YCSLiesmith, on 04 April 2015 - 08:08 AM, said:
actually it's more like saying you're doing a man a courtesy by scoring enough in, say, ping pong, to activate the mercy rule rather than letting him score some so that you can drag things out for the full half hour
as for mugging, if you think that every game in CW is a mugging then maybe you should not play CW.
look pal, you had the chance to play the game. you had the opportunity to kill me in all the time it took for me to kill the gates and march up to your spawn, and you have an opportunity to kill me every second i'm at the spawn. the fact that you didn't is not on me, it is on your garbage team. as for the 'spirit' of the game, maybe that works if you're way into clan lore, but im kurita. that zellbrigen **** doesn't apply to me.
like, say the shoe is on the other foot. you are marching up to my spawn having declared outright that you're gonna farm my unit to 48. you know what we do? we shoot you while you march in, we shoot you when you reach the spawn, we hit you with everything we've got and eventually you lose the critical mass to keep camping us. that's how this game is played. we don't challenge you to 1v1 duels because we're not roleplaying clanners. if you challenge US to 1v1 duels we laugh at you because we're not roleplaying clanners. sorry you are too bad at this game to handle house kurita but that's not my fault.
Actually no, i may have had the chance to play maybe half the game .. maybe half, depends on how well the other team can blitzkrieg.
It really has little to do with how awesome a player you are .. mainly because the maps are so poorly made that any team with half the initiative can orchestrate a successful spawn camp strategy.
at this point the camped unit can be considered shattered, and the current game mechanics offer little in the way of reorganizing or trying a different strategy, regardless of how many mechs are left.
You really dont get the spirit of the game ? thats ok as many players just want to bum rush the objective/ attacking team and death match it up . those gates and objectives are really there for scenery only, and never instituted to change up the flow of a typical MWO match.
As you stated , about loosing "critical mass" it works both ways. unfortunately when the camped unit needs to respawn they are re spawning into a disadvantage because each individual unit is focused fire and killed within 3 - 4 second window rinse and repeat.
Regardless spawn camping is a symptom of broken mechanics, sitting here defending how awesome you are at spawn camping is only defending a broken mechanic and offers little to make CW a better game.
Unfortunately as other games have shown, people love their spawn camping. as they enjoy playing the games like duck hunt.
i understand the nostaliga this bring and its great we can play it with mech skins and big guns. but honestly
i would rather play mech warrior rather than sit at a spawn and focus fire on targets as they are dropped in front of me.