they just there for "special effects"?


a walk in capzone, just like we have in other game modes.

#162 nitra

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Posted 04 April 2015 - 01:03 PM

This pretty bad but i have no shame so .. This is how i feel the maps should be laid out.

Posted Image




Point Being that the base has 4 separate gates with seperate paths to access them instead of the current gate structure we have now. (as i feel they are too close together)


spread the drop zones out.

i feel this would go long way to fixing CW as it stands now.

#163 Romeo Deluxe

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Posted 04 April 2015 - 01:10 PM

I think all that does is move the spawn camps somewhere else, which has been commented on before already. If you look at the suggestions on page 2 of this thread you will see that it leaves the possibility of spawn camping intact but it comes with consequences.

#164 Scoops Kerensky

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Posted 04 April 2015 - 01:18 PM

The explosion of impotent fury from bad players is all the proof anyone reading this thread needs that Liesmith is, in fact, right. Spawn camping is not an issue, bad players are. It won't matter what they do to these mechanics, the people being spawn camped will still lose just as horribly and be just as angry at their lack of ability in a free to play game.

#165 YCSLiesmith

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Posted 04 April 2015 - 03:50 PM

View PostBarantor, on 04 April 2015 - 11:27 AM, said:


Scared? Scared that you can beat one wave but if they get another chance in the same game you won't be able to handle it? This is what it sounds like.

I'm done with you though, you aren't bringing anything to this conversation except "if they were better they would win, everything is fine" which will kill a game faster than anything.



If CW is going to have moba maps it might as well adopt the rest of the moba parts, that or have maps with some actual tactical reasoning behind them.

it's not 'if they were better they would win' it's 'they're so bad, so unbelievably, impossibly bad at this game, that they get fewer kills than turrets alone.'

also to be clear by 'they' i mean 'everyone in this thread who cries about spawn camping' and especially the guys who pretend that anyone could possibly be scared of LRM noobs who can't even push people off their own spawn with the help of near constant reinforcements, static defenses, and a dropship that does more damage in one flyby than they do in a full four mechs.

View PostTelmasa, on 04 April 2015 - 11:53 AM, said:


You are either a troll or deliberately being dumb because you don't have any other means to argue. Rather than respond in full, refer to one of my previous posts here verbatim.

I pretty comprehensively explained why 'choosing to play a videogame that you suck balls at, and then losing' is not the same as being involuntarily robbed in an alley.

#166 YCSLiesmith

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Posted 04 April 2015 - 03:53 PM

View Postnitra, on 04 April 2015 - 01:03 PM, said:

This pretty bad but i have no shame so .. This is how i feel the maps should be laid out.

Posted Image





Point Being that the base has 4 separate gates with seperate paths to access them instead of the current gate structure we have now. (as i feel they are too close together)


spread the drop zones out.

i feel this would go long way to fixing CW as it stands now.

I've seen a bunch of people suggest this, but it only leads to a real problem (spawn camping is an imaginary problem only losers complain about). the real problem is this: people will stay in the drop zone. they'll just hide there, maybe make a firing line, maybe just stay out of the way of the fighting. they'll piss away 30 minutes because they see a strong unit tag or because they're afraid to lose their mechs or because they hope that while they tie you up for the whole game, their pals are ghost dropping.

no thanks.

#167 Sarevos

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Posted 04 April 2015 - 04:16 PM

View PostYCSLiesmith, on 04 April 2015 - 03:50 PM, said:

Complete Idiocy


This game is much akin to rock, paper, scissors. Certain tactics beat others.

Lrms across an open plain beat brawlers their skill has nothing to do with it its just a poor matchup and its neither sides credit or fault. Idc how good you are if they park at the breach and your mechs are set up for close range combat you lose simple fact its luck of the first draw.

The point of the 4 stock system is that you can then counter their tactic with a different strategy if they take you all out in the first wave and you drop in 2 by 2 youll lose no matter what the amount of damage poured on your side is more than you can output by simple math. If you cant understand basic math and if you do not understand tactics/build philosophies countering other tactics/build philosophies then fine whatever.

You know what? Fine, f*** it, you and your particular brand of imbeciles are the reason they're making a 4 man queue and a solo queue for everything. Thanks for shooting everyones queue times through the roof.

Oh its just the bads eh? well they dont pay for dev time on things paying customers are not complaining about and it must be alot if theyre doing something about it. The world works on green son. The majority of people with the money have the say and theyre gonna get what they want anyway so congrats you're just gonna be holding your own shaft in yer hand waiting for a drop.

Instead of us being sensible before it reaches this point, we have to put up with tons of nerfs the quirkening bs mechanics, removal of decent systems. splitting of queues because a small group of people (idiots) like rustling the undergarments of the masses. If we would simply not have our heads up our own behinds and look for an agreeable solution like the others in this thread have attempted most of the community and older units would still be here and intact driving the match quality up.

But no BADS ARE BAD HUR HURR HURR. Now we get to watch the bads money cut off the nose to spite the face. Bravo! Magnificent job! Next up in the roadmap?! PVE! Just remember when it happens you could have stopped this...

I cant even comprehend your thought process. Its impossible to not actually understand how this will end up...
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#168 HARDKOR

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Posted 04 April 2015 - 04:24 PM

PVE would be awesome, because it would keep the noobs out of the cue, making the game more fun for everyone. If it was done right and the enemy npc's were driving the meta, it would be perfect training for them before they hit the solo cue, which SHOULD act like a holding pen till they are ready for CW.

#169 Sarevos

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Posted 04 April 2015 - 04:31 PM

View PostHARDKOR, on 04 April 2015 - 04:24 PM, said:

PVE would be awesome, because it would keep the noobs out of the cue, making the game more fun for everyone. If it was done right and the enemy npc's were driving the meta, it would be perfect training for them before they hit the solo cue, which SHOULD act like a holding pen till they are ready for CW.


Which means there will be no CW queue as it stands it still needs pugs to fill out anything less than a 12 man so kicking pugs out of CW means 11 v 8 and 9 v 12 and some other nonsense. if most pugs have an easier more fun alternative that has no downside they are not going to sign up for cw

View PostYCSLiesmith, on 04 April 2015 - 04:27 PM, said:

lmao nope

honestly sarevos it's clear you're bad at this game and that's fine. really it is. no one is going to attack you over it, you don't have to keep defending that hill. It's just you should probably stop embarrassing yourself by saying moronic things about how CW works to people whose units dominate CW.


NKVA? arent they like one of the only large units actively operating in cw now? being first in a 1 man race isnt really an accomplishment.

View PostSarevos, on 04 April 2015 - 04:30 PM, said:


Which means there will be no CW queue as it stands it still needs pugs to fill out anything less than a 12 man so kicking pugs out of CW means 11 v 8 and 9 v 12 and some other nonsense. if most pugs have an easier more fun alternative that has no downside they are not going to sign up for cw



NKVA? arent they like one of the only large units actively operating in cw now? being first in a 1 man race isnt really an accomplishment.

also you guys arent great in the team que dropped with srot and kong and they pretty much put buns on platters

#170 Romeo Deluxe

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Posted 04 April 2015 - 04:32 PM

View PostHARDKOR, on 04 April 2015 - 04:24 PM, said:

PVE would be awesome, because it would keep the noobs out of the cue, making the game more fun for everyone. If it was done right and the enemy npc's were driving the meta, it would be perfect training for them before they hit the solo cue, which SHOULD act like a holding pen till they are ready for CW.

PvE would make the pvp queue's longer.
>People who pve do not pvp
>People who pve and pvp, will probably play 80%(or more) pve and 20% pvp. Unless they are frustrated by a hard game, then they would just quit pvp entirely.

PvE would be a big effort on PGI's part and there are other games that would do it better. So I'm sure there would be a rush 6 months later or even sooner, depending on how much content PGI could even put out, they would be off to the next pve experience.

A big danger would be that pve rewards would be something that even pvp people would go - oh dam, now I have to do some pve farming. Leading to even longer queue's for pvp.

#171 YCSLiesmith

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Posted 04 April 2015 - 04:33 PM

sure, but when people who can't even manage to enter that 1 man race start holding forth on how the 1 man race olympics is run, i think that the only damn person in the race should be listened to over the guy on the sidelines talking about how if only he didn't have this old football injury he'd be breaking records right and left

also there need to be more CW players, sure, but other units exist. for example hardkor is in a much larger unit than NKVA

#172 HARDKOR

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Posted 04 April 2015 - 04:33 PM

View PostSarevos, on 04 April 2015 - 04:31 PM, said:


Which means there will be no CW queue as it stands it still needs pugs to fill out anything less than a 12 man so kicking pugs out of CW means 11 v 8 and 9 v 12 and some other nonsense. if most pugs have an easier more fun alternative that has no downside they are not going to sign up for cw


Not only are you bad at mechs, you are bad at reading. I don't want them banned, I want them gated and trained, until they are at least "below average" instead of "terrible." If you can't pull 500 damage out of four mechs, you are an albatross too heavy to expect anyone to bear.

Like SRSLY... those of you with a clue, who pug, don't need these people on your team. Getting three fools a game makes you lose a lot harder than facing an organized team.

Also... theres a ton of units, they just get drowned out by the pug noise. A 50/50 ratio would be much much better for all involved. Actually, 70% pugs 30% units would work well as thats probably the right number to fill gaps without forcing any 12 man pug drops.

Edited by HARDKOR, 04 April 2015 - 04:36 PM.


#173 Sarevos

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Posted 04 April 2015 - 04:35 PM

View PostHARDKOR, on 04 April 2015 - 04:33 PM, said:


Not only are you bad at mechs, you are bad at reading. I don't want them banned, I want them gated and trained, until they are at least "below average" instead of "terrible." If you can't pull 500 damage out of four mechs, you are an albatross too heavy to expect anyone to bear.


aye... which is a problem because that means they will likely not put themselves in the position if they can help it to quote Romeo

View PostRomeo Deluxe, on 04 April 2015 - 04:32 PM, said:

PvE would make the pvp queue's longer.
>People who pve do not pvp
>People who pve and pvp, will probably play 80%(or more) pve and 20% pvp. Unless they are frustrated by a hard game, then they would just quit pvp entirely.

PvE would be a big effort on PGI's part and there are other games that would do it better. So I'm sure there would be a rush 6 months later or even sooner, depending on how much content PGI could even put out, they would be off to the next pve experience.

A big danger would be that pve rewards would be something that even pvp people would go - oh dam, now I have to do some pve farming. Leading to even longer queue's for pvp.


#174 HARDKOR

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Posted 04 April 2015 - 04:38 PM

You don't get it...

If you took the worst 20% and kicked them out of CW, it would make it a more balanced experience for everyone. There need to be some sort of gating system.

Aren't you sick of running a relay race with three guys who have broken legs?

Edited by HARDKOR, 04 April 2015 - 04:38 PM.


#175 McHoshi

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Posted 04 April 2015 - 04:39 PM

... as for the lore ... no enemy battlemech pilot would come to near to an enemy dropship <--- so this problem is a designers fail !!!

#176 Sarevos

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Posted 04 April 2015 - 04:43 PM

View PostYCSLiesmith, on 04 April 2015 - 04:33 PM, said:

sure, but when people who can't even manage to enter that 1 man race start holding forth on how the 1 man race olympics is run, i think that the only damn person in the race should be listened to over the guy on the sidelines talking about how if only he didn't have this old football injury he'd be breaking records right and left

also there need to be more CW players, sure, but other units exist. for example hardkor is in a much larger unit than NKVA


Lol Im not the one who said "to people whose units dominate CW" when you make a statement like that in a pool of 1 or 2 that means very little

No one said anything about skill level but you the way you keep bringing it up suggests a complex of sorts...

and like many have said you're shooting yourself in the foot because in the end you don't matter casuals with expendable income matter and all youre doing is poking them with a stick which ends up in bad changes to this game.

#177 HARDKOR

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Posted 04 April 2015 - 04:45 PM

View PostSarevos, on 04 April 2015 - 04:43 PM, said:


Lol Im not the one who said "to people whose units dominate CW" when you make a statement like that in a pool of 1 or 2 that means very little


Theres over 100 that play. You are ridiculous.

#178 YCSLiesmith

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Posted 04 April 2015 - 04:47 PM

as for 'shooting myself in the foot' the problem here is not dropship camping, the problem is letting bad players in the same pool as strong players.

View PostHARDKOR, on 04 April 2015 - 04:45 PM, said:


Theres over 100 that play. You are ridiculous.

even if there were four he'd still be perennial #4 and condescending to #1 or 2

#179 HARDKOR

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Posted 04 April 2015 - 04:47 PM

Make them beat the single player before they get into CW and have the last levels be defending all the CW maps vs the current cheesiest tactic. Set it up so they'll need about 800 damage to beat the level, since bots are way easier to kill than people, even though they don't miss.

Edited by HARDKOR, 04 April 2015 - 04:49 PM.


#180 Sarevos

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Posted 04 April 2015 - 04:50 PM

View PostHARDKOR, on 04 April 2015 - 04:45 PM, said:


Theres over 100 that play. You are ridiculous.


I said "large units active in CW"

not that play but aside from that it doesnt matter you reap what you sow queue cutting is already on their board. people are already complaining about queue time as it is...





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