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I Changed My Mind About Spawn Camping


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#181 HARDKOR

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Posted 04 April 2015 - 04:52 PM

View PostSarevos, on 04 April 2015 - 04:50 PM, said:


I said "large units active in CW"

not that play but aside from that it doesnt matter you reap what you sow queue cutting is already on their board. people are already complaining about queue time as it is...


There's over 20 large units in the NA time zone alone. You really do not know what you are talking about.

#182 Telmasa

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Posted 04 April 2015 - 05:55 PM

View PostScoops Kerensky, on 04 April 2015 - 01:18 PM, said:

The explosion of impotent fury from bad players is all the proof anyone reading this thread needs that Liesmith is, in fact, right. Spawn camping is not an issue, bad players are. It won't matter what they do to these mechanics, the people being spawn camped will still lose just as horribly and be just as angry at their lack of ability in a free to play game.

View PostMystere, on 04 April 2015 - 12:18 PM, said:

I hope you realize that not everyone who kills the enemy on their LZs is doing it to farm. There are those who do so to end the match quickly.
As for my version of the "spirit" of the game, here it is:

I have an invasion to win. As such, I intend to fight each battle as efficiently and as quickly as I possibly can to reach Terra as quickly as possible. I do not have the time to engage the enemy via politeness, chivalry, or any of the other so-called niceties of war.




View PostYCSLiesmith, on 04 April 2015 - 04:27 PM, said:

lmao nope
honestly sarevos it's clear you're bad at this game and that's fine. really it is. no one is going to attack you over it, you don't have to keep defending that hill. It's just you should probably stop embarrassing yourself by saying moronic things about how CW works to people whose units dominate CW.

View PostYCSLiesmith, on 04 April 2015 - 04:33 PM, said:

sure, but when people who can't even manage to enter that 1 man race start holding forth on how the 1 man race olympics is run, i think that the only damn person in the race should be listened to over the guy on the sidelines talking about how if only he didn't have this old football injury he'd be breaking records right and left
also there need to be more CW players, sure, but other units exist. for example hardkor is in a much larger unit than NKVA

View PostHARDKOR, on 04 April 2015 - 04:38 PM, said:

You don't get it...
If you took the worst 20% and kicked them out of CW, it would make it a more balanced experience for everyone. There need to be some sort of gating system.
Aren't you sick of running a relay race with three guys who have broken legs?


Good grief. The whole lot of you are so stuck up with your egos up your own rear ends that you're completely out of touch with reality.

- Spawn camping is bad. If you have to spawncamp to win, you're bad. You've demonstrated that you are afraid of what might happen if you didn't take advantage of the spawncamp.
You don't get to tell other people who are victims of your spawncamping gimmick that they are bad, if all you can manage with your "superior ability" at the game is a lazy spawncamp.
You don't get to thump your chest about your prowess as a mechwarrior because you chose to hop on the meta bandwagon and spam consumables like they grow on trees.
Get over yourselves. All I'm hearing is the sound of your egos popping from being overinflated.
If you're so good at the game, prove it by winning without any gimmicks, cheats, or OP-flavor-of-the-month. Otherwise your smack talk is completely meaningless.

- People who "suck" at the game will still enjoy the game if they are permitted to fight fair and square.
I've never seen anybody play chess and complaining about how the Queen is OP.
I've never seen a soccer team lose repeatedly and complain how the opponents had superior lacing on their shoes, giving them an unfair advantage.
People can play and lose at competitve games and still enjoy them - IF and only IF the game is fair and balanced.
If you create an arena that allows all players to fight fair and square regardless of relative ability at the game, everybody enjoys the game equally.
Get out of your fantasy land where players who "suck" for not following your meta bandwagon are to blame for all your problems.

- Your ideals here are nothing but the segregation of the gaming community to protect your own fragile superiority complex. Stop pretending to be riding a white horse of morality. You've made it abundantly clear the only thing you care about are yourselves - to be able to exploit and gimmick to make yourselves seem like something you're not, and then thump your chest about it afterwards.

Like I've put it before, you're like a bunch of gangster wannabes who get off on beating up smaller kids in the schoolyard. You have no idea what it means to be competitive & succeed by fighting fair. You're the furthest possible thing from an "Olympic Runner".

And by your own logic, if you took the 20% most offensive players out of CW (spawncampers, metahard copycats, consumable spammers, lightrush follow-the-leader mooks), it would make a more balanced & fun experience for everyone.

- Sick of running a relay race with 3 guys that have broken legs? Then maybe you should stop going around kneecapping people before they have a chance to run the race.


And I'm sure, the first response you might have is: "well you're just a noob, you don't know anything about CW or the people that play it or how to be good at the game, GTFO".

I will preempt that. First, a picture of my stats:
Posted Image
Now, you tell me how a terrible player 'like myself' who chooses specifically not to abuse superquirks, metabarf, streakboating consumable spam, or spawncamping, can possibly get stats like this?

And if you can't match up, despite your so-called superiority a.k.a. fullblown gimmick abuse, where does that leave you in the scale of things here with this e-peen contest that you started? Oh, wait, you'd be nothing but a bunch of thugs who happen to share a teamspeak. Sorry, that doesn't make you special.

Second, groups like 228 & old HHoD (I don't know where they went to) would smear all over any wannabe spawncamping quirkcheese metanoob group in the game - and they do it without having to abuse any of those gimmicks I just mentioned. How do I know this? Because I've played against them. I've played in pugs. And I've played in CW. It's easy to distinguish who the real pilots are, and who the gimmick wannabes are.

Even QQ, when they decide they're tired of trolling and bother to play 'for real', are capable of being that competitive.


TL/DR:
This smugface "get good or get out" bulls*** stops now, because you aren't good - you're just a gimmick abuser. YOU need to get good.

And PGI needs to give us a game where everybody has a chance to run the race - even if they will always end up in last place.

Edited by Telmasa, 04 April 2015 - 05:59 PM.


#183 CainenEX

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Posted 04 April 2015 - 05:58 PM

View PostMirkk Defwode, on 27 March 2015 - 11:30 AM, said:


Nope, its the designers bad.


Because designs need to make up for a team's inept defense.
Be thankful your dropship can't be shot out of the sky. :)

#184 YCSLiesmith

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Posted 04 April 2015 - 06:06 PM

View PostTelmasa, on 04 April 2015 - 05:55 PM, said:

Now, you tell me how a terrible player 'like myself' who chooses specifically not to abuse superquirks, metabarf, streakboating consumable spam, or spawncamping, can possibly get stats like this?



by playing mostly garbage players because you've got low ELO

#185 Lord0fHats

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Posted 04 April 2015 - 06:26 PM

View PostCainenEX, on 04 April 2015 - 05:58 PM, said:


Because designs need to make up for a team's inept defense.
Be thankful your dropship can't be shot out of the sky. :)


It really does just come down to this. The maps are completely defensible, including the drop zones. I don't care how uber good someone is at that gakshow called soloque que. Anyone who can aim and armor roll can perform in public que. CW is a different beast. Do not enter it expecting to play it the same way.

#186 Eboli

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Posted 04 April 2015 - 06:44 PM

I think the main issue is that new players to CW that suffer a few games of spawn camping may very well choose to just go back to pugging (more money after all in their opinion) after spending 10-20 minutes waiting and the next 10-30 minutes in a game that ends up in being killed at the spawn site.

Yes, comments will be this is a hard game and they should go back to pugging. True, to a point but, when CW suffers in poor numbers and game waiting times increase, then who will be complaining?

PGI will only spend so much money and resources on a mode that is not too popular.

There needs to be a happy medium between better map design, reduced waiting times and limited spawn camping opportunities that encourages players to come and play CW.

Shouldn't this be a win/win opportunity to all player bases in the game?

Cheers!
Eboli

#187 AEgg

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Posted 04 April 2015 - 06:57 PM

Excepting sulfur where the defenders spawn literally right where the attackers have to go, spawncamping only happens when you've already lost the game.

Why don't we solve this by making the game an auto win if all of the attackers/defenders are dead and there are twelve enemy mechs within X meters of their dropzone?

Problem solved, right?

#188 CainenEX

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Posted 04 April 2015 - 06:57 PM

View PostLord0fHats, on 04 April 2015 - 06:26 PM, said:


It really does just come down to this. The maps are completely defensible, including the drop zones. I don't care how uber good someone is at that gakshow called soloque que. Anyone who can aim and armor roll can perform in public que. CW is a different beast. Do not enter it expecting to play it the same way.

If a team is not cooridinated enough to defend it's LZ then it has every right to have its zone camped. Its a matter of using brains as opposed to reflexes. If my strategy was to position my team in such a way that we break through enemy lines and perpare to attack incoming reinforcements at their LZ by all means its fair and square. The enemy team should be able to coorperate with one another and counter act this move by repositioning and flanking or attacking my team's weak spots. This in turn forces me to reposition my team or get destroyed.

Tactics and teamwork make up a large majority of the game. Your own poilot skills come next, with a small amount belonging to mech chassis setup.

#189 Mystere

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Posted 04 April 2015 - 07:00 PM

View PostTelmasa, on 04 April 2015 - 05:55 PM, said:

Huge Rant


OMFG! Someone must have really given you some serious spawn camping butthurt.

Where did I say I use meta whatever?
Where did I say I spam consumables like they grow on trees?
Where did I say I want to segregate the player base?
Where did I say "if you took the 20%" of anything?
Where did I start an epeen contest?
Where did I say "get good or get out"?

Where did you get all of that from:

View PostMystere, on 04 April 2015 - 12:18 PM, said:

I hope you realize that not everyone who kills the enemy on their LZs is doing it to farm. There are those who do so to end the match quickly.

As for my version of the "spirit" of the game, here it is:

I have an invasion to win. As such, I intend to fight each battle as efficiently and as quickly as I possibly can to reach Terra as quickly as possible. I do not have the time to engage the enemy via politeness, chivalry, or any of the other so-called niceties of war.







when all I did was simply state the reason why some people choose to spawn camp and how I myself want to play and RP the game?

You must have me very confused with someone else. That and you sound so seriously butthurt from spawn camping.

Also, by posting your stats, unsolicited at that, it looks to me like you're the one so stuck up with your own ego up your own rear end that you're completely out of touch with reality.

OMFG!

Edited by Mystere, 04 April 2015 - 07:06 PM.


#190 YCSLiesmith

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Posted 04 April 2015 - 07:05 PM

im still laughing at 'if you have to spawncamp to win, you're bad' because it's akin to 'if you have to win 48 to 0 to win, you're bad'

'well if you hadn't utterly destroyed me over and over, making me cry irl and causing me to post on the forums about how playing against you is like playing someone using god mode cheats, i totally would have won' - the hugest scrub alive

#191 Kerc Kasha

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Posted 04 April 2015 - 08:10 PM

you know when spawn camping happens it's usually only a single drop point (maybe two, but the focus is usually on one of them) so generally its around 4 pilots at the mercy of the opposing team so it begs the question... what are the other 8 pilots doing?

Let me create a scenario for you. It's one frequently seen in CW

Let's make a few assumptions, lets assume the defending team is semi-competent, they mounted a defence at the correct gate due to scouts or whatever else, they traded shots with the attackers maybe even got a kill or two but ultimately the defence collapsed, attackers pushed in to the base and are now at their first drop pad.

So again lets return to the 8 pilots which are now probably in fresh mechs, what are they doing? Even 8 of them could do enough to take out the enemy team but they're not doing it. Why

Because they're probably hiding in the back using LRMs letting their team mates get slaughtered because even though the team might be semi-competent collectively, they're not organized and the individual player skill ranges from good to below average. Due to the inaction and complete cowardice of their team mates these 4 players will die, followed by another lance, followed by the last lance. Then they'll make a post in this stupid thread about how bullshit it is

Edited by Kerc Kasha, 04 April 2015 - 08:10 PM.


#192 Timuroslav

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Posted 04 April 2015 - 08:16 PM

This is a really crazy idea, but...

What if they gave both Attacker and Defender Dropships their ER Large Lasers back? Maybe add an SRM 6 or two

/mind blown

Edited by Timuroslav, 04 April 2015 - 08:19 PM.


#193 Mystere

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Posted 04 April 2015 - 08:30 PM

View PostTimuroslav, on 04 April 2015 - 08:16 PM, said:

This is a really crazy idea, but...

What if they gave both Attacker and Defender Dropships their ER Large Lasers back? Maybe add an SRM 6 or two

/mind blown


Someone's way ahead of you:

View Postrolly, on 04 April 2015 - 07:47 AM, said:

Take for example your average Leopard - 2 PPC's, 3 LRM-20's 7 MLs 5 LL's with 80 heatsinks - ALL on turrets, with over 500 total armor (Using MWO rules that would be doubled) That's just ONE Leopard that should be doing its best to protect itself and the mech it just dropped off.

LZ fire from dropships should be murderous. You won't want to stand around either and wait for the mechs to drop either.

They don't need to make anything fancy to stop spawn camping. Just making it costly and follow actual canon. If the implemented the full firepower of the Dropships this wouldnt be exploited.


#194 HARDKOR

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Posted 04 April 2015 - 08:35 PM

ITT someone has mistaken "be at least below average" for "git gud"

It would be so much more balanced if there was some minimal filter to be able to get into CW matches. If the worst players in CW were able to at least do 500 points of damage, that would be 50% of the damage it generally takes to kill them. This makes it feasable for them to be carried. This means pugs can win a lot more and CW can be fun for all.

I guarantee that there would be more skilled solo players wanting to get out of ELO hell that would jump to CW if it filtered out the terribads and new players, which would snowball into a more vibrant game experience.

There has to be people hanging out in the solo cue that are not wanting to join a team AND not wanting to carry hard and lose 9/10 matches, but would be glad to lead a team of randoms who probably listen to directions.

#195 ccrider

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Posted 04 April 2015 - 08:49 PM

I read all this and all I could think was, "wait till Tuesday. NO ONE spawn camps Urban Mech. No one."

#196 nitra

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Posted 04 April 2015 - 08:57 PM

View Postccrider, on 04 April 2015 - 08:49 PM, said:

I read all this and all I could think was, "wait till Tuesday. NO ONE spawn camps Urban Mech. No one."



or worse some poor team ends up getting spawned camped by urbies.

and then a group tops it by a urbie rush !!

#197 HARDKOR

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Posted 04 April 2015 - 08:59 PM

I fully intend to be involved in a 2x12 urbie 2x12 stalker extravaganza, and yep, it's gonna end up inb someones spawn, either way.

#198 ccrider

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Posted 04 April 2015 - 09:22 PM

3x urbie, 1 80 tonner of choice. The first 3 waves of every player must be stock urbies. No one will ever get to use their assault. I'm there for that match. With CW in beta anyway, this match must happen or I can safely say there is no justice in the world.

#199 ccrider

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Posted 04 April 2015 - 09:26 PM

Also, Hardkor, is your hair alright? I see you in Kurita and all I can think is someone gave you a bowl cut after getting spawn camped and you had to settle for the only faction that accepts terrible haircuts. Well, the only faction other than Liao and their knockoff Davion haircuts that end up looking Like Joe dirt mullets.

#200 HARDKOR

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Posted 04 April 2015 - 09:50 PM

View Postccrider, on 04 April 2015 - 09:26 PM, said:

Also, Hardkor, is your hair alright? I see you in Kurita and all I can think is someone gave you a bowl cut after getting spawn camped and you had to settle for the only faction that accepts terrible haircuts. Well, the only faction other than Liao and their knockoff Davion haircuts that end up looking Like Joe dirt mullets.


http://www.dunescand...teinrosenbridge

I actually haven't been playing the last few weeks, due to boredom and the need to work on music. I wanted to drop with some Kurita people but I just don't have the time.

https://soundcloud.c...acecamp-psyfari <---my set from last major fest...

Hair is great, BTW.

Edited by HARDKOR, 04 April 2015 - 09:52 PM.






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