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Patch Notes - 1.3.386 - 07-Apr-2015


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#21 ulrin

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Posted 07 April 2015 - 09:40 AM

AAAAAAAAAAAAAAAAA CCCCAAAANNNNN NOOOOOOOO MMMMOOOORRRRREEEEE WWWWAAAIIIITTTT !!!!!

#22 Gas Guzzler

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Posted 07 April 2015 - 09:40 AM

View PostKuritaclan, on 07 April 2015 - 09:39 AM, said:

I*m suspicious - what is up with this?


Last patch they fixed some overlapping geometry that resulted in very large side torsos.

#23 ulrin

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Posted 07 April 2015 - 09:41 AM

YEah, now, i can do it 38 time/min !!

#24 Kuritaclan

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Posted 07 April 2015 - 09:42 AM

View PostGas Guzzler, on 07 April 2015 - 09:40 AM, said:


Last patch they fixed some overlapping geometry that resulted in very large side torsos.

okay.

#25 Gas Guzzler

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Posted 07 April 2015 - 09:44 AM

View PostKuritaclan, on 07 April 2015 - 09:42 AM, said:

okay.


Were you worried about some ultra ambiguous crazy hitboxes that would make it extremely hard to hit or something?

#26 Captain Carrot Ironfoundersson

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Posted 07 April 2015 - 09:44 AM

still waiting for the patch here in the uk.

#27 Myke Pantera

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Posted 07 April 2015 - 09:44 AM

Cool Patch! Good job PGI. *Gets his Can Opener ready*

#28 K19

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Posted 07 April 2015 - 09:44 AM

Not bad. Still a lot to do continue ^_^ . Only then the game will have more player. Thanks for repair :D :D :D :D :D

#29 BARBAR0SSA

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Posted 07 April 2015 - 09:46 AM

View PostAxeface, on 07 April 2015 - 09:37 AM, said:

Excited about FXAA... AA with negligable performance cost and no ghosting (like post)? Fingers crossed. And glad about the Timberwolf anim fix... about time.

I found myself turning it off a lot in many games with what it does to fonts, was just painful to look at long term.

#30 Bloodright58

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Posted 07 April 2015 - 09:46 AM

about time!


Bug Fixes

Jump Jet animations have been tuned for the Firestarter, Victor, Enforcer, and Timber Wolf.



Now if you can make it where we can go to the training grounds before confirming purchase of our parts when modifying our mechs, that would be wonderful. also, Timber wolves Torso twist is off the chain.. can track a target moving 170kph running by is a tad bit high.

#31 Hayato1983

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Posted 07 April 2015 - 09:47 AM

Very nice indeed, eager to check summoner and adder pass. :P

#32 Tom Sawyer

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Posted 07 April 2015 - 09:48 AM

Great patch guys and gal(s)!

Pssttt URBBIE means URBAN

April 21st maybe a MEGA URBAN MAP? Maybe just maybe :) Don't leave our urbbies alone and cold on the open fields :P

#33 Gas Guzzler

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Posted 07 April 2015 - 09:48 AM

View PostBloodright58, on 07 April 2015 - 09:46 AM, said:

also, Timber wolves Torso twist is off the chain.. can track a target moving 170kph running by is a tad bit high.


Please stay away from adjustments like this. Just because you decide to run by a Heavy in a light mech does not mean you should be invulnerable. Timber Wolf has an XL 375, it should be responsive and agile. The Victor nerfs of old were an abomination and should never be repeated, especially when a mech has a huge engine locked in.

#34 Rollup

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Posted 07 April 2015 - 09:48 AM

Would really like to know when the servers are estimated to be online. Does anybody know? Would appreciate this information being put in the patch notes in future. Cheers.

#35 ulrin

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Posted 07 April 2015 - 09:49 AM

its on !!

URBIE URBIE URBIE !!

Edited by ulrin, 07 April 2015 - 09:49 AM.


#36 Bloodright58

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Posted 07 April 2015 - 09:50 AM

View PostGas Guzzler, on 07 April 2015 - 09:48 AM, said:


Please stay away from adjustments like this. Just because you decide to run by a Heavy in a light mech does not mean you should be invulnerable. Timber Wolf has an XL 375, it should be responsive and agile. The Victor nerfs of old were an abomination and should never be repeated, especially when a mech has a huge engine locked in.


oh, but no other mech with similar engines should be able to do that?

#37 VXJaeger

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Posted 07 April 2015 - 09:51 AM

To me LFG is best thing since bacon sandwich! :D

Edited by VXJaeger, 07 April 2015 - 09:51 AM.


#38 ThatGuy539

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Posted 07 April 2015 - 09:51 AM

View PostGas Guzzler, on 07 April 2015 - 09:40 AM, said:


Last patch they fixed some overlapping geometry that resulted in very large side torsos.



Ya, had 2 CTFs before (one I won, and one purchased). So bought a 3rd last week to start leveling them up. It hasn't been fun. Tried an XL in one for a bit early on...bad idea. But ya...even with a STD engine, loose the torsos and loose the weapons. I gave up this weekend. Needed a break anyway.

Hopefully I can start to have some fun with them now. And get them leveled up all the way too.

I assume that the light queue will be nuts, so I might stick with the CTFs until they are mastered, and then work on the Urbies. :)

Edited by ThatGuy539, 08 April 2015 - 05:51 AM.


#39 Duncan1dah0

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Posted 07 April 2015 - 09:51 AM

URBIE! URBIE! URBIE!

#40 Bloodright58

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Posted 07 April 2015 - 09:52 AM

servers up!





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