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A Call To All Players To Keep Playing Cw


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#141 Harvey Batchall Kerensky at Law

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Posted 16 April 2015 - 09:45 AM

View PostMercJ, on 16 April 2015 - 09:22 AM, said:


Just going to speak up on this one - I didn't think it was possible either, and with the poor spectating tools available it's no wonder no one can really confirm or not if it happens. Was it just luck? Good player? "Skill"?

I chalked some suspicious events up to those previously, until I happened to spectate an ERLL Raven player that had some interesting aiming behavior. I couldn't believe what I saw at first, and scrambled to capture a bit of the round with FRAPS. (EDIT: this is what made me finally turn Shadowplay on.) You wouldn't have been able to really tell without spectating. Clearly - very clearly - cheating in this game IS possible. Thankfully, I haven't seen it that often, but I'm no longer of the opinion that it can't happen - because I've seen it and recorded it.

I'm not sure what to do with the video, honestly. Might make some sort of anonymous account and post it on youtube or something so I can send it to the devs, I don't know. Just wanted to say that I've seen it.


Yea, why wouldn't you just post the evidence? I don't think videos of matches breaks any TOS.

#142 thinkn bout thos Beans mans game

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Posted 16 April 2015 - 09:54 AM

View PostKnyx, on 16 April 2015 - 09:47 AM, said:


There is nothing to assume, I was clear-cut and concise. I guess these forums are unique in the fact that no one reads through a thread before responding? If you and others are going to continue to post only in response to the last posts without reading through the thread much less understanding what has been said throughout, you will continue to arrive unarmed in a battle of wits.


Also Note for above: posting videos of someone cheating/exploiting in any forum I have ever been not only results in post deletion but either warnings or ban to the user who posted.


We are just trying to better understand your position so we may consider it Iight of all possible facts and opinions. That said, and I apologize, I am still at a bit of a loss to the full breadth of your argument. Can you paraphrase slightly. I'm on a tablet so it is hard to aaccurately summize your full posts

#143 GM Patience

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Posted 16 April 2015 - 11:35 AM

Please stay on topic, thanks

#144 Stoned Prophet

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Posted 16 April 2015 - 12:04 PM

View PostSjorpha, on 15 April 2015 - 12:17 AM, said:


I agree quirks are not the best way to do balance. If IS and Clan tech was actually equally good in itself (in different ways) ton for ton, then you wouldn't need so strong quirks to balance the factions.

Now you have the superior clan tech balanced by strong quirks and clan build restrictions, but it is terribly convoluted and obscuring. Unfortunately this seems to be the chosen path, and I don't even know if it should be abandoned now that so much work has gone into achieving the degree of balance we have.

I think that quirks are more about making more chassis (more) viable (which means they are possible to use, not utterly perfect)
I.E. they arent trying to make the Vindicator Optimal (which DOES mean perfect) theyre just trying to make it not be as bad as it was initially.
P.S. This is not vindy hate so hush. i love my Vindies on my Davion Personality. Stole mine from a filthy Cappie dog I did.

#145 Repasy Cooper

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Posted 16 April 2015 - 12:19 PM

tbh, I had to take a break from ComWar for a week. I just really got burned. I plan to come back once the map reset takes place.

#146 Rahul Roy

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Posted 16 April 2015 - 12:37 PM

View PostZenFool, on 10 April 2015 - 08:57 AM, said:

People are learning the map, there are bound to be mistakes that end horribly for people. That is literally the fun of new content. We will devour it and come up with strategies, give it time. The biggest complaint I have about the new map is that so much of it is outside of the gates. Of course, some people on defense have used that to isolate an attack lance and kill it before it ever grouped up.

If you can't learn and adapt to new things, then perhaps a war sim isn't for you? As for me, I think the maps have steadily gotten better, in a very short amount of time. Its obvious that someone is listening to our complaints about the first two maps. If you can't see it, then your forum persona of hate has taken over your common sense.


Say what you will about the newest map, the fact that there are 5 now vs the original 2 is a huge improvement.

Also that there is actual variety now - which can only better as new maps are added.

#147 Repasy Cooper

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Posted 16 April 2015 - 01:02 PM

View PostRahul Roy, on 16 April 2015 - 12:37 PM, said:


Say what you will about the newest map, the fact that there are 5 now vs the original 2 is a huge improvement.

Also that there is actual variety now - which can only better as new maps are added.


U said it! They ain't gonna stop at 5 maps either. Seems like some people can only focus on the bad and forget about all the progress they've made.

#148 Josef Koba

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Posted 16 April 2015 - 02:40 PM

As primarily a PUG and an occasional part of a two man group, CW isn't really for me. I love the idea and the concept and, for the most part, the implementation. But I'll be the first to admit that CW is primarily for groups. While I wish it weren't so, and I wish that there would be some incorporation of PUG life into CW, I understand that's not a priority. That said, I have on occasion dropped into CW as both a PUG and in my two man, to very mixed results. I've found that generally, even as a two man, we're little more than filler, making up just one small group in a team of small groups or, more rarely, the final two pilots in a ten man team. So: Filler. That's all well and good. As I've said, I have enjoyed the few drops I've done - I usually stop before the feeling of futility of constant routs sets in, which is what happens (my CW W-L record is no doubt abysmal). I like that it feels more important contributing to a group effort than repeated solo drops (I'll confess to being frustrated even with the group queue lately, which is why I've gone back to almost exclusive solo drops).

My issues with CW are my own, and understanding the nature of CW as described above makes it not a big deal for me. I'm primarily a solo player - this being literally the only multiplayer game I play - or I play with one friend. I'm just not terribly social and, if I join a group (which I'm not interested in) I always feel like I'm letting that group down when I don't participate in training or group events and the like. I did join Robinson's Rangers for a spell, but the level of involvement was more than I was willing to continue. I'm sure there's a group for me out there, one that would be amenable to my infrequent participation. It's just sometimes hard to meet others' expectations when I have four kids at home. That said, I haven't tried the integrated comms yet, so perhaps once I have a chance to experience 12 pilots on comms, I'll be more willing to join a group.

I also have a hard time with the drop deck thing, which I think is mostly an interface issue - one that would probably be rectified if I played CW more. I like to change my mechs semi-frequently, and it's a pain for me to keep my four CW dedicated mechs full of modules and the like. Laziness on my part, but the effort sometimes seems inconvenient.

My last issue is one that's been discussed pretty regularly around here: Spawn Camping. I loathe it. I don't want to do it, and I don't want it done to me. I understand that at the point where spawn camping can take place, my team has lost the match (most likely) but I do not enjoy the utter hopelessness of having two or three mechs left only to know that you'll wait only to drop into a maelstrom of death. It's just not appealing to me, to spend that amount of time only to be vaporized, two or three times, in the span of four or five seconds. I get it; my team lost. But I'd rather the opportunity to at least turn around and attempt to engage the enemy. Give me just a glimmer of hope. The current set up doesn't. From my perspective, if the team has lost that much that it's tactical situation is untenable, then let me decline to continue wasting my assets (i.e. my million c-bill mechs). No competent commander would tell his last pilot, "Well, everyone is dead, the enemy has formed an L-shaped ambush around our drop zone. I know you've got three mechs left. Go get 'em!" It's just stupid. If we're pretending to play a military force, that sort of thing is immersion breaking for me (and yes, I know enough military history to know that this sort of nonsense has happened...).

That's pretty much why I won't be a regular in CW. Love it. Want to. Just not enough, I suppose.

Edit: I've been away from MWO for about two months and so while I usually keep up on events, I was unaware of the mech reward. Not sure if I'd have found that incentive enough, but it's cool for those who did.

Edited by Josef Koba, 16 April 2015 - 02:41 PM.


#149 Commander A9

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Posted 16 April 2015 - 07:53 PM

Clan Wolf International and its associated forces are still dropping. I was just dropping last night; was a fun night.

#150 That Dawg

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Posted 17 April 2015 - 02:34 AM

Is there a secret sub section or something where all these players go?
I check a couple of times, most nights, and it seems there are only ever about a hundred, hundred fifty players. Sometimes much much less....40-50, I get I might have checked it right after a cease fire...but too often too few. Wait 20 minutes for a 5 minute match.
HOW do you get decent game play like that?

#151 Sandersson Jankins

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Posted 17 April 2015 - 03:48 AM

View PostJosef Koba, on 16 April 2015 - 02:40 PM, said:

Good words were here, deleted to save space


I feel inclined to like this post because it was coherent and well-planned, but I am disinclined because RIP another CW player

#152 Josef Koba

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Posted 17 April 2015 - 05:28 AM

View PostSandersson Jankins, on 17 April 2015 - 03:48 AM, said:


I feel inclined to like this post because it was coherent and well-planned, but I am disinclined because RIP another CW player


Thank you, sir. PM sent, by the way.

#153 Lyoto Machida

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Posted 17 April 2015 - 12:01 PM

So is CW still boring? Maybe I'm strange but it's more fun just flying cargo around to sell in Elite than play CW. Hopefully they've improved on it recently (or will with the map reset).

View PostilKhan Alec Baldwrensky, on 16 April 2015 - 09:42 AM, said:

Uhhhhhhh......post it?


View PostMadWOPR, on 16 April 2015 - 09:45 AM, said:


Yea, why wouldn't you just post the evidence? I don't think videos of matches breaks any TOS.


Why would anyone do that? It's easier to just make baseless accusations and post about it instead.

#154 Jon Gotham

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Posted 18 April 2015 - 05:54 AM

View PostSandersson Jankins, on 17 April 2015 - 03:48 AM, said:


I feel inclined to like this post because it was coherent and well-planned, but I am disinclined because RIP another CW player

Aye sad to read it was. He is partially responsible for his own woes, through refusing to engage/get involved with the game beyond drop and shoot but if that is what he wants then good luck. He is also honest enough with himself to see that's why he has little fun, and again I respect him for that.
Trouble is more and more players are getting like him. They play MMOS but don't want the MM part of it, and all that is attached to that. Which in turn shafts any chance each game has of being more than team solomatch. Then as a result less devs try to do anything more and next round of players get introduced to team solomatch game #234 and voila...next gen of players who refuse to get involved....

I personally am close to giving up on Cw myself (and if that goes so do I-as pug queues are utterly ZERO fun)..but not because of evil pug hating/farming premades..it's because of when I drop outside of a twelve man the players I am put with have zero desire to:

Speak.
Type.
Work with other players.

They just run about, solo in a game mode designed for team pay-deliberately. They then have the nerve to complain. The last 10 or so pug matches I've been in, the teams couldn't even be bothered to call targets! Speaking on voip and saying "A" or "B" is too much apparently.
The sad truth is the only thing spoiling CW is the PLAYERS THEMSELVES.

#155 Sandersson Jankins

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Posted 19 April 2015 - 12:01 AM

View Postkamiko kross, on 18 April 2015 - 05:54 AM, said:

Aye sad to read it was. He is partially responsible for his own woes, through refusing to engage/get involved with the game beyond drop and shoot but if that is what he wants then good luck. He is also honest enough with himself to see that's why he has little fun, and again I respect him for that.
Trouble is more and more players are getting like him. They play MMOS but don't want the MM part of it, and all that is attached to that. Which in turn shafts any chance each game has of being more than team solomatch. Then as a result less devs try to do anything more and next round of players get introduced to team solomatch game #234 and voila...next gen of players who refuse to get involved....

I personally am close to giving up on Cw myself (and if that goes so do I-as pug queues are utterly ZERO fun)..but not because of evil pug hating/farming premades..it's because of when I drop outside of a twelve man the players I am put with have zero desire to:

Speak.
Type.
Work with other players.

They just run about, solo in a game mode designed for team pay-deliberately. They then have the nerve to complain. The last 10 or so pug matches I've been in, the teams couldn't even be bothered to call targets! Speaking on voip and saying "A" or "B" is too much apparently.
The sad truth is the only thing spoiling CW is the PLAYERS THEMSELVES.


I have had a somewhat similar experience lately. As I always wave my willy out on the forums about, I try to lead pug teams often. I've gotten good at it, and I know what works and what doesn't. I know how to coerce people into doing the "right" thing, and how to treat them so they're stoked when they did it right.

The most frustrating thing is, in 1/2 of these games, I'm literally the ONLY person that has used VOIP the entire time. Sometimes I'm not even lucky enough to get a "rgr" in chat from people.

Nutty thing is, I can see them listening to me! We're somewhat cohesive and effective. But boy, being the ONLY person even attempting to lead a team in multiple drops in a row is tiring. I like to write, and I like to talk. But feeling like I'm literally talking to myself for more than 2 hours at a time is immensely frustrating.

The most fun I've had with the game are pug matches that have happened to have mixed veteran and new players. All these players were speaking on VOIP, or at least typing! I'm an immersion-seeker, and honestly hearing a succinct and military-style command replied to with "roger that lead" or other pseudo-simulation jargon, I get a big ole' *****.

I'm only slightly ashamed to admit I like to play this game because I love the lore and universe so much I half-pretend I'm a damned Spheroid pilot myself, like a semi-RP kinda thing.

Lately I've been limited to feeling like MWO has highly advanced AI controlling all my teammates. They're intelligent enough to follow orders adequately, but not intelligent enough to respond or assist.

Fix your AI coding, PGI! :P

#156 Lightfoot

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Posted 19 April 2015 - 02:46 PM

View PostMercJ, on 16 April 2015 - 09:22 AM, said:


Just going to speak up on this one - I didn't think it was possible either, and with the poor spectating tools available it's no wonder no one can really confirm or not if it happens. Was it just luck? Good player? "Skill"?

I chalked some suspicious events up to those previously, until I happened to spectate an ERLL Raven player that had some interesting aiming behavior. I couldn't believe what I saw at first, and scrambled to capture a bit of the round with FRAPS. (EDIT: this is what made me finally turn Shadowplay on.) You wouldn't have been able to really tell without spectating. Clearly - very clearly - cheating in this game IS possible. Thankfully, I haven't seen it that often, but I'm no longer of the opinion that it can't happen - because I've seen it and recorded it.

I'm not sure what to do with the video, honestly. Might make some sort of anonymous account and post it on youtube or something so I can send it to the devs, I don't know. Just wanted to say that I've seen it.


I was in a CW game today where I just peeked over a ridge and and my mech was cored in 3 seconds. It happened to all my mechs in that match. They might have just been calling targets very well, but they won by like 47-9 in 10-15 minutes. It was planet Kajikazawa which fell to Draconis Combine in pretty much a sweep of Attacker wins.

Makes me wonder is PGI balancing the Quirks for PUGs or CW? The two are entirely different. CW players take the Quirked Inner Sphere mechs with the quirked loadouts. 12 of them is not what you get in PUGs ever. Anyway the damage was at an indefensible level. 3 seconds and dead anytime you looked over the slightest lip of a ridge. Next CW match was vs FRR unit. They won, but there was nothing strange about it.... except they had all I.S. Quirk mechs, but that's how CW is played.

Edited by Lightfoot, 19 April 2015 - 02:55 PM.


#157 Zeusus

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Posted 20 April 2015 - 06:07 AM

View PostSandersson Jankins, on 19 April 2015 - 12:01 AM, said:

The most frustrating thing is, in 1/2 of these games, I'm literally the ONLY person that has used VOIP the entire time. Sometimes I'm not even lucky enough to get a "rgr" in chat from people.


To be fair the VoIP code isn't very good. In order to hear anyone on my headset I need to go into options and set playback to speakers, save, go back in and set to headset and save again. Every time.

Then there is the fact I need to literally have the mic in my mouth to be heard as holding down push to talk seems selective in when it transmits. Probably to stop someone from holding and blasting music but it makes it unusable me for me, and it's not just me, I've had buddies complain about having the same issues.

Edited by Zeusus, 20 April 2015 - 06:08 AM.


#158 Sandersson Jankins

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Posted 20 April 2015 - 09:09 AM

View PostZeusus, on 20 April 2015 - 06:07 AM, said:

To be fair the VoIP code isn't very good. In order to hear anyone on my headset I need to go into options and set playback to speakers, save, go back in and set to headset and save again. Every time.

Then there is the fact I need to literally have the mic in my mouth to be heard as holding down push to talk seems selective in when it transmits. Probably to stop someone from holding and blasting music but it makes it unusable me for me, and it's not just me, I've had buddies complain about having the same issues.


I'm aware of perfomance issues it seems to cause in certain cases; and the quality IS a bit low. I like it, because its immersive...but that probably wasn't the intended outcome, lol.

I've not had any issues with the push-to-talk hotkey. I'm nearly always in TS as well, and I have no trouble using both at once. I would never honestly use non push-to-talk VOIP. Seems awful. I don't want folks to hear my ass sneezing and stuff.

#159 Zeusus

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Posted 20 April 2015 - 09:42 AM

Oh I agree that it should be push to talk, but MWO is the only game I have issues with. It seems like the push to talk is also using the dynamic pickups you would see on Skype. I've held the key to talk and have to yell in my mic to get it to transmit. Turning up the pickup on my end in game doesn't help.

And since I'm usually 2 manning with a buddy in Skype yelling into the mic doesn't work well! :D

Sadly it means I can't really use VoIP in PuGs which makes CW difficult.

#160 Spleenslitta

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Posted 20 April 2015 - 09:49 AM

I just cannot bear to got back to those maps.
Those bottlenecks are just so frustrating that i simply cannot find the words to describe it properly.





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