SethAbercromby, on 29 March 2015 - 08:59 AM, said:
So... What about Lights like the Panter then, which didn't have a very large PPC mount in TT images. Even in Artwork, the scaling is sometimes off for rule of cool, but you have to consider with the skewed scaling in MWO, a lot of weapons are much bigger than they'd need to be on the bigger 'Mechs as well.
What you don't see in that TRO artwork of the Panther is that it's NOT the short little Mech we have in MWO, it's around 12m tall, same height as a Catapult, it's just slimmer, so the PPC barrel is actually scaled better than you'd think.
This is an issue where PGI went with a scale based on Class name, not on the actual TT specs thing. Atlas is 15m tall, one of the very tallest of Mechs in BTech, and until after the Clan Invasion, THE tallest for a long time. The Locust is rather tall in BTech, 12m, the Commando is 11m, they are NOT half the height of an Atlas, they are 2/3rds it's height, they should hit at it's armpits, not it's waist line. But trying to get the LCD crowd, which happens to be the majority of the playerbase, Lights being as big as an Assault, wtbf man, that is NOT not right, it's a LIGHT! So PGI went with the Lights are little and Assault are huge and everything else is somewhere inbetween. TRO artwork is based on the imagination of the artist, lots of it was artwork bought BEFORE they had the Mech actually designed, so...
Choppah, on 29 March 2015 - 09:12 AM, said:
Just to throw a wrench in everything: Would the new smaller sized weapons be okay if the mechs were scaled down to their TT proportions? Anyone decent at photoshop want to give it a try?
Maybe weapon size normalization is a precursor to a change of mech scaling so mediums won't be as tall as assaults.
By their TT proportions, the weapons would still be wrong in scaling. Jagermech for example, the artwork in the TROs clearly shows MUCH more massive guns in those arms, and the Jager in MWO isn't too much larger than it should be by TT proportions, scaling it down to it's TT size of 12m wouldn't make those little guns as large as they should be, it would just make them slightly less silly looking, which would still be silly looking.
I think Bishop has the right of it, his scaling on them looks good, it's just SLIGHTLY silly large on the Lights, but that really looks cool as hell. Slightly oversized weapons just have a more menacing look and that's always to be desired in a video game. This isn't MIB, no one wants a Noisy Cricket looking gun, they want a BFG from Doom, even if both do the same thing, the LOOK is important.
And as a Light pilot myself when I'm not in Assaults, I'm good with the hitbox issue that would occur, there SHOULD be some drawback to using a weapon that's a significant proportion of my Mech's total weight after all. And it just LOOKS SO DAMN COOL! Besides, it's not like anyone will hit it, come on, I'm in a Raven or a Panther, everyone knows they can't hit me anyway