Correction. It should be THE TANK.
Not hiding in the back with ECM lobbing LRMs, etc. But absolutely the point of the spear, breaking formations and soaking damage...and then soaking some more. It Might not outgun a Dire Wolf, but it should be able to go toe to toe and hold it's undivided attention for a good long time. The Atlas in MWO is NOT the mech that General DeChavilier stormed the Usurper's Palace with.
To do that?
1) Forget the stupid weapon buffs. Only one system should get buffed, and that is it's RT ballistic, as that's it's primary gun. That should get a dang hard buff almost to HBK-4G levels on the AS7-D. And then probably minimal or none on the AS7D-DC and AS7-S. Forget the stupid velocity buffs, laser buffs, etc. Focus solely on cooldown, so that it can use that gun more before it loses it's torso.
So something like:
ALL Atlases:
-Ballistics Cooldown: 20%
AS7-D
-AC/20 Cooldown: 20%
AS7-D-DC
-No extra cooldown
AS7-K
-Gauss Cooldown: 20%
AS7-RS
-AC/10 Cooldown: 20%
AS7-S
-AC/20 Cooldown: 10%
Boars Head
-AC/10 Cooldown: 10%, Energy Heat Generation: -10%, Medium Laser Family Heat Generation: -10%
The D-DC has ECM, which is already huge, and so I don't think it needs more weapon incentives, whereas now one has a reason to consider using other models, offensively.
The Boars Head gets a little more varied, one to differentiate it from the RS, but also because it has a much more limited number of Ballistics and Missiles Slots compared to the others. It's a brawler and needs to be able to use those lasers freely.
And really, offensively? That's it. Why?
2) Because I want it ALL about the defense. Soak that damage. The King Crab is the offensive juggernaut for the IS. The Atlas needs to be the unstoppable avatar of death.
All Atlases:
-Additional Structure (CT): 10 pts.
-Additional Structure (RT): 20 pts.
-Additional Structure (LT): 20 pts.
-Additional Armor (CT): 15 pts
-Additional Armor (RT): 20 pts
-Additional Armor (LT): 20 pts
AS7-K and Boars Head:
Additional Structure (RT/LT): 10 pts
As simple as it gets. Based it off a combined idea from the HBK's RT, the AWS and the Zeus. CT is already pretty solid. But really buffing the STs means that it now isn't disarmed the moment it gets focused by a DWF. I'm even for giving the 7K and BH more ST to encourage their use with Gauss and even give it SOME small change of the XL being viable, comparably, instead of the insta-death it is now. Yeah, it still is a risk, but with the increased firepower, the offensive/defensive risk reward ratio might justify it for some players and builds.
*Edit: "From the Peanut Gallery" (Ideas taken from responses)
Acceleration speed +30%
Deceleration speed +30%
Upper torso twist rate +30%
And it should be noted, I would even be willing to give up ANY Weapons quirks just to see the thing made tough as nails.
Perhaps the numbers are not perfect, and would need tweaking, but there it is, as simple, and ugly and brutal as Kerensky envisioned the Atlas when he commissioned it:

“ A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally. ”
Edited by Bishop Steiner, 20 March 2015 - 10:57 PM.




























