Soy, on 30 March 2015 - 02:29 PM, said:
Good, you actually spoke with meaning behind what you said.
First off, immersion is not some semantical ****. It's the MW/BT at large. For example, if you removed MW from MWO, it would already be dead. Not double down on that for CW with stuff like RnR is a waste.
From my forum experience, I've determined that "immersion" is mostly a buzzword that people attach to any feature that they personally like, in order to make it sound fancier. It's similar to why people call Mechwarrior games "simulators."
Soy, on 30 March 2015 - 02:29 PM, said:
The grind that new players have to give to this game could be changed. Dismissing that as some sort of impossibility is ******* asinine [Redacted]. The same exact thing goes for timidity of play - if rewards dictate that assertive or strong plays are rewarded properly, in mechs that should be vanguarding as such instead of borked hitboxers being FILO, that **** would be on the level even more.
How you don't see this is beyond me, but whatever [Redacted].
You're still replying to the wrong post, because my 3 main criticisms didn't involve the word "grind" (only used that word to reply to you).
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It doesn't matter what you do to rewards, because somebody putting Premium Time in or Hero Mechs etc. will always have more spacebucks than somebody who does not. In the current game this isn't a problem, because having spacebucks right now just lets you acquire content at a faster rate. But, once you have that content, it's yours forever. So if little Timmy buys a Timberwolf in the current game setting, it's his forever. Nobody can ever take it from him.
With RnR, you don't just have to pay one fee to acquire content, you also have to pay continuously to KEEP your content. So little Timmy might buy a Hellbringer, but then he'd have to pay to repair and rearm it, which means that he could potentially be locked out from using his mech if he doesn't have enough cash.
Right now, you only need to pay for something once, which means that paying real life money is only a head start. Over time, somebody without that head start can still catch up because the "finish line" for the race hasn't moved. However, with RnR, you have to keep paying FOREVER, which means that the head start never wears off, because the finish line keeps moving and moving...
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In terms of rewards, it's very simple to determine how it would end up. If you have to pay money for taking damage, RnR would encourage people to cower more than usual. This is because if you stick your head out, if you push or otherwise be aggressive, you take damage as a direct result. It's inevitable. So, if you got charged money for taking damage, aggressive behaviors that cause you to take damage would be something that people would want to avoid more. It's pretty straightforward. You'd have to make taking damage not induce a money penalty...are you willing to do that?
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By the way, you still haven't found a way to address how lasers would become even more common and missiles/ballistics would be less desirable, because lasers don't cost money to shoot.
Edited by Tina Benoit, 09 April 2015 - 04:59 PM.