zortesh, on 28 March 2015 - 04:54 PM, said:
i mean compare the
premier laser spew timerwolf.(my build)
To the oh so
op 6 llas stalker.(from metamechs)
pros and cons.
stalker has higher mounts.
stalker has better inital sustainability.
They both have similar damage and range.
the timerwolf moves much faster.
the timberwolf has 27 dhs to the stalkers 19 dhs, so it dissipates much faster, ie once there both at high heat the timberwolf will be back down to a heat where it can alpha quicker.
The timberwolf can alpha every shot.
laser duration.. mech.. one mech has to fire 3 llas twice to get the 52 dmg downrange, the other just alphas once.
Now personally id take that timberwolf over that stalker any day of the week.
a TBR without JJs? A Clan-Laservomit build without TC1 (ok it only adds 2,25% range lulz but you gain crit,zoom,targeting time - i rather like to see faster were i need to shot the enemy than having 1more DHS)? A Build without lower lower arm actuators?
Let us have a Showcase:
"one mech has to fire 3 llas twice to get the 52 dmg downrange, the other just alphas once" does not fit the argument: "similar damage and range" since the stk has 54dmg Alpha (in this build you supposed!) @ 585m (450m x20% Quirks + x10% Module) while the TBR is in this build 600m (x10% Module) and 405m (x10% Module) - everything under 445m is the same Alpha if I did the math right it coems down to:
@ Optimal Range for the STKs LL i.e. 585m the Alpha is:
47,3 dmg for TBR vs. 54,0 dmg for STK (TBR: 26 damage (full LPL) + 21,29 damage (ErML/LL 76%))
TBR Heat: 20H (2xLPL) + 24H (4xErML) = 44H before Masterys
STK Heat: 2x21H / with quirks: 16.9H (if fired in two salvos a 3LL) or 68.46H / with quirks: 54,8H before Masterys
@ Optimal Range for the TBRs LPL i.e. 660m the Alpha is:
44,9 dmg for TBR vs. 23,9dmg for 3LL /47,8 dmg with Alpha for STK (TBR: 26 damage (full LPL) + 18,9 (67,5%) vs. STK: 47,8 (LL/LPL 88,5%))
@ Optima Range for not getting hit by TBR ErML i.e. 890m the Alpha is:
19,3 dmg for TBR vs. 17,8dmg/35,5 dmg with Alpha for STK (TBR: 19,3 dmg (LPL@890m 74%) vs. STK: 35,5 dmg (LL@890m 65,7%))
@ above 1170m STK loss any chance to trade damage, so the TBR is in advantage - humm however the TBR only does do ~5dmg and the spread at this range is pretty high i guess.
You can see above between 445m and ~1000m the STK Alpha is higher than the TBR Alpha.
With 4LL the heat to damage ratio not dicipation (the STK has 3.91 heat/s discipation with mastery vs. the TBR 5.04 heat/s with mastery according to smurfys Weaponlab) is better for the stalker with 3 to 4 Lasers at all time and in between 750m and 1000m also the Alpha. So if both mechs would have equal heat dicipation the STK could wins the Damage race - but since the TBR will have higher discipation he can outdamage a STK. But if the Stk can stay away from the TBR an hold target ~2sec or disipate heat penality of his 6LL Alpha behind cover he win attrition war @ any given range above 445m to little above 1000m with the TBR - if the TBR choose to run into his Alpha equal range with this build (445m) he says hello to "Mr. DPS" DRG-1N and "Mr. Strip you" TDR-5SS with MPL - or arn't we talking about CW and 12 players per team? At least i saw some evaporating Mechs in Pushes against such STK/DRG/TDR stands - and if you are down in numbers you are more likely to hide behind cover and the trade on range is more likely than the coordinated push with the use of the better disipation.
so in the end:
stalker has higher mounts. - check
stalker has better inital sustainability. - check (and over all sustainability Std Engine, Armor Quirks, higher max Armor)
They both have similar damage and range. - nopp, or at least not over 445m to 1000m
the timerwolf moves much faster. - check (,but what does it help if you run into a fireline/fokusline - or do you think TBRs w8 around corners to trap a Stk 4N in a 1vs1 xD xD xD)
the timberwolf has 27 dhs to the stalkers 19 dhs, so it dissipates much faster, ie once there both at high heat the timberwolf will be back down to a heat where it can alpha quicker. - check (,but CW is no 1vs1 i guess)
The timberwolf can alpha every shot. - Idk what this should mean
Laser duration.. mech.. one mech has to fire 3 llas twice to get the 52 dmg downrange, the other just alphas once. - check (, but you have 11 friends who will not allow that the TBR face melts you in a distance under 445m in first place i guess)
Anyhow, i guess we have some pretty equal sides/or at least it is more equal after quirks than before, with very good mechs compared to others on the side on IS side and Clan Side.
Edit: I had some time and put up a graphic of "popular" builds
Comparing some builds, there is a range advantage on the IS side and on top of this a Damage per Heat advantage (however Heat discipation is not equal) - it looks like roles have swapped in the range department. The only one who looks positiv is the 4 C-ErLL Mechs, however they produce a lot heat Alphaing and grouping those will make you be at least 2 Seconds exposed what is vs experienced players not really an option. Just for the Lulz @ 1000m Clan mechs if fired heat efficent do 8 to 14 damage while some IS Mechs (BLR 1S, TDR 5SS, X5) can do 21 damage up to nearly the double.
Edit: Since there is a Bug currently IS Lasers are capped out at 1500m - non or less under this range they do well in damge to Range. Having a open field >1500m in CW with direct LOS is rare - some maps do not even have it. And C-ErLL do like ~2 damage at 1500m anyway, so call it a day to get 8 damage for ~60 heat in a 4LL Clan vomit build, while IS ErLL will give you a 10 to 12 dmg punch back.
Edited by Kuritaclan, 31 March 2015 - 01:36 AM.