washout, on 04 April 2015 - 04:50 PM, said:
Not true at all, it has a big disadvantage in that you always hit the side torso and if you know what you are doing it's pretty easy to strip a side and basically completely kill his damage output, not to mention it's so slow that twisting is pretty much not an option.
It barely has to twist at all to get its side torso to shield its center.
Because the sides tapper in to the nose. It's center profile from the front, is not an easy target so long as the Stalker can hide its legs which, high hard points, not a challenge. It is always preferable to lose a side torso to the CT (unless XL). Even with no Weapons the stalker can go on to body block because its so dang big and continue absorbing ludicrous amonts of shots.
The amount fire it takes to bring a well positioned Stalker down, exceeds that of any other mech In the game.
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The stormcrow has the best hitboxes in the game, the entire torso, sides and center are hard to hit and shielded perfectly by the arms, and it twists so fast and so far that you can even swing around and make them hit your back to spread damage completely over your entire mech. The hellbringer and timberwolf have really good hitboxes too, and the speed to really spread the damage.
No argument they have good boxes, but the Crows arms do not shield it's torsos well. Clans mechs have scrawny arms. I lose them frequently (usually the left first because I twist right most often) because the side torso on the same side has been blown. On most Clan mechs the side torsos go first.
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Saying that the stalker competes with the timber is not true though,
Then all I can say is you're playing the Stalker wrong. As a sniper the Timber will rarely be able to get it's full damage because of the duration of Clan lasers. The Stalker can easily get all it's damage onto one spot and twist/shuffle to cover. + The reality that ranged firefights are team fights, not 1 v 1 duels. The Timber's long fire durations = more time taking hits from the other team, which when it's a full two lances of Stalkers at range we might as well say "Stalkers be blown Timby's left and right".
To me, the Timber's time as a Sniper is over. It can't compete with the Stalker in this field. The Hellbringer performs the job better anyway thanks to hard point placement more favorable to the role.
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Because without those quirks nothing in IS can even come close to approaching clan DPS.
As I keep trying to tell people, in an Alpha meta, DPS means ****. It's all about the ability to deal point damage. In that area, the IS has long surpassed the Clans at Long and Close range (the former due to quirks, the later do to lower cycle times and durations). The Clans hold the advantage at the moment only at Mid-range.
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So the Dire Whale isn't good? So you know coring any mech in the game within one alpha isn't good?
Dire Whales aren't good in CW. Too slow. Too heavy. Even once the Cheetah comes, I expect we'll see a bunch of whales for a week or two cause we'll finally have weight flexibility to put one in a deck without crap mechs, but most of us have already realized that a mech that goes 53
with speed tweakjust isn't going to be useful in CW. No point to all that dakka if your team has to waste 2-3 minutes every wave just waiting for you to show up. And that's just getting to the rally area to attack the gate. What do all those 89/100 kph mechs do now when they make the assault and the whale is still waddling at a snails pace with the defending team already in a fire line.
The logistics of it all just don't work out. The Whale thrives in public que, because maps are small or focused on specific pieces of terrain. Even Alpine and Tourmaline, the fight almost always happens in the same spots.
Also, I never said nerf the Stalker. I'm uncertain if it needs nerfs. The problem of it is as much a problem with the crappy Clan mech line up as it is the Stalker. While I can accept that the 4N got overquirked, I currently want to wait and see how things develop, at least for a week or two to see how it play out. We can always nerf it then if it gets decided the nerf really is needed. If it were to be nerfed, I'd honestly rather the mech's quirks were tonned slightly down. Slightly. I don't like nerfing things to the ground and the Stalker has a good role in CW.
Edited by Lord0fHats, 04 April 2015 - 05:27 PM.