Quirk Updates For April 7Th!
#21
Posted 06 April 2015 - 03:27 PM
Jaw about hit the floor when I realized that the SMN-P is truly Aidan Pryde worthy with a 33% aggregate agility bonus (accelerate/deceleration speeds amount to much the same)! I think it may need a 5% ERPPC heat reduction as well, is the only thing that comes to mind.
And whoah, I gotta give my gargoyles another shot -- 20% base bonus to LB-XX before module? Yes, please!
#22
Posted 06 April 2015 - 03:27 PM
10% Heat Reduction for Nova Prime will feel goooood.
(Additionally, Nova more than Warhawk, both just outright have MORE HITPOINTS EVERYWHERE)
Edited by Gamuray, 06 April 2015 - 03:48 PM.
#23
Posted 06 April 2015 - 03:29 PM
nvm i see ti the left side of the barrage of yellow darn was hoping for a little more love to the WHK primes heat, oh well i think it should be "ok"
is 8% heat gen on erppc gonna be enough though
at first glance SMN prime is still just bad, those erppc numbers would really be nice at 10%, the mobility looks ok with the added bonus's to legs though... ballistic numbers for the prime are are not gonna do much i think its about back to its original quirkage
Edited by Summon3r, 06 April 2015 - 03:38 PM.
#24
Posted 06 April 2015 - 03:30 PM
#25
Posted 06 April 2015 - 03:33 PM
Gamuray, on 06 April 2015 - 03:27 PM, said:
10% Heat Reduction for Nova Prime will feel goooood.
(Additionally, Nova more than Warhawk, both just outright have MORE HITPOINTS EVERYWHERE)
I like how the durability buffs have been structured:
Larger buff in arms than in side torsos
Greater ability to soak armor/structure in general, but in specific for torsos due to increased torso movement faculties
#26
Posted 06 April 2015 - 03:34 PM
Gamuray, on 06 April 2015 - 03:27 PM, said:
10% Heat Reduction for Nova Prime will feel goooood.
(Additionally, Nova more than Warhawk, both just outright have MORE HITPOINTS EVERYWHERE)
But we will still see WARHAWK sucks QQzomgbbq from people I mean honestly any mech that gets focused is gonna be melted like butter :X no matter how much armor buffs it gets lol.
#27
Posted 06 April 2015 - 03:34 PM
Forums software <shrug>
#28
Posted 06 April 2015 - 03:38 PM
#29
Posted 06 April 2015 - 03:38 PM
Eighty-Eight additional structure on the Nova.....it's just beautiful. Exactly what it needed, for it's unfortunate scaling. I like the focus on durability quirks rather than weapon quirks (heat aside).
Mike,
Soy, on 06 April 2015 - 03:14 PM, said:
88 extra structure?
Brah, that will help you Wub more things. Also, use a Prime arm, an S arm, and both E STs for 10 E slots, taking 7.5% less Wub heat, and burn time buffs.
Still a net buff with the structure, and allows you to sword and board with 7 lasers (which you can safely alpha)
#30
Posted 06 April 2015 - 03:40 PM
Muzakman, on 06 April 2015 - 03:27 PM, said:
The B RT Omnipod has two missile hardpoints and is probably the most desirable RT pod. It doesn't need any quirks other than some structure to improve it. The other pods needed something more to make up for not having two missile hardpoints.
#31
Posted 06 April 2015 - 03:40 PM
Excellent.
#32
Posted 06 April 2015 - 03:41 PM
Corbenik, on 06 April 2015 - 03:34 PM, said:
Natch.
These quirks just give it a few more precious seconds during which the Enterprising MechWarrior could use that big XL and torso twisting to get into cover, weapons intact. There isn't (yet) a quirk that will help you choose when to break cover to fire, but you can bet I'd be in line to get one í ½í¸„
#33
Posted 06 April 2015 - 03:42 PM
Mcgral18, on 06 April 2015 - 03:38 PM, said:
Brah, that will help you Wub more things. Also, use a Prime arm, an S arm, and both E STs for 10 E slots, taking 7.5% less Wub heat, and burn time buffs.
Still a net buff with the structure, and allows you to sword and board with 7 lasers (which you can safely alpha)
Heat nerf is ********, sorry. For what, 5 turn and some arm buff? No thanks. 7 lasers? Thing is built to carry a lot. It just got a heat nerf. No other way to slice that except fail.
#34
Posted 06 April 2015 - 03:43 PM
YUyahoo, on 06 April 2015 - 03:38 PM, said:
Hardpoint revisions are outside my ability to change. I will forward the feedback on to the mech design team though.
A quick note though: it's not so easy as just changing something in an XML file. New mount points will have to be made by the art team and specified on that arm OmniPod. It'll require a more complex testing pass and a few other things as well. I'm not saying it's impossible but it is more than just a simple tweak.
#35
Posted 06 April 2015 - 03:43 PM
Adder, saves 3 heat per shot which translates in to 1.5 true dub heat sinks but without waiting the 10s for dissipation...id call that equal.
#36
Posted 06 April 2015 - 03:45 PM
Mike Forst, on 06 April 2015 - 03:40 PM, said:
The B RT Omnipod has two missile hardpoints and is probably the most desirable RT pod. It doesn't need any quirks other than some structure to improve it. The other pods needed something more to make up for not having two missile hardpoints.
Point well taken! The asymmetry will be trickier for the pilot than for an attacker to take into account, making it a nice counter-weight.
#38
Posted 06 April 2015 - 03:47 PM
RIP legit arms said:
ENERGY HEAT GENERATION: -5.00 %
NVA-PRIME RIGHT ARM
ENERGY HEAT GENERATION: -5.00 %
Edited by Soy, 06 April 2015 - 03:47 PM.
#39
Posted 06 April 2015 - 03:47 PM
Soy, on 06 April 2015 - 03:42 PM, said:
Heat nerf is ********, sorry. For what, 5 turn and some arm buff? No thanks. 7 lasers? Thing is built to carry a lot. It just got a heat nerf. No other way to slice that except fail.
You can take 10 lasers if you do what I just told you to.
You get 32 extra arm structure, along with 32 extra leg structure, 16 per ST and 8 in the CT.
The S arms get 8 more structure than the Primes...which isn't too significant.
For those over 80 points of structure, you lose 2.5% cooling. Bloody well worth it.
#40
Posted 06 April 2015 - 03:48 PM
Mcgral18, on 06 April 2015 - 03:47 PM, said:
5
and it loses a lot of turn rate, kinda a big deal for quickpulsing / soaking properly in gcannon.
before it was 30 turn rate, now it's like.... 5 turn rate. are you having trouble understanding this?
Edited by Soy, 06 April 2015 - 03:51 PM.
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