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A Call To All Players To Keep Playing Cw


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#61 Soulscour

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Posted 31 March 2015 - 05:57 AM

Sorry, but it takes to much effort and time to get CW game going. I actually get better competition in the solo queu and five times more game time. CW has gotten better since last time I played however. I'll drop by occasionally to see the changes they implement.

#62 Bigbacon

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Posted 31 March 2015 - 11:07 AM

when they fix it enough for it to be fun for all, most of the time, then I'll play it.

for now, it is waste of time

#63 ZenFool

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Posted 31 March 2015 - 01:17 PM

View PostBigbacon, on 31 March 2015 - 11:07 AM, said:

when they fix it enough for it to be fun for all, most of the time, then I'll play it.

for now, it is waste of time


The problem with that is that a lot of the people on the forums(judging by the posts) think you must win to have fun. Unfortunately, in any game/sport you have a winning side and a losing side.

#64 Jagg3d

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Posted 31 March 2015 - 01:23 PM

View PostZenFool, on 31 March 2015 - 01:17 PM, said:

The problem with that is that a lot of the people on the forums(judging by the posts) think you must win to have fun. Unfortunately, in any game/sport you have a winning side and a losing side.

We all can't win all the time. I loosing match isn't bad as long as the fights hard for both sides. Less Zerging more LP gains for all.

#65 Bigbacon

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Posted 31 March 2015 - 01:36 PM

View PostZenFool, on 31 March 2015 - 01:17 PM, said:

The problem with that is that a lot of the people on the forums(judging by the posts) think you must win to have fun. Unfortunately, in any game/sport you have a winning side and a losing side.


I dont need to win to have fun. I just want to have win or lose....but CW isn't fun either way, 12man stomp or not.

#66 H00L1GAN

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Posted 31 March 2015 - 01:36 PM

I had a blast this weekend. I've been playing CW about 3-4 weeks and aside from the memory sucking issue it's been a blast.
No one that I talk to on these forums or others is ever on when i am, so it was nice to finally play with some lances from JFP and JFO.

I had plenty of fun and am at 18 qualifying games for the weekend (the problem with CW matches is they take too long to get going for pugs and uneven groups [not il2 Sturmovik long but still long]) and 9 hours left to get two more. I should have brought my laptop to work.

Everyone's new to something at some point, but I have never felt like a pug since the ingame voice coms. Just focusing fire with your team is OP. It's easy. just talk and don't be a jerkwaD.

I had one last night.... he walked onto my airstrike marker and died :( then he tried shaming me as a bad. 5 mechs saw it and stopped he ran and stood right on it. So not only did i get charged for a TK, but I had to listen to his mouth all game.

he DID get 11 kills though so i can put up with the mouth.....

#67 Dulahan

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Posted 31 March 2015 - 05:07 PM

I had a blast. No kidding.

And keeping hoping to... but there don't seem to be enough people online tonight. Starting to regret staying up late to get closer to my 20 points, because I don't have much time left tonight, and need 4 more. *functional 2.5 hours, tops. But haven't been able to get an actual drop with an enemy all night, been trying for 2 hours already)

#68 Alabaster Black

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Posted 31 March 2015 - 06:56 PM

Well, I just waited 40 minutes in queue, got a match with no enemy, so rushed omega, so we would all get 10 points. This doesn't includ the 20 minutes spent trying to find something people were actually queueing to drop for.

Waiting on another queue now. So if I am luck in 90 minutes, I will have a chance for 1 point. In the 14 matches I have played as a pug in this tournament, I have 0 wins. (if you exclude the no enemy match)

I have played numerous fps, dota type, rpg arena, etc games of the last decade. Quick and reasonably balanced matchmaking are the only thing that will make people play community warfare.

No one wants to be punished for an hour. Games are meant to be fun.

So, I will be looking for a Unit to join for the next one.

But, losing the casual player is probably a significant portion of the MWO base, and would be a shame not to find a way to make that work. It works in the other MWO game formats.

Lesson learned, but a painful one.

Edited by Alabaster Black, 31 March 2015 - 07:29 PM.


#69 Triordinant

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Posted 31 March 2015 - 07:16 PM

Sorry, but not even an Event with free giveaways was enough to make me play CW. I've never played it because I predicted back in December what it would be like and I turned out to be correct. According to Russ Bullock (question 16 in the Town Hall meeting notes here), only 13.5% of MWO players play CW and he goes on to say that was good enough. At this point, Events like the last one are the only way they can get (some) more players to play CW.

#70 Gremlich Johns

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Posted 31 March 2015 - 07:32 PM

Frankly, with so few maps....

you guys really are idiots to keep playing CW

#71 Czarr

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Posted 31 March 2015 - 07:35 PM

You know actually i would love to keep playing CW but i can't, you know why? Cause a whole bunch of mercs decided to jump on the Draconis Combine bandwagon and now this entire faction is filled with nomadic mercs who switched factions every week and i can't get into a single game because of the zerg. I have been waiting 30 mins

FIX THIS PGI!!!

Edited by Czarr, 31 March 2015 - 07:37 PM.


#72 Suzumiya Haruhi no Kerensky

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Posted 31 March 2015 - 07:38 PM

wouold play cw if all players in unit werent unjustly barred from playing the game

#73 Alabaster Black

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Posted 31 March 2015 - 07:48 PM

View PostMechaNagato, on 31 March 2015 - 07:38 PM, said:

wouold play cw if all players in unit werent unjustly barred from playing the game


How did they all get barred? Impressive.

Edited by Alabaster Black, 31 March 2015 - 07:48 PM.


#74 Yokaiko

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Posted 31 March 2015 - 09:58 PM

View PostAlabaster Black, on 31 March 2015 - 06:56 PM, said:

Well, I just waited 40 minutes in queue, got a match with no enemy, so rushed omega, so we would all get 10 points. This doesn't includ the 20 minutes spent trying to find something people were actually queueing to drop for.

Waiting on another queue now. So if I am luck in 90 minutes, I will have a chance for 1 point. In the 14 matches I have played as a pug in this tournament, I have 0 wins. (if you exclude the no enemy match)

I have played numerous fps, dota type, rpg arena, etc games of the last decade. Quick and reasonably balanced matchmaking are the only thing that will make people play community warfare.

No one wants to be punished for an hour. Games are meant to be fun.

So, I will be looking for a Unit to join for the next one.

But, losing the casual player is probably a significant portion of the MWO base, and would be a shame not to find a way to make that work. It works in the other MWO game formats.

Lesson learned, but a painful one.



You are doing it wrong, seriously.

View PostMechaNagato, on 31 March 2015 - 07:38 PM, said:

wouold play cw if all players in unit werent unjustly barred from playing the game


It would be just like the 8-12 man queue when 4 was the max you could have,

#75 AssaultPig

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Posted 31 March 2015 - 10:06 PM

I like the drop deck concept and a idea of a game mode with more permanence than random pub games, but the current CW game mode just has too many structural issues for me to want to play it regularly

Dropping in org groups isn't even much more fun than pubs; org vs. org is usually more competitive but there's usually very little strategic variation from game to game. The maps are so linear that there's only a couple of strategies/gambits/whatever-you-call'em that really work.

pretty interested in seeing what the 4v4 mode is though

#76 Jon Gotham

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Posted 01 April 2015 - 09:47 AM

View PostGremlich Johns, on 31 March 2015 - 07:32 PM, said:

Frankly, with so few maps....

you guys really are idiots to keep playing CW

I could say the same about the solo queue. that mode for me is pure horror.
Horses for courses old boy.

#77 HARDKOR

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Posted 01 April 2015 - 10:09 AM

View PostRed Legs Greaves, on 30 March 2015 - 08:37 AM, said:


Although I wish everybody could get in a unit and coordinate, I'd rather be able to get a game in because there are pugs playing rather then sit in queue all night because no one is playing. A possibly bad game is better than no game at all.


I felt like that for a while, but now... I'd rather play vs people who care enough to try. The ratio of bad games is just too high. Playing for five hours and not seeing an opponent get more than 30 kills is boring. Caring more about getting high score on team than winning, is boring.

You know it's bad when coms is nothing but off topic because no one even needs to bother calling targets and a plan would just be silly.

View PostMechaNagato, on 31 March 2015 - 07:38 PM, said:

wouold play cw if all players in unit werent unjustly barred from playing the game


ORLY.

Posted Image

#78 That Dawg

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Posted 01 April 2015 - 06:58 PM

Last weekend event, great. Played more CW in the last 4 days, than the entire last 4 months.

Had high hopes for it continuing on..bought mechs, studied drop decks etc etc.
Started Tuesday, now its Wednesday (I'm on vacation) and increasingly, its back to a few solos banded on my side, and combo's of drops on the other. i.e. 4/6/2 or 8/4 etc squads on the other side and seemingly none on mine.
Thought it was a fluke, but tonight has been that way.

And fewer and fewer populated planets. I do hope it was a hiccup, but if by Friday night, its not back up to where you see 2-4 planets with ques of 60-90 waiting...I'll go back to pugs

Edited by That Dawg, 01 April 2015 - 06:59 PM.


#79 sdsnowbum

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Posted 02 April 2015 - 09:26 AM

View PostHARDKOR, on 01 April 2015 - 10:09 AM, said:


I felt like that for a while, but now... I'd rather play vs people who care enough to try. The ratio of bad games is just too high. Playing for five hours and not seeing an opponent get more than 30 kills is boring. Caring more about getting high score on team than winning, is boring.

You know it's bad when coms is nothing but off topic because no one even needs to bother calling targets and a plan would just be silly.



Just a suggestion, would you ever consider going solo for a few games after maybe your 2nd hour in of bad matchups?

#80 Stoned Prophet

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Posted 02 April 2015 - 09:51 AM

View PostMellifluer, on 30 March 2015 - 02:09 PM, said:


ya what it tells me is that most large groups are nothing but cowards who arent out to test skill or actual tactics or utilize mobility. we can say whatever we want about what works or doesnt ingame but in RL a bunch of tanks/mechs standing in one spot waiting to focus fire 1 person are a bunch of ******* just asking to get hit by airpower.

i would accept their tactics as legit if they had some analog with RL military tactics but they dont they are staight out of the CS handbook.

if we had real long toms none of that ##$# would fly. you wanna stay grouped waiting for someone to direct fire at? well guess what their scout spotted you and is callin the heavy support. ya i can drop strikes on them but i only get 1 strike. if i had a real long tom that i could pop on my mech you bet i would be farmin those idiots from across the map for being dumb enough to just camp and to depend exclusively on one weapon scheme. again lowest common denominator.

in RL if your army depends on ONE weapon only, no airpower, no navy, no indirect fire, no ballistic missles your toast. all modern military tactics are built around the idea of combined arms (inf, tanks, bombers, missles est) and mobility to overun and overpower you enemy blitzkreig status. (america vs iraq for example) but we dont have mines to lay or IED's to use for asymmetric warfare. we got LASERS and gauss and thats about it. again who wants a cookie?

everything about group tactics is assbackword of what they really should be doing with tech from 3050. If LRMS even worked right these tactics wouldnt work at all because that is exactly what LRMS are meant for. flushing out entrenched enemies that are camping behind cover. but for whatever reason and PGI's infinite wisdom LRMS are useless and have no real tactical value.

I dont see large groups properly utilizing lrms and mixed loadouts. again they reduce combat to the smallest common denominator and by eliminating all other factors (some might say this is classic abuse of the ingame mechanics. kinda like you know pop-tarting? minimizing your risk maximizing your reward). and for one exclusive purpose and thats farming and one that is tuned for farming random pugs not fighting against other organized teams.

If the teams i have witnessed tuned their tactics and loadouts to fight against these kinds of teams with these kinds of tactics they would adapt a rolling thunder strategy of having having continous firepower being layed down with heavy guns and LRMS from the backlines with proper skirmishers/spotters to overwhelm and crush an enemy that is depending on using FF and camping/playing peek-a-boo.

"a bad plan is one that cannot be altered"<- this is the essense of clan laser vomit with camping/FF. it is a plan that only works against a certain opponent (pugs because they dont FF and they arent communicating like a group is) and cannot be adapted to a fluid battlefield. hence it is a bad plan, and the players that advocate it are bad players.

if we had any kind of real weapons variety (lrms that worked, long toms on our mechs, Arrow IV missle launchers) groups would cry about nothing else but "those nubs and their nub cannons why do i have to suffer against people that know how to use combined arms properly i should be allowed to camp and just use lasers/gauss and i should be allowed to farm those pugs cuz their dumb for even dropping in CW. everyone knows CW is all about "tactics" and "focus fire" so no pug should have any expectation of anything different when they drop"

again you want a cookie? or you want real tactics ingame? if groups wanted a challenge and to test their tactics THEY WOULD FIGHT OTHER GROUPS OF SIMILAR CALIBER kinda like how pro nfl players play against pro nfl players. but no again they just farm pugs and their tactics show it.

You are sadly misinformed. Organized groups WANT to fight people of similar skill level, but we cant, because pugs want to go solo in a team game thereby giving us stomps that arent any fun for us. Stop playing the victim, and realize its the pugs fault when they get stomped, not the groups.





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