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Patch Notes - 1.3.386 - 07-Apr-2015


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#41 Gas Guzzler

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Posted 07 April 2015 - 09:52 AM

View PostBloodright58, on 07 April 2015 - 09:50 AM, said:


oh, but no other mech with similar engines should be able to do that?


Any mech with the same engine to tonnage ratio should be able to do that. Twist speed is determined by mass and engine size, Timber Wolf is not "special" in that regard. There are no torso twist quirks are there? I seriously doubt there are otherwise the masses would have voted them down by now.

#42 o0cipher0o

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Posted 07 April 2015 - 09:54 AM

Aw yissssss, Urbie time guys!


Gotta spin that torso, baby!!!


Also, nice bunch of fixes there.

#43 DONTOR

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Posted 07 April 2015 - 09:55 AM

View PostRollup, on 07 April 2015 - 09:36 AM, said:

When do servers come back up?

NOT SOON ENOUGH!

#44 Kuritaclan

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Posted 07 April 2015 - 09:55 AM

View PostGas Guzzler, on 07 April 2015 - 09:44 AM, said:


Were you worried about some ultra ambiguous crazy hitboxes that would make it extremely hard to hit or something?

I have to say i was against the change in firstplace that make the CTF more tanky in firstplace by reducing the main ct hitbox for enlarging the side torso ones, since i like to drive the CTF with XL and not as a brawler. It is bullshit to do so anyway since halft of them is asymetrical and ballistic prefred, what cause if you use those weaponslots a high front uptime vs. the enemy making it easy to shred through the sidetorso and killng the most of the weapon threat in an easy fashion. That what would help would be a geometric change for the complet torso (st's+ct) to make it 10 to 20% smaller. That would have helped not getting boxed into coffin that easy or rip firepower within seconds. - I don't see that this Hitboxchanges do any service beside breaking it in total.

#45 Duncan1dah0

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Posted 07 April 2015 - 09:56 AM

View PostKuritaclan, on 07 April 2015 - 09:39 AM, said:

I*m suspicious - what is up with this?


I always think everything could be a trap… which is why I’m still alive.

#46 xeromynd

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Posted 07 April 2015 - 09:57 AM

Tldr:

-JM6-DD gets big boi buff.
-RIP Nova torso twist
-Hello trashcans
-Pretty new map

#47 Gas Guzzler

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Posted 07 April 2015 - 09:58 AM

View PostKuritaclan, on 07 April 2015 - 09:55 AM, said:

I have to say i was against the change in firstplace that make the CTF more tanky in firstplace by reducing the main ct hitbox for enlarging the side torso ones, since i like to drive the CTF with XL and not as a brawler. It is bullshit to do so anyway since halft of them is asymetrical and ballistic prefred, what cause if you use those weaponslots a high front uptime vs. the enemy making it easy to shred through the sidetorso and killng the most of the weapon threat in an easy fashion. That what would help would be a geometric change for the complet torso (st's+ct) to make it 10 to 20% smaller. That would have helped not getting boxed into coffin that easy or rip firepower within seconds. - I don't see that this Hitboxchanges do any service beside breaking it in total.


I'm assuming they shrunk the STs a bit, but we will see the end result, I will find out tonight I suppose.

#48 Axeface

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Posted 07 April 2015 - 09:59 AM

View Postshad0w4life, on 07 April 2015 - 09:46 AM, said:

I found myself turning it off a lot in many games with what it does to fonts, was just painful to look at long term.


Well ide hope that they would introduce it in a way that excludes text.

#49 Tordin

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Posted 07 April 2015 - 10:02 AM

Alot of good work PGI. Now, this is how it should roll. Time to get those gamer shades on and have fun like theres no tomorrow!

#50 Bloodright58

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Posted 07 April 2015 - 10:02 AM

View PostGas Guzzler, on 07 April 2015 - 09:52 AM, said:


Any mech with the same engine to tonnage ratio should be able to do that. Twist speed is determined by mass and engine size, Timber Wolf is not "special" in that regard. There are no torso twist quirks are there? I seriously doubt there are otherwise the masses would have voted them down by now.


there is no IS mech at 75 tons that can equip a XL 375 btw. Orion at 75 tons can only fit up to 360. i will try your theory out on a zeus at 80 tons with a XL 390

#51 Gas Guzzler

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Posted 07 April 2015 - 10:04 AM

View PostBloodright58, on 07 April 2015 - 10:02 AM, said:


there is no IS mech at 75 tons that can equip a XL 375 btw. Orion at 75 tons can only fit up to 360. i will try your theory out on a zeus at 80 tons with a XL 390


Well if it could equip an XL 375 than it would twist the same. I'm not sure its 100% linear, unless there are quirks for the Timber Wolf, it follows the same movement/agility rules as everything else.

#52 Will9761

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Posted 07 April 2015 - 10:07 AM

Nice, the servers are up! Now to check my profiles for some new badges and titles :) .

#53 The Bionic Platypus

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Posted 07 April 2015 - 10:12 AM

PGI must have been very busy so far this year.

Great work guys!!!

#54 ulrin

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Posted 07 April 2015 - 10:22 AM

Done, patched, First launch.... I found my Urbie name: UrBin !!

#55 Reno Blade

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Posted 07 April 2015 - 10:23 AM

Awww why do I have to sit in the hotel room with nothing but a crappy laptop and a crappy wireless connection from my phone to read the forum, but unable to download&play now... this all looks so goooooood!

#56 DelphiAuriga

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Posted 07 April 2015 - 10:28 AM

THIS express exactly how i feel, in the correct order :P :D :D

Spoiler


#57 Nightmare1

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Posted 07 April 2015 - 10:34 AM

Negative engine tonnage?

Posted Image

#58 The Great Unwashed

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Posted 07 April 2015 - 10:40 AM

Oh nice, a 7,000Mb patch <_<

#59 Mike McSullivan

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Posted 07 April 2015 - 10:45 AM

View PostThe Great Unwashed, on 07 April 2015 - 10:40 AM, said:

Oh nice, a 7,000Mb patch <_<

there must be something wrong with your game. its was ~388MB for me
(had to reinstall the game after my last longer break too,though...weird)

#60 Rebel Ace Fryslan

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Posted 07 April 2015 - 10:53 AM

This looks like a very mature update. Finally your gettingthe hang of improving this game the last months of patching.

Looking forward to mature GUI and Mechbay (additions).





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