

Why Do I Get Floated To The Minor Leagues More Than I Play In My Own League?
#1
Posted 02 April 2015 - 12:30 PM
This is frustating the every loving **** out of me and needs to be adressed even if it means an extra 30 seconds in the MM.
#2
Posted 02 April 2015 - 12:32 PM
1 - You're not as good as you think
2 - Congrats, you've ascended to ELO hell.
Make your pick.
Either one sucks.
#3
Posted 02 April 2015 - 12:33 PM
One thing I don't like about the ELO-averaging system (if it does in fact work this way), is that the player to player discrepancy is not weighted heavily enough, if at all. If you just use average ELO, you can get 8 ace players with 4 absolutely horrendous ones and have a supposedly equal match against 12 average players. That's not going to be an even match, and we all know it. But by the average, it supposedly should be.
#4
Posted 02 April 2015 - 12:38 PM
#5
Posted 02 April 2015 - 12:41 PM
Burktross, on 02 April 2015 - 12:32 PM, said:
1 - You're not as good as you think
2 - Congrats, you've ascended to ELO hell.
Make your pick.
Either one sucks.
Prior to today my I have 658 wins more than I have losses total
Dino Might, on 02 April 2015 - 12:33 PM, said:
One thing I don't like about the ELO-averaging system (if it does in fact work this way), is that the player to player discrepancy is not weighted heavily enough, if at all. If you just use average ELO, you can get 8 ace players with 4 absolutely horrendous ones and have a supposedly equal match against 12 average players. That's not going to be an even match, and we all know it. But by the average, it supposedly should be.
Theu need to stop basing it off of the damn ELO and re do the forumula to calculate each players stats in each variant of each mech then call it ELO. basing it off the W/L records is absolutely horrid. The last two weeks I have been dropped down so many times it really is becoming frustrating
And again

#6
Posted 02 April 2015 - 12:44 PM
#7
Posted 02 April 2015 - 01:15 PM
Burktross, on 02 April 2015 - 12:44 PM, said:
I don't believe in ELO Hell
I do believe that PGI needs to get its head out of its arse and address the issue. You can not base matches on a W/L record when you have others that influence whether or not your going to win or lose. ELO is great for single player vs single player. But in a group based environment its completely borking the system.
Edited by Darian DelFord, 02 April 2015 - 01:16 PM.
#8
Posted 02 April 2015 - 01:16 PM
#10
Posted 02 April 2015 - 01:38 PM
Matchmaker is only there to ensure that people don't have a WLR below a certain point, because then they will quit the game out of frustration. And they can't have a WLR above a certain point, because then they earn way too much money.
Even during peak hours, when matchmaker has plenty of players to choose from, the quality of teammates and opponents seems too random, too unpredictable. I would rather have longer queues than being in matches where the level of players is so diverse.
PGI needs to understand that playing with people on your own level is a far more important factor in having fun than getting instant matches.
#11
Posted 02 April 2015 - 01:43 PM
Darian DelFord, on 02 April 2015 - 01:26 PM, said:
I think they wish they had 18K active players. From their own admission on number of players in CW this past event, I think it is significantly less.
So, I assume you have witnessed the Spider in 3rd person doing 20x more damage to the terrain than to any mech? Have you witnessed the Summoner doing full UAC and ERML alphas into the side of the building while the enemy is standing still coring their CT? Just wait until you watch the CN9-AH with AC20 and SRM running across the open bowl on Alpine within full LOS of ERLL and missile boats to end up doing zero damage? How many times have you told teammates to hit "R" to target the mech they are shooting at (with them having no ECM protection)?
Welcome to Elo hell. Believe me, it is real.
Where is that "I'm having fun!" carry harder pic?
#12
Posted 02 April 2015 - 01:49 PM
#14
Posted 02 April 2015 - 01:58 PM
Alistair Winter, on 02 April 2015 - 01:38 PM, said:
Matchmaker is only there to ensure that people don't have a WLR below a certain point, because then they will quit the game out of frustration. And they can't have a WLR above a certain point, because then they earn way too much money.
Even during peak hours, when matchmaker has plenty of players to choose from, the quality of teammates and opponents seems too random, too unpredictable. I would rather have longer queues than being in matches where the level of players is so diverse.
PGI needs to understand that playing with people on your own level is a far more important factor in having fun than getting instant matches.
So far as I've been told newbeis start off in the middle of the elo pack and move from there. If true then it kinda sucks for low and high level players. Plus you have to remember such anecdotal evidence doesn't mean anything. Especially considering that newb could be doing poorly and yet riding a lucky streak of wins.
#15
Posted 02 April 2015 - 01:59 PM


Well, at least most of our Assaults....reached...200 damage.

Our Lolcust beat both our Whales!
Ah, the PUG LIFE. I intend to farm you to 1500 damage one of these days...1400 has been my record. Haven't gotten 10 kills yet either, only 9.
The PUG LIFE is intended for a challenge, not the group queue or CW.
All you must do, is Carry Harder.

#16
Posted 02 April 2015 - 02:32 PM
Darian DelFord, on 02 April 2015 - 01:26 PM, said:
Well I do find it funny that only 18k have viewed the Urbie Death Blossum trailer on You Tube. Tells me alot about the population of the game.
I honestly do not really care for anything connected to the trashcan...err..Urbie...so I have not bothered to see that...
#17
Posted 02 April 2015 - 02:44 PM
Alistair Winter, on 02 April 2015 - 01:38 PM, said:
I play almost only in the afternoon (seeing many euro players), but a lot of variation in the skill level. When I do play during prime time, how relevant my Elo is supposed to be?
Got to carry harder.
#18
Posted 02 April 2015 - 02:52 PM
Dino Might, on 02 April 2015 - 12:33 PM, said:
One thing I don't like about the ELO-averaging system (if it does in fact work this way), is that the player to player discrepancy is not weighted heavily enough, if at all. If you just use average ELO, you can get 8 ace players with 4 absolutely horrendous ones and have a supposedly equal match against 12 average players. That's not going to be an even match, and we all know it. But by the average, it supposedly should be.
It does not work like that in the solo queue. The only time an Elo average is used is in Group Queue. Please stop spreading misinformation. Please read up on this thread- http://mwomercs.com/...courtesy-phone/
In the solo queue a match is created by the person in the queue the longest. He is then matched with other players within 50 points of him. If a match cannot be created in 2 minutes, it gradually increases the search radius. For a true 'ace' to be matches with true 'bad players' would take about a 5 minute search- but there are VERY FEW searches that last longer than 3.5 minutes, and most happen within 2 minutes.
Just realize that in the middle rungs of the Elo ladder are players who have both brilliant, and terrible games, sometimes back to back. If they were consistently good, they would be high Elo. If they were consistently atrocious, they would be in low Elo.
#19
Posted 02 April 2015 - 02:53 PM
Sorbic, on 02 April 2015 - 01:58 PM, said:
Someone corrected me on this the other day saying that they changed and put new players in a low ELO now to keep them separate.
#20
Posted 02 April 2015 - 02:57 PM
Darian DelFord, on 02 April 2015 - 12:41 PM, said:
Not saying this is the case here, but in general absolute values in this kind of argument are not very useful without context.
If you've player 659 games, then 658 wins is very impressive.
If you've played 100,000 games, have 658 more wins than losses means you have a ~1.00 W/L rate.
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