As the title states, if (big if) PGI produced a hardcore follow to the letter of the law verbatim TT mode for testing. Would you play it?
/TL:DR
Edit:
This is just a discussion, please leave out "You just hate what PGI is doing"
That is not the case, if I hated what PGI was doing I would not have spent nearly as much money as I have on MWO, so lets just be civil.
That said, what I am talking about is a mode with the following:
1: All weapons having a 5 second cooldown dealing 1/2 TT damage generating 1/2 TT Heat. Double all Ammo values
(also consider mixing certian weapon types, or creating variants of each weapon with different CD times)
2: All 'Mechs and Armor restored to TT Values.
3: 30 point heat scale with HS only dissipating heat at 0.1 or 0.2 HPS per SHS/DHS
4: Addition of crits on Actuators, Engines, and gyros.
5: 1 JJ = 6 meters of vertical height regardless of speed. (edited from 9)
6: Delayed Convergence (1 to 2 seconds)
7: Clan 'Mechs and Tech at full power (Have MM make teams using BV first, and ELO second)
8: Mech Customization: Remove Hardpoints
A: Omnimechs Have locked Engine, Structure-Type, Armor-Type, Heatsink type, and Jump Jets, but may swap pods freely. If a player wishes to customize a pod layout, that pod will take 1 hour to modify, but then may be freely swapable.
B: Battlemechs have no restrictions other then only being able to equip Engines in whole MP from TT, but every modification takes time.
Swaping engines, Structure, Armor type, or Heatsink type, takes 1 hour PER change.
Modifications to Weapons, Ammo, or Heatsinks, takes 10 min per item.
9:Repair / Rearm:
A: Cannon mechs are free
B: Customized mechs would have a repair/rearm cost (But would have to be balanced carefully not to be impossible to run)
There you have it, thanks for reading, and let us know what you think.
Edited by Lordred, 27 March 2015 - 08:25 AM.