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Quirk Updates For April 7Th!


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#81 Deathlike

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Posted 06 April 2015 - 04:52 PM

View PostJman5, on 06 April 2015 - 04:03 PM, said:

Hey Mike, I noticed the Nova got an incredible 104 hitpoint buff. My Hunchback 4J on the other hand has a piddly 24 hitpoint quirk. Is there any chance that you guys can go back and normalize some IS hitpoint quirks now that you guys seem to be doling out these big buffs to mediums?


NEVAH! You lurmed me to death in that 4J, and I won't forgive you for that!!! MAY THAT HUNCH DIE!!!!1111!11

;)

View PostMike Forst, on 06 April 2015 - 04:48 PM, said:

There are no major IS Mech quirk changes this patch.


Whaaaaaaaaaaaaaaaaaa???

#82 pegri

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Posted 06 April 2015 - 04:53 PM

As the clans do not have superiority , they added quircks , this game is going to the disaster and the imbalance, as long as this remains so I 'm not going to play against clans in CW, no more free walking targets.

They want to disappear the inner sphere.

Edited by pegri, 06 April 2015 - 04:55 PM.


#83 Sable

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Posted 06 April 2015 - 04:54 PM

Happy for the Warhawk until i saw the adder prime quirks... i can't help but feel like they could have given the Warhawk the same ones as the adder and it would have been perfect. Even with a max of 28 double heatsinks the warhawk runs incredibly hot. I liked the idea someone mentioned earlier in the thread had about making general quirks and less "specific" quirks. Since the Warhawk is an energy boat you could add in -7% heat gen to energy weapons on top of the quirks currently scheduled for release for a total of 15%. I mean even if you wanted to run the build stock the quirks wouldn't help it quite enough. And like i said taking off the targeting computer and LRM10 and maxing out heatsink it's still almost too much to handle heat wise.

Edited by Sable, 06 April 2015 - 04:56 PM.


#84 Pariah Devalis

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Posted 06 April 2015 - 05:03 PM

View PostSable, on 06 April 2015 - 04:54 PM, said:

Happy for the Warhawk until i saw the adder prime quirks... i can't help but feel like they could have given the Warhawk the same ones as the adder and it would have been perfect. Even with a max of 28 double heatsinks the warhawk runs incredibly hot. I liked the idea someone mentioned earlier in the thread had about making general quirks and less "specific" quirks. Since the Warhawk is an energy boat you could add in -7% heat gen to energy weapons on top of the quirks currently scheduled for release for a total of 15%. I mean even if you wanted to run the build stock the quirks wouldn't help it quite enough. And like i said taking off the targeting computer and LRM10 and maxing out heatsink it's still almost too much to handle heat wise.


That would be me one page back. :P But yes. Good start. Not terrible by any stretch. Could do without the weapon specific quirks, though.

#85 Verkhne

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Posted 06 April 2015 - 05:03 PM

Hmmm will have to see how the Nova works out. In CW my best armour is timing/location attacks and melting mechs before they have the chance to hurt me. This will affect my spl Nova dps negatively, and may actually hurt survivability (Why erll?? who even runs that??)

#86 Felio

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Posted 06 April 2015 - 05:05 PM

Ok, now keep iterating until it is quadrupled, then we can take another look.

#87 Mcgral18

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Posted 06 April 2015 - 05:12 PM

View PostVerkhne, on 06 April 2015 - 05:03 PM, said:

Hmmm will have to see how the Nova works out. In CW my best armour is timing/location attacks and melting mechs before they have the chance to hurt me. This will affect my spl Nova dps negatively, and may actually hurt survivability (Why erll?? who even runs that??)


General ER lasers; IE ERSL, ERML, ERLL

Same for Pulses.

#88 InRev

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Posted 06 April 2015 - 05:14 PM

View PostMike Forst, on 06 April 2015 - 04:48 PM, said:

There are no major IS Mech quirk changes this patch.


Is the LBX quirk mentioned here:

View PostMike Forst, on 18 March 2015 - 12:14 PM, said:

The UAC and LBX quirks were added to the Enforcer for this patch. They are not listed because I made a silly copy/paste error when building the quirks list for the patch notes.

Sorry about that.


at least going to be added? The UAC quirk shows in-game for the 5P, but the LBX quirk for the 5D does not.

#89 LordKnightFandragon

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Posted 06 April 2015 - 05:27 PM

NIce start on the Warhawk Prime.

1207ms on CERPPC for it. Good start. 13.8 heat vs 15. 7 shots to 7.6 shots lol. But should be nice to try it.

One thing though, why 21 armor on the arms, when its the ST that get shot up all the time? PLayers dont tend to target the arms, theyshoot the ST. And its the ST that are huge. put the +21 on the ST, or lower it to +17 would do the Warhawk alot more good then 21 on the arms.

Nice to see less heat on the ADR ERPPC now.

Edited by LordKnightFandragon, 06 April 2015 - 05:30 PM.


#90 Leggin Ho

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Posted 06 April 2015 - 05:37 PM

Not sold yet but I must say a step in the right direction, hoping for a little more heat quirks in general and not so weapon specific but thanks for the work on these Mike and team.

#91 Nothing Whatsoever

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Posted 06 April 2015 - 05:52 PM

View PostSkyrider1746, on 06 April 2015 - 04:51 PM, said:

So when again our we getting the 4th configurations for these mechs?


April 21st.

#92 Sable

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Posted 06 April 2015 - 05:57 PM

Yeah i forgot to mention the Warhawk Arm quirks were kinda unexpected. The side torso's are what take all the damage, although i have lost arms here and there most people go for the torso as it is a 2 for 1 deal.

#93 LordKnightFandragon

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Posted 06 April 2015 - 06:00 PM

OK, I just had a game with my current version WHK 4x CERPPC. Yeah, yeah, I know quirks inc. But alas, I can safely say, that while the Quirks will be a good step in the right direction, the ERPPC itself dealing 10 dmg for its heat is still not worth it.

PPC: 10/10, 3.5s, 1200ms+quirks
ERPPC: 10/12, 4s, 1250ms+quirks
CERPPC: 13/15, 4.25s, 1150ms(Quirk certain mechs to 1250ish)

It should remain how it is with lasers, IS PPCs are cooler and more heat efficient, while CLans are less heat efficient but deal more damage with the same weapon. 13/15 is a good starting point. It shaves off about 1 or 2 hits on mechs, not much, but would be a good start point. THey can remove the other 1/1 entirely if they want.

Mechs that should excel with PPC

QKD?
AWS
WHK
SMR
ADR
ZEU(9T and other non ® version)

Those mechs, I know there are more, should get quirks to buff their PPCs a little bit beyond the normal mech. BUt those proposals really should be the base which are being quirked off of.

Edited by LordKnightFandragon, 06 April 2015 - 06:03 PM.


#94 aniviron

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Posted 06 April 2015 - 06:05 PM

Some of these are actually approaching reasonable numbers; 15% on the Adder Prime PPC heat gen will actually accomplish something, and make the mech a bit less bad.

On the other hand, a lot of these mechs still seem to indicate that whoever is assigning these numbers has no idea what they are doing. 2-5% torso and arm movement speed boosts are not what these mechs were lacking. Some of the Mist Lynxes even got nerfs for some reason, losing decent (but small) quirks for equally small but worthless ones, or taking a general quirk and giving it to one weapon at the same magnitude. Was the MLX really so OP that it needed a nerf, albeit a slight one?

At least the Kitfox S leg omnipods finally had their negative quirks flushed. The TBR-S lost its negative movement quirks when the jumpjets became fixed equipment, but nobody gives a damn about the Kitfox so it had been neglected until now. Other than that, pretty much no change for most mechs, no real reason to play Mr. Potato Head with the omnipods until we get some real numbers instead of whatever this is supposed to be. You're better off saving your money than paying half a mil for an additional few points of structure, reverse speed, or overheat damage.

#95 VoodooLou Kerensky

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Posted 06 April 2015 - 06:13 PM

Isnt it strange that the IS quirks are in percentages of 10-25% while the clan quirks are 15% or lower (even to the point of being ludicrous oooooo 3% such a improvement). Im really beginning to feel totally stupid for having spent $55 to get the Cauldron Born A La Carte.

#96 LordKnightFandragon

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Posted 06 April 2015 - 06:15 PM

Can the Warhawk Prime's 8/8 pod bonus be +3 PPFLD? 13/13.8, 1207ms? THen somewhere in there add in a +5% to ERPPC Cooldown so it gets liike 4.25s ERPPC CD to counter the buff alittle?>

Arm movement speed is not something it needs, ERPPCs dont have arm actuators, so that is a pointless ability. As is Pitch rate, we cant see off the screen to fire at w/e is there anyway lol...

And if it cant be a damage pod bonus, can it be a Ghost HEat reduction bonus? From teh current 7 to like 4 or 5? That way it can GH its PPCs for a little less penalty?

Edited by LordKnightFandragon, 06 April 2015 - 06:18 PM.


#97 Nori Silverrage

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Posted 06 April 2015 - 06:16 PM

View PostMike Forst, on 06 April 2015 - 03:34 PM, said:

Tina fixed the OP so that you can click to zoom the images now. It kind of broke the formatting a bit but it's an improvement.

Forums software <shrug>

I love Tina!

#98 Past

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Posted 06 April 2015 - 06:19 PM

I have a question about the Machine Gun rate of fire quirks on the KFX-S side torsos.
As rate of fire is identical to the existing weapon cooldown quirks which increase rate of fire on the weapons they apply too why create 2 different ways of saying the same thing shouldn't it simply read Machine Gun cooldown +2.5%?

The reason i ask is that i currently run mechs such as my Founders Hunchback 4G and Phoenix Shadowhawk 2H with 3 Machine Guns in the ballistic slots. Currently neither benefit from the ballistic cooldown or the velocity bonuses and in the case of the Shadowhawk they are the only 2 quirks it gets so currently with my loadout its as if the mech has no quirks at all.

It just seems to me that given the wording the ability to improve a machine guns cooldown via quirks will be in the game but when the quirk is the general ballistic cooldown buff you will still get zero effect because it doesn't read the same as the new rate of fire one which would be very confusing and disappointing.

#99 Summon3r

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Posted 06 April 2015 - 06:27 PM

Pitch quirks for arms are a complete waste of quirkage imho

#100 Anarcho

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Posted 06 April 2015 - 06:29 PM

I like the Nova quircks so far! Lets see in game how it turns out :)





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