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Community As Bad As It Can Get.


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#61 Fragnot

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Posted 05 April 2015 - 05:41 AM

View PostAlienized, on 04 April 2015 - 02:47 PM, said:

am i taking things too serious?


In PUG queue, yes, you sure are; chill out.

There are plenty of outlets within the community for competitive players. Join a hardcore unit and start running with a regular team or get involved in the community tournament scene if you want to play with excellent players all the time.

But frankly, I'm afraid most people who think they are so much better than the folks they get dropped in PUG queue with, wouldn't be able to hang in a real competitive team...

You should do it though. If you are that good, you'll be much happier playing with people on your level. If you're not that good, you could still use the reality check and maybe stop getting pissed at PuGs and shooting your teammates.

#62 oldradagast

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Posted 05 April 2015 - 06:01 AM

It is maddening at times, though keep in mind the game also has about zero for tutorials and new player experience, and most new players won't check out the forums because they are a disorganized mess (with a completely useless search tool, I might add) and full of posts about how various things and people "suck" or "are broken" - useful information is hard to find, and quite frankly should be clearly IN the game vs. being scattered around the Internet.

So, while I can blame players for not learning from their mistakes - continually firing their AC20 at targets 1km out, losing game after game in a mech that simply won't work, etc. - I also must blame PGI for doing barely a step above nothing to help new players into their own game.

#63 Tool Box

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Posted 05 April 2015 - 06:02 AM

View PostGetterRobo, on 04 April 2015 - 03:30 PM, said:


I was in the group queue the other night with several other very experienced players, and I was in my Grid Iron.

I spotted an LRM Atlas and decided to close in to take him out - knowing that in most cases they have little to no back up weapons. I closed him and whittle him down to bits with my little Gauss and ML and what do I see? He kept firing his LRM at me point-blank - way below 180m - I continued that way staring him down and still he kept firing his LRM.

OR he could have been really sad and knew he was going to die so he was firing lrms out of frustration

Edited by Tool Box, 05 April 2015 - 06:02 AM.


#64 Unnatural Growth

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Posted 05 April 2015 - 06:05 AM

OP,

You need to resoundingly get over yourself. If you're going to play PUGs, then you're going to have to adapt to that, and accept that what the team blob does, so must you do. If the team decides to camp, then that's it, the team is camping. Deal with it or log out. You get pissed because you start a charge in your Blackjack, and your entire assault lance doesn't immediately follow you? There's some stupid going on alright, but it's not the assaults. You sound like one of those Magic Mall Ninja guys that have about a 30 second attention span. Have to attack in the first 30 seconds of the match or start wailing and crying on team chat?

How about having some patience? You know, let the match unfold? You have 15 minutes for a regular match, why charge the hill in the first 40 seconds "for all the glory"? If your assault lance is lagging behind, maybe it's because they can only do 50-60 kph? Maybe your PUG team wants to hold a position for a little while and let the battle unfold? You'd be surprised how often "waiting out the enemy" can lead to a smashing victory, as they are loaded with impatient little twits that can't sit still for 2 minutes, and come charging over the hill, one at a time, in Blackjacks, for you to wipe them out.

You are not a magic unicorn. You are not ordained at birth with the right to command others. You start wailing on team chat, either before, or more likely after you get cored doing something stupid, and I promise you, your entire team is laughing at your foolishness. You run up and block a choke point in your little Blackjack so that I cannot get through to the enemy, and then turn around and shoot me because you start taking fire, and I'll f-n core you on the spot. I get sick and tired of the Magic Mall Ninja's such as yourself rushing up to block choke points, so the guys with the firepower cannot get through to engage. And then you have the balls to complain about it? Stay the hell out of the choke points. If you are blocking a choke point, and you see a friendly assault mech come up, move the hell to the side and let him through. Is that so hard?

Oh yeah, I want you on my PUG team, whooaaa baby!, we gonna tear them up man!

And I play a lot of mediums in PUGs, you should be back there supporting your assaults, not up front blocking doorways. Maybe announce in team chat "hey assault lance, I'm coming to support you, push when you're ready"?

And a FLANKING maneuver, is only a flanking maneuver when the team agrees and a few go with, while the main body waits to steam roll. That all has to be set up in advance. If it hasn't been, then it's just one "wailer" running around the map in a Blackjack, getting cored and trolling the team chat.

If you're going to PUG, then you have to keep one eye on the enemy, and the other eye on your team. Watch your mini map, if your team turns right, you better go with them. As General Patton once said, "I'd rather have a German division in front of me, than a French division behind me. At least I know what the German's are going to do."

That is PUGging man. Adapt, or take your ball and go home.

#65 Lord Perversor

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Posted 05 April 2015 - 06:06 AM

View PostDeathlike, on 04 April 2015 - 05:32 PM, said:

Well...

The thing about soloing (or in the group queue) is that the will of the PUGs often dictate what you have to do.... even if it isn't optimal.

If they camp, you're going to have to excel at it.

If they peek, you better hope you can trade well.

If they rush (or go NASCARing), then you better set up before you have to catch up.

Occasionally if you are able to take the reins and command these PUGs to victory, then congrats. However, your will is likely going to go unanswered, so the best thing you can do is submit to your fate, and try to excel what the PUGs end up doing... other than dying outright. It's the only training you'll get before CW anyways.


Probably the biggest truth about the Solo Queue

Can't count how many times i saw players from the top running CW units that often claim to be the more skilled players not be able to adapt and be singled and Stomped over by PUGs in their shiny meta mech without much chance to do anything.

P.S: and of course raging and blaming the PUGs like everyone else. :P

Edited by Lord Perversor, 05 April 2015 - 06:06 AM.


#66 Kjudoon

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Posted 05 April 2015 - 06:33 AM

Quote

That is PUGging man. Adapt, or take your ball and go home.


Other points aside, this is NOT a sound business model, and this game IS a business.

You fix the game so nobody (or more likely very few people) want to take their ball and go home.

Right now, as shown by the CW numbers, people are taking their ball... and their wallet... and going home.

#67 Fragnot

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Posted 05 April 2015 - 06:42 AM

View Postoldradagast, on 05 April 2015 - 06:01 AM, said:

It is maddening at times, though keep in mind the game also has about zero for tutorials and new player experience, and most new players won't check out the forums because they are a disorganized mess (with a completely useless search tool, I might add) and full of posts about how various things and people "suck" or "are broken" - useful information is hard to find, and quite frankly should be clearly IN the game vs. being scattered around the Internet.


A lot of people say stuff like this, but I can't get on board with it really. Sure the NPE could be better, but I don't think it will change much.

Some players are just bad at games and a fancy tutorial won't help them, even if they bother to run it. Other players just don't care about being good at video games, so we call them bad; but that's different than actually being bad, and a tutorial won't help them care more.

Most new players are just like everyone else here. They've probably played a shooter game before, they've probably had to learn maps before, and they've probably used many different interfaces to customize their avatars in other games; so MWO isn't much different. If they do care about doing well in a game, they will use the internet to look up info. Between search tools here, on google, and YouTube, a wealth of info can be found with just a few key words and a modest understanding of internet search functionality. After a thousand matches, those new players will be just as good as all the oldheads here.

New players may be new, but they are still people like us, not apes. I expect anyone that likes the premise of this game as much as we all do, will also learn to play as well as everyone else within a reasonable amount of time.

View PostOldOrgandonor, on 05 April 2015 - 06:05 AM, said:

You'd be surprised how often "waiting out the enemy" can lead to a smashing victory, as they are loaded with impatient little twits that can't sit still for 2 minutes, and come charging over the hill, one at a time, in Blackjacks, for you to wipe them out.


So true! I've played both sides of this scenario...

#68 InspectorG

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Posted 05 April 2015 - 06:54 AM

View PostMystere, on 04 April 2015 - 08:12 PM, said:


Burn, heretic, burn!

Posted Image




#69 Sir Wulfrick

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Posted 05 April 2015 - 07:20 AM

There are a few individuals from whom I'd unquestioningly take orders during a battle. In no particular order:
  • Salahuddin Ayubi.
  • Richard 1st of England.
  • Miyamoto Musashi.
  • Julius Caesar.
  • Frederick the Great.
  • Bernard Montgomery
  • Ike.
  • A couple of others.
Never seen any of them in an MWO match. It's been my distinct experience that the chap barking orders on comms in a PuG normally ends up having the least influence on the outcome of the engagement.

#70 Weeny Machine

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Posted 05 April 2015 - 07:23 AM

View Postpatataman, on 05 April 2015 - 01:14 AM, said:

2) Read how the pug match flows.</p></p>


Downhill? ;)

#71 Unnatural Growth

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Posted 05 April 2015 - 07:28 AM

View PostSir Wulfrick, on 05 April 2015 - 07:20 AM, said:

It's been my distinct experience that the chap barking orders on comms in a PuG normally ends up having the least influence on the outcome of the engagement.



Yup, and usually the one that should be taken the least seriously.

#72 LT. HARDCASE

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Posted 05 April 2015 - 02:03 PM

I pushed out by myself and got killed. Why didn't the team come with me?





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