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Obvious And Massive Flaw


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#61 oldradagast

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Posted 28 March 2015 - 09:31 AM

View Postdesolator777, on 27 March 2015 - 08:59 PM, said:

I don't even need to elaborate on this. EVERYONE in game is on the same page with this. Make the premade groups fight premade groups and have the public random groups fight public random groups. You know, how EVERY OTHER MODERN GAME DOES IT! Most versions of Halo do that. Starcraft II does that. I can't actually think of a game that doesn't do that.



A few points:

1) In the Public queue, that's already how things are. If you're solo, you fight other solos. If you're in a group, you fight other groups. Now, just because people are in a group or solo doesn't mean they are or are not skilled in the game, so you can have teams fail basic MWO and individuals carry matches. Still, the Public queue is set up as you wish.

2) In CW, it's anything goes - solos vs. 12 mans, etc. Personally, I think this is insane since it basically guarantees free wins handed out to people in groups just because they had the "skill" to join a group and perform a modest amount of teamwork. The constant excuse we hear for this crazy setup is "join a group" - because I guess doing the stomping is more fun than being stomped, despite how pointless such games are for both sides - and "CW is the land of real skill, and if you don't like it, you're a bad!" Attacking the messenger proves nothing, and that response ignores the fact that any game format that hands out random free wins by letting experienced players in groups beat up lone newbies is not a format of "real skill."

#62 Saint Scarlett Johan

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Posted 28 March 2015 - 11:25 AM

View PostSeph MacLeod, on 28 March 2015 - 06:36 AM, said:

If that was the case, I would not be able to play, I pilot big expensive mechs, I only own two Mad Dogs and a Timber when it comes to Clan Mechs .. other then that, I run trials and..I seem to do well enough.


And you'd be a rarity. Most people that bring trial mechs are rarely if ever doing more than 300 damage with all four mechs. And I'm saying this as a guy rarely if ever brings good mechs to CW, as I'm often piloting an Awesome, a Vindi, a Cataphract, a Quickdraw, etc.

#63 Saint Scarlett Johan

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Posted 28 March 2015 - 11:31 AM

View Postoldradagast, on 28 March 2015 - 09:31 AM, said:


2) In CW, it's anything goes - solos vs. 12 mans, etc. Personally, I think this is insane since it basically guarantees free wins handed out to people in groups just because they had the "skill" to join a group and perform a modest amount of teamwork. The constant excuse we hear for this crazy setup is "join a group" - because I guess doing the stomping is more fun than being stomped, despite how pointless such games are for both sides - and "CW is the land of real skill, and if you don't like it, you're a bad!" Attacking the messenger proves nothing, and that response ignores the fact that any game format that hands out random free wins by letting experienced players in groups beat up lone newbies is not a format of "real skill."


Let's be honest. The big bad groups are rare. I've solo queued a lot of CW and handily beaten 8 to 12 man groups with nothing but other solo pilots and the occasional 2-4 man. This supposed invincibility of groups is why they beat solo puggers. The solo puggers problem is their defeatist attitude so many have. "A 12 man? Really? Looks like we won't be winning this. Let me just charge the enemy and die four times as fast as possible to get into another match..." is such a bullsh*t way to play and Blue Falcons those of us on your team that actually try.

#64 Sarevos

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Posted 28 March 2015 - 12:06 PM

Just saying If youre having a bad time in CW dont do it they do rewards for open queues too

also cw is for holding territory as a unit to gain bonuses on the long run you think a group of unaffiliated mercs are gonna set up a pirate base there?...

also homie you can still coordinate with your team hit capslock and just build less specialized loadouts brawlers are for people who have back up not for a one man wrecking crew I suspect you are attempting to perform a role without coordination. Thats fine but you may not be able to perform that role if thats the case and you cannot adapt youre sol dudikov

full 12mans are RARE as that is a large number of people with lives who may have other responsibilities

then there are bigger groups that have 2nd and 3rd stringers who also want to play but cant rate with the big guys

so you see a ton of smaller groups on both sides If you play when it isnt a pugfiesta you can usually solo drop with a premade and just chime in every now and again. Yea they probably dont care to give orders twice and may not respond but hey youre doing your part thats on them lol (I got 9 kills and 1190 dmg in a kitfox because the enemy team was so focused on the friendly team and not the random they didnt bother with me for too long i just popped over a hill and dumped ppcs on the guy with the hole in his armor)
didnt even die at all that drop

Edited by Sarevos, 28 March 2015 - 12:08 PM.


#65 Bobzilla

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Posted 28 March 2015 - 12:29 PM

It's completely unfair to allow a 12man vs pug and no elo matching.

But hardly anyone plays MWO, and CW is just slapped together right now. So it has to be this way.

In the future, CW will probably be unit only. Assuming they get a lot more players, so enjoy what you have if you're never going to join a unit.

#66 Sarevos

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Posted 28 March 2015 - 12:58 PM

View PostBobzilla, on 28 March 2015 - 12:29 PM, said:

It's completely unfair to allow a 12man vs pug and no elo matching.

But hardly anyone plays MWO, and CW is just slapped together right now. So it has to be this way.

In the future, CW will probably be unit only. Assuming they get a lot more players, so enjoy what you have if you're never going to join a unit.


Its almost never a twelve man there is almost ALWAYS atleast one dude who finds himself on their team and is just along for the ride those dudes could have been you sometimes its bad luck sometimes they suck.

Such is life homie just dont play cw alot of us dont have an issue pugging it its just if you see a 8-12 man and your team does not form up or follow commands or work together you were going to lose whether they were a pug or not better teamwork wins you dont have to be in a unit just work together with the dudes you drop with

Edited by Sarevos, 28 March 2015 - 12:58 PM.


#67 Burktross

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Posted 28 March 2015 - 01:01 PM

View PostSarevos, on 28 March 2015 - 12:58 PM, said:


Its almost never a twelve man there is almost ALWAYS atleast one dude who finds himself on their team and is just along for the ride those dudes could have been you sometimes its bad luck sometimes they suck.

Such is life homie just dont play cw alot of us dont have an issue pugging it its just if you see a 8-12 man and your team does not form up or follow commands or work together you were going to lose whether they were a pug or not better teamwork wins you dont have to be in a unit just work together with the dudes you drop with

Not sure if your use of homie is sarcastic or not...

#68 Ghogiel

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Posted 28 March 2015 - 01:48 PM

View Postdesolator777, on 27 March 2015 - 08:59 PM, said:

Even with pros that have been playing forever, we just lost in 100 seconds to a 12 ice ferret rush.

Not pros.

#69 Weeny Machine

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Posted 28 March 2015 - 01:56 PM

View PostBobzilla, on 28 March 2015 - 12:29 PM, said:

It's completely unfair to allow a 12man vs pug and no elo matching.

But hardly anyone plays MWO, and CW is just slapped together right now. So it has to be this way.

In the future, CW will probably be unit only. Assuming they get a lot more players, so enjoy what you have if you're never going to join a unit.
That's a big "If". Personally I think it questionable to put it mildly to put many resources into a niche mode in a niche game. That way you won't keep new players and I dare to say not even old ones on the long run

#70 Ghogiel

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Posted 28 March 2015 - 02:06 PM

View PostBush Hopper, on 28 March 2015 - 01:56 PM, said:

That's a big "If". Personally I think it questionable to put it mildly to put many resources into a niche mode in a niche game. That way you won't keep new players and I dare to say not even old ones on the long run

Tell that to the founders who pumped 5mil into the game on the promise of the comunity warfare pilar.

#71 Shredhead

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Posted 28 March 2015 - 02:31 PM

What's funny is OP hasn't even done his first 25 games in pub queue, and I heavily doubt he owns even a single mech.
PGI should stay true to their "end content" statement and lock out trial mechs from CW.

#72 Dirus Nigh

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Posted 28 March 2015 - 02:38 PM

I am a solo player. I in no way agree with the OP. Community warfar is about taking terratory and being apart of a merc unit, or a house faction over all. This is a free for all game mode. I in no way want a solo only que for CW.

I am happy to fill out the missing slots when an 8-10 man group forms in CW. I will gladly join a group of people aligned with the same faction as me. If I wanted to join a unit I would ask around, or at the very least just hang out with one. I dont because that is my choice.

Community warfare is hard core mode. No Elo, may the best team win. Period end of story. MWO already has a solo casual mode with match maker running. Use that.

#73 Summon3r

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Posted 28 March 2015 - 02:42 PM

OP, sadly they cant do that as the player base is so small (and likely shrinking) due to years of broken promises and bandaid after bandaid after bandaid with arguably no forward progress

Edited by Summon3r, 28 March 2015 - 02:44 PM.


#74 Novakaine

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Posted 28 March 2015 - 03:31 PM

View PostKiboelt, on 28 March 2015 - 03:25 PM, said:

I drop (almost exclusively) solo in community warfare. I am also running like a 5:1 W/L doing so. Contrary to popular belief, your personal performance can GREATLY impact the outcome of the match. Sometimes there is a skill or tactic mismatch to great to overcome, but the vast majority of matches are winnable, even if the faction tabs on the start screen suggest otherwise. Raw damage output is essential. Opening mechs up and outright killing them is a pillar of success in this game mode. I aim to be constantly putting down damage, as long as the trades are good. Too many people are reactionary here. "Oh just wait here, they will come to us" is a phrase I hear a lot. They then proceed to stand behind a rock till twelve mechs casually walk over them. Aggression is pretty key here, but *focused* aggression. A lot of suicidal dumb rushes happen as well. My general mindset trends towards aggressive but patient. I want to push you, but if I can't push you, I'm damn well going to at least try to aggressively poke you, keep you on your toes. Also, bring the right mechs. Bring as much damage potential as you can fit. No LRMS. Seriously. Metamechs.com has tiered lists, complete with good builds. Good resource. Rambling now, main gist is it is absolutely possible to do okay as a solo player. That being said, a unit is definitely easier, solo is hardmode.


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Edited by Novakaine, 28 March 2015 - 03:32 PM.


#75 JaxRiot

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Posted 28 March 2015 - 03:41 PM

Apologies for not reading this entire thread but..

1- Im a solo player and dont recall being on that page

2- I was under the impression that CW was for organized pre-mades anyway. I dont think it was meant to be solo friendly. Atleast it sure wasnt for me when I tried it. Took some seriously embarrassing pug beatings from pre-mades and still bare the emotional scars

3- I have some issues with some things in CW (like those light rushes), but its in Beta anyway. Im sure they are watching it and taking notes. They will be making adjustments Im sure.

The only other option is to join a guild. But if you're a lone wolf like me ( A Loners gotta be alone), then maybe CW isnt for us at this time.

Cheers

Jax

#76 Merc Montego

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Posted 28 March 2015 - 03:42 PM

I agree with the frustration of the OP but as many have already mentioned, the population of this game is already too small and likely getting smaller to do anything about it. Long term success of a game you would think would be to do things that build a larger player base. As Bush Hopper also suggested already, focusing on a niche mode in a niche game doesn't seem the best way to do that even if a smaller select group really want it.

I don't play CW because its not fun for me. Why would I play something that's not fun? That also means of course I'm very unlikely to contribute anything to the cause monetarily so that they CAN develop new things. I'm glad there are those that do enjoy CW and defend it with the hope that since its just beta it'll get better. Given everything else PGI has done to date however, I just don't see that as a reality.

#77 Impyrium

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Posted 28 March 2015 - 04:20 PM

View PostJohnny Z, on 27 March 2015 - 10:26 PM, said:

Usually you make sense, but this I totally disagree with. They should forget making the star map cater to one play preference or another and make an awsome star map that groups can enjoy and solo players to if they are up for it.


Well yeah, they should, but I'm holding out increased solo participation will be looked at in Phase III and beyond. Right now though, solos are only going to have a bad time.

#78 Zoid

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Posted 28 March 2015 - 04:41 PM

They shouldn't be separate but there needs to be a way to make it less painful for solo players. This is purely because solo players are needed to keep it running.

As much as the big groups like to say "suck it up or GTFO", if the solo players actually did GTFO there would be very little going on for the groups.

#79 Stoned Prophet

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Posted 28 March 2015 - 05:38 PM

View Postdesolator777, on 27 March 2015 - 08:59 PM, said:

I don't even need to elaborate on this. EVERYONE in game is on the same page with this. Make the premade groups fight premade groups and have the public random groups fight public random groups. You know, how EVERY OTHER MODERN GAME DOES IT! Most versions of Halo do that. Starcraft II does that. I can't actually think of a game that doesn't do that.

I'm not joining some arrogant, "we're better than you" unit to have a pissing contest that make professional wrestling look civil. I am against all units/guilds/clans in every game. I absolutely refuse to join one. But guess what that means! I get to lose every single faction match. 100% of them are against some premade jerks with overpowered mechs and my random group has zero change of winning. Every single time I have the highest match score by about a lightyear but I get stuck with new people who have no idea what they're doing. Even with pros that have been playing forever, we just lost in 100 seconds to a 12 ice ferret rush. What the heck am I supposed to do about that? They're basically cheating. They're ganging up in a premade group to use some exploit strategy. Put a stop to it or there's no reason for normal people to even play the game anymore. I am not going to sit here and lose every single match because the developers can't figure out that premades should be blocked from playing PUGs.

Gee, anyone else maybe have a similar viewpoint? I wonder.

You shouldnt speak for everyone. You are wrong. Try not being bad. :)

#80 Nightmare1

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Posted 28 March 2015 - 05:45 PM

Sounds like desolator777 needs a timeout, lol.

Seriously though, CW has been a very long time coming. From the very beginning, it was advertised as the hardcore, RP game mode designed with Unit play in mind. Puggers are welcome to try their hand, but they do so knowing that they're stepping into a whole new ballgame. What I find funny is the shock and horror they always display, complete with a forum thread to vent their rage, every time they get rocked by a Unit. It's time to get real; CW doesn't have the population at the moment to support segregated game play like the three pugging game modes. Even if it did, it still wouldn't really fix the puggers' problems since CW will remain dominated by Unit play, with planets rising and falling as the Units will it. That's how it should be. It's time for the puggers to get over that.

CW has a lot of things that need fixing or tweaking. Pugs versus groups isn't the big problem at the moment; puggers just need to realize that this is not their game mode and quit squeaking for PGI oil.



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