Hbk Vs Cn9 Who's Better
#61
Posted 16 April 2015 - 08:14 AM
Despite the shield arm I've always found HBKs harder to kill, so they win in the survival department. I think you should grab a CN9-AH and a HBK-GI and see what you like better!
#62
Posted 16 April 2015 - 08:58 AM
#63
Posted 16 April 2015 - 09:09 AM
#64
Posted 16 April 2015 - 09:45 AM
Banky, on 03 April 2015 - 04:03 PM, said:
I too am in the minority, the AL is my favorite medium by far. I run this build here, which has done the trick nicely. Chuck on an adv zoom and LLcooldown and you have a winner. Seriously good mech.
As for the actual topic at hand I have played both and they are really both excellent mechs.. If I had to go with one I would say CN9 for nostalgia and also the CN9-AL.
#65
Posted 21 April 2015 - 04:41 PM
That being said, I much prefer the Hunchback, especially my 4P.
Roasting a mech with a 45 point Death Star blast never gets old.
#66
Posted 22 April 2015 - 01:32 PM
#67
Posted 03 May 2015 - 02:00 PM
Edited by Deimos Alpha, 03 May 2015 - 02:10 PM.
#68
Posted 03 May 2015 - 03:18 PM
Deimos Alpha, on 03 May 2015 - 02:00 PM, said:
Personally, I think the Hunchback is the easier mech to use out of the two. The Centurion is nice, but the hunchback tends to have a smaller frame and batter hard point locations. You also have a hunchback for just about any play style. You don't have a shield arm to work with, so you don't have to survive by twisting your torso to try and avert damage as much (it's still nice to do, even with the Hunchback). The Hunchback also has that rather crazy twist range as well.
Overall, either mech should be a good starter mech, but I feel the Hunchback is a better choice for a starter player.
#69
Posted 03 May 2015 - 03:30 PM
Tesunie, on 03 May 2015 - 03:18 PM, said:
Personally, I think the Hunchback is the easier mech to use out of the two. The Centurion is nice, but the hunchback tends to have a smaller frame and batter hard point locations. You also have a hunchback for just about any play style. You don't have a shield arm to work with, so you don't have to survive by twisting your torso to try and avert damage as much (it's still nice to do, even with the Hunchback). The Hunchback also has that rather crazy twist range as well.
Overall, either mech should be a good starter mech, but I feel the Hunchback is a better choice for a starter player.
Thanks Which type the 4g, 4j or something else?
#70
Posted 03 May 2015 - 03:41 PM
Deimos Alpha, on 03 May 2015 - 03:30 PM, said:
That will depends upon what you think your play style might be. I personally love my 4J, but not everyone likes LRMs.
Right now the 4P is probably going to be most "meta", as Lasers seem to be the big thing right now. If you like getting in close, the AC20 version can be nice.
Is there any particular style or trial mech you liked how it played? Can't really make a suggestion without knowing what you like to play.
#71
Posted 03 May 2015 - 03:50 PM
Tesunie, on 03 May 2015 - 03:41 PM, said:
That will depends upon what you think your play style might be. I personally love my 4J, but not everyone likes LRMs.
Right now the 4P is probably going to be most "meta", as Lasers seem to be the big thing right now. If you like getting in close, the AC20 version can be nice.
Is there any particular style or trial mech you liked how it played? Can't really make a suggestion without knowing what you like to play.
The most practice I've had is with an Adder that has x4 c-srm 6+artemis which I use for hit and run strikes.
Edited by Deimos Alpha, 03 May 2015 - 03:56 PM.
#72
Posted 03 May 2015 - 04:04 PM
Deimos Alpha, on 03 May 2015 - 03:50 PM, said:
Sounds as though if you liked those SRMs, the Hunchback 4SP could be a good ride for you. Has 2 missile hard points and 5 energy hard points. Is a flexible enough mech for either SRMs or LRMs, with plenty of lasers to give a good punch as well. I don't have any builds for SRMs to share, but my 4SP is set up for LRMs.
Depending upon if you wish to spend real money in this game, the Hunchback champion has a decent builds to start with (it's a pre-modified 4P). If you get the Hunchback mastery pack, you'd get a standard variant (
Too bad the Hunchback 4P isn't in the trial rotation right now. If it was, I'd recommend you take it for a spin and decide for yourself, before spending c-bills on it.
Don't forget to check out Smurfy Mechlab before you buy! It's a very handy website to have bookmarked... This can help you create a build before you buy. If you do create a build on there before hand, and want advise, just message me or post here. I'll give any advise I can.
Edited by Tesunie, 03 May 2015 - 04:07 PM.
#73
Posted 03 May 2015 - 04:23 PM
Edited by Deimos Alpha, 03 May 2015 - 04:33 PM.
#74
Posted 03 May 2015 - 04:27 PM
#75
Posted 03 May 2015 - 04:49 PM
Tesunie, on 03 May 2015 - 04:04 PM, said:
Sounds as though if you liked those SRMs, the Hunchback 4SP could be a good ride for you. Has 2 missile hard points and 5 energy hard points. Is a flexible enough mech for either SRMs or LRMs, with plenty of lasers to give a good punch as well. I don't have any builds for SRMs to share, but my 4SP is set up for LRMs.
Depending upon if you wish to spend real money in this game, the Hunchback champion has a decent builds to start with (it's a pre-modified 4P). If you get the Hunchback mastery pack, you'd get a standard variant (
Too bad the Hunchback 4P isn't in the trial rotation right now. If it was, I'd recommend you take it for a spin and decide for yourself, before spending c-bills on it.
Don't forget to check out Smurfy Mechlab before you buy! It's a very handy website to have bookmarked... This can help you create a build before you buy. If you do create a build on there before hand, and want advise, just message me or post here. I'll give any advise I can.
I use this to great effect on my 4SP:
STD 255 Engine + 2 Dbl Heat Sinks
x4 small lasers (in arms)
x1 medium laser (head)
x2 SRM 6 + artemis (5 tons ammo) [put on chain fire for best effect]
Endo Steel / Artemis / Dbl Heat Sink upgrades
SRM6 range + cooldown modules
With chain fire on the SRMs the heat they generate over time is very manageable, plus you're slinging an SRM6 every second on an enemy. It's absurb how quickly you're able to blast components off enemies just with the SRMs going constantly. Throw in the lasers when things get really close and anyone running an XL engine is going to have a bad time.
#76
Posted 03 May 2015 - 04:54 PM
#77
Posted 04 May 2015 - 06:41 AM
Edited by Deimos Alpha, 04 May 2015 - 06:42 AM.
#78
Posted 04 May 2015 - 05:26 PM
Deimos Alpha, on 04 May 2015 - 06:41 AM, said:
Read your PM, but just to say it, you probably need a larger engine in the mech. A 250 should be good for the job. If range is your issue, look at the Large Laser build I sent your way. It might be more helpful for you.
#79
Posted 04 May 2015 - 05:38 PM
#80
Posted 04 May 2015 - 09:21 PM
Havyek, on 04 May 2015 - 05:38 PM, said:
To absorb more damage in a hunchback without losing your firepower, you really have to know what your doing. In centurion flailing your arms around pretty much does the job.
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