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Community As Bad As It Can Get.


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#21 XX Sulla XX

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Posted 04 April 2015 - 04:22 PM

I can give you a couple of tips if you like.

1. Get into a mech where you have a better chance to carry a game. http://metamechs.com...ists/solo-list/
You have the chance in the vast majority of games to get good damage and some kills. And if your up to it you have a very good chance to change the outcome of the game no matter what you teams does.

It does help if they do not all die in the first two minutes. Or if they do at least more than 50 damage. But well just many up and carry harder haha.

2. If you do not want to carry as much join a team and they can help you.

Anything else and you are just setting yourself up for disappointment. :)

Edited by XX Sulla XX, 04 April 2015 - 04:25 PM.


#22 Rear Admiral Tier 6

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Posted 04 April 2015 - 04:30 PM

View PostTed Wayz, on 04 April 2015 - 04:03 PM, said:

Oh, you are that guy OP. The guy always has the best plan and doesn't understand why people cannot seem to follow your infallible logic....in a pug drop.

Oh wait....


There is nothing wrong in wanting some common sense and situational awareness in normal gameplay.

#23 XX Sulla XX

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Posted 04 April 2015 - 04:46 PM

Quote

There is nothing wrong in wanting some common sense and situational awareness in normal gameplay.
No but expecting it can be a problem haha.

#24 HARDKOR

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Posted 04 April 2015 - 04:51 PM

View Postred devil2, on 04 April 2015 - 02:45 PM, said:

PUG life, OP. This game can be painful when you're unlucky with the MM and get thrown into low elo matches.


His points are valid from the perspective of a team playing vs these pugs as well. Noone wants to deal with the bads. There needs to be a kiddy pool.

Edited by HARDKOR, 04 April 2015 - 04:51 PM.


#25 B0oN

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Posted 04 April 2015 - 04:58 PM

Beginners queue ... for the first 250 -500 matches .

#26 Goose

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Posted 04 April 2015 - 05:18 PM

It's moot to wounder whom's moar toxic: Just turn off all the comm options, and hope for a Command Rose Real Soon Now

#27 Kilo 40

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Posted 04 April 2015 - 05:22 PM

The community is actually the best its been since I started playing IMO.

#28 Dino Might

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Posted 04 April 2015 - 05:23 PM

OP, try to find a mech you'll have fun in regardless of what your team does or how the game goes. For me, it's a Locust. I can run around the map and get in some great scraps regardless of what my team is doing. If I find an enemy assault alone, it's a goner, so I can definitely help the team. But when they get completely stomped, I still have fun playing keep away and look at each of those as an opportunity to pull off a Death Star.

Also, if I can find a gas pedal and steering wheel hookup at my local thrift store, I will be using that to pilot my locust for the extra laughs.

#29 LT. HARDCASE

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Posted 04 April 2015 - 05:24 PM

View PostMadBadger, on 04 April 2015 - 03:46 PM, said:

So basically, you played poorly, expected your PUG team to cover and allow for your mistakes, expected people to predict where you were going and clear that path, exploded in rage when other people didn't help you recover from you poor positioning, and shot up a teammate who likely had no idea what you were doing.

You're right, the community is as bad as it can get. Because it's full of people like you.

I'm gonna have to agree with this gentleman. What is described in the OP is the OP playing bad and raging on his team.

#30 Deathlike

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Posted 04 April 2015 - 05:32 PM

Well...

The thing about soloing (or in the group queue) is that the will of the PUGs often dictate what you have to do.... even if it isn't optimal.

If they camp, you're going to have to excel at it.

If they peek, you better hope you can trade well.

If they rush (or go NASCARing), then you better set up before you have to catch up.

Occasionally if you are able to take the reins and command these PUGs to victory, then congrats. However, your will is likely going to go unanswered, so the best thing you can do is submit to your fate, and try to excel what the PUGs end up doing... other than dying outright. It's the only training you'll get before CW anyways.

Edited by Deathlike, 04 April 2015 - 05:33 PM.


#31 Kiiyor

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Posted 04 April 2015 - 06:31 PM

View PostAlienized, on 04 April 2015 - 02:32 PM, said:

im sorry to say but what i just experienced in the last battles made me explode furiously in battle chats.

i cant even stay calm at a single battle anymore.
there is just so much fkin crap going on in battles that it seems to be impossible to have a normal game anymore.

just some examples of my last battles:

driving a blackjack-1x is already hard enough but beeing the only one pushing a flank with all the assaults cowering behind you around a corner and them NOT moving is fkin awful.
even worse, they did NOT fire at the targets in front of you. they did NOT cover a retreat, no, they BLOCK the way back into a possible safety.
the only way to go was forward with a massively damaged center while the rest got splattered from behind.

next battle again with a blackjack-1x in frozen city. me and a medium moving to flank, spotting half the enemy team. team support? yeah. everyone camped 2 squares not moving a single inch.
so running under fire back behind these campers with their assaults to a long flank through C3 and the other side. moving up between 2 buildings, trading fire. want to get back in cover.
impossible. a fkin GHR is blocking the only way out. i couldnt help myslef but unleash 3 lasers of rage into his torso and move on. he then sniped with medium pulses at 500m. 83 damage on the scoreboard on the end.


some more not so detailed things:
atlas non champion mech, you expect that he knows some stuff since it costs quite alot.
but no, he fired his ac20 and medium lasers at 600+ meters and barely moved. he was not alone with that in the team.

conquest on tourmaline: enemy assault lance capping one far out cap point, get spotted early by me. i see my team camping the middle cap point but not moving forward to engage the enemy 8 mechs. they camp. and camp. until the enemy assault lance wrecked them.
some people tried to get the team moving but no, 3 mechs listened from 8.


i could go on like that for 2 fkin pages and it would not stop.

PGI can do whatever they want, its the players that fail so hard and nothing else.
no fix can solve the fact that people dont want to understand such simple things.

so i put one question in here to discuss:
are the players the main problem of MW: O ?

i clearly say yes since alot of players rather cry about OP clantech (lolz...really..),
OP missiles (sigh)
or literally anything else than just look at themselves to become a better mech pilot?

i know myself that i got lots of improvement to do myself (especially on beeing a more friendly person instead of telling everyone directly to the face what i think of them) but at least i try to see things more on a neutral perspective and telling people what went wrong in the battle straight away so it might get better next battle.


If you want to Pug, you need to actually Pug. That means reading the flow of battle and adjusting your tactics and playstyle to best suit whatever the rest of the team is doing.

That usually means hyper aggressive flanking maneuvers are undesirable if the rest of your team is content to peek fight. It usually also means that advancing at all when the rest of the team is entrenched is suicide. That Atlas pilot was probably just as frustrated as you were, knowing that he was well outside his optimal range, and knowing that if he advanced he would be likely be ventilated while the whole team watched with clinical detachment.

I think the issue is partly due to TTK being quite low. No-one wants to take risks, because risks lead to mistakes, and even one mistake in MWO can be immediately fatal.

#32 Cptn Goodvibes Pig of Steel

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Posted 04 April 2015 - 06:52 PM

Dear Alienized,


You are obviously not trying hard enough. New players, light and medium mechs are expected to carry the side. Assault and heavy mechs cost a lot of C Bills and you can't just expect their owners to lead the charge. Their shiny mechs might get scratched, or heaven forbid, even damaged or destroyed. I just think that you need to have a long hard look at yourself and start to lift your game. Hoping this helpful tidbit of advice proves useful to you.


Warmest regards,

Draughluin
Designated leader of Charlie's Angels Independent Mech Privateers (CAMP)
http://102nd.org/CAMP/

#33 InspectorG

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Posted 04 April 2015 - 07:35 PM

ELO Hell is hot.

If you cant stand the heat...































come to the forums and vent!!! :)

#34 Mystere

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Posted 04 April 2015 - 08:12 PM

View PostInspectorG, on 04 April 2015 - 07:35 PM, said:

ELO Hell is hot.

If you cant stand the heat...

come to the forums and vent!!! :)


Burn, heretic, burn!

Posted Image

#35 sneeking

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Posted 04 April 2015 - 08:32 PM

For me its the care factor zero phenomenon, I just want to mess about with my virtual mech leggo set and have some fun.
Depending on time of day and level of intoxication just exactly what I see as fun may vary.

To be fair I try to keep myself contained within the solo skirmish mode where the least number of people will become upset.

#36 jlawsl

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Posted 04 April 2015 - 11:51 PM

I have come to realize something. I used to get frustrated as hell at this game when stuff like that happened. I used to be ticked off to no end when the team sat around, or repeated the same process over and over. I hated and still hate it when these guys use the same "mob to predictable point x and shoot".

Then it came to me-I looked at my mechbay, all of the mechs I care about are mastered, I own all of the mechs I want. What am I getting bent over for, when I am literally gaining nothing from winning or losing? So, I don't get mad, I just do what I want, and use whatever builds I want. I have more fun that way. Heck, I upgraded my AWS-PB with endo and ferro for no reason, put two LPLs and a mpl on it, slapped in a big standard and some modules to give it a spin, just to see how the quirks were. It was pretty fun if not seemingly under armed for an assault, still got 4 kills and over 500 damage with the thing. Next game, 120ish damage and dead pretty quick. I still had fun though.

#37 Virgil Greyson

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Posted 05 April 2015 - 12:57 AM

Posted Image

Seriously though, welcome to ELO hell. Also, if the assaults are behind you, maybe relocate. You can still support even the most timid pug assault, it just requires some patience. If you want a competitive environment may I suggest never dropping in the solo que ever again.

Edited by Virgil Greyson, 05 April 2015 - 12:58 AM.


#38 patataman

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Posted 05 April 2015 - 01:14 AM

1) Relax, it's a game.
2) Read how the pug match flows.
3) Be water my friend.
4) ????
5) Profit!!!

Or take command and guide the pugs to victory, looks like that team could have used some leadership, people sometimes follow the plan (but not always, pugland)

#39 H I A S

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Posted 05 April 2015 - 01:51 AM

View PostAlienized, on 04 April 2015 - 02:32 PM, said:

im sorry to say but what i just experienced in the last battles made me explode furiously in battle chats.

i cant even stay calm at a single battle anymore.
there is just so much fkin crap going on in battles that it seems to be impossible to have a normal game anymore.

just some examples of my last battles:

driving a blackjack-1x is already hard enough but beeing the only one pushing a flank with all the assaults cowering behind you around a corner and them NOT moving is fkin awful.
even worse, they did NOT fire at the targets in front of you. they did NOT cover a retreat, no, they BLOCK the way back into a possible safety.
the only way to go was forward with a massively damaged center while the rest got splattered from behind.

next battle again with a blackjack-1x in frozen city. me and a medium moving to flank, spotting half the enemy team. team support? yeah. everyone camped 2 squares not moving a single inch.
so running under fire back behind these campers with their assaults to a long flank through C3 and the other side. moving up between 2 buildings, trading fire. want to get back in cover.
impossible. a fkin GHR is blocking the only way out. i couldnt help myslef but unleash 3 lasers of rage into his torso and move on. he then sniped with medium pulses at 500m. 83 damage on the scoreboard on the end.


some more not so detailed things:
atlas non champion mech, you expect that he knows some stuff since it costs quite alot.
but no, he fired his ac20 and medium lasers at 600+ meters and barely moved. he was not alone with that in the team.

conquest on tourmaline: enemy assault lance capping one far out cap point, get spotted early by me. i see my team camping the middle cap point but not moving forward to engage the enemy 8 mechs. they camp. and camp. until the enemy assault lance wrecked them.
some people tried to get the team moving but no, 3 mechs listened from 8.


i could go on like that for 2 fkin pages and it would not stop.

PGI can do whatever they want, its the players that fail so hard and nothing else.
no fix can solve the fact that people dont want to understand such simple things.

so i put one question in here to discuss:
are the players the main problem of MW: O ?

i clearly say yes since alot of players rather cry about OP clantech (lolz...really..),
OP missiles (sigh)
or literally anything else than just look at themselves to become a better mech pilot?

i know myself that i got lots of improvement to do myself (especially on beeing a more friendly person instead of telling everyone directly to the face what i think of them) but at least i try to see things more on a neutral perspective and telling people what went wrong in the battle straight away so it might get better next battle.


Carry harder.

#40 sneeking

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Posted 05 April 2015 - 01:56 AM

Just have fun, if you see me try to have the same kind of fun im having lol...

If not I guess you gonna get shiddy

In which case try kill me you angry person you....





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