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Patch Notes - 1.3.386 - 07-Apr-2015


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#61 Merc Montego

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Posted 07 April 2015 - 11:00 AM

Patcher hung finalizing part 1 of 2 for me. I let it sit about a half hour and never moved past halfway. I don't think its usually ever taken longer than 5-10 minutes. Force cancelled the window which corrupted the install apparently and now I'm re-downloading the whole game again.

#62 Tarogato

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Posted 07 April 2015 - 11:01 AM

Oh. My. God.

That bug fix list! Posted Image Posted Image

#63 Damian Frost

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Posted 07 April 2015 - 11:01 AM

guess it's time to drag the ole JM6-DD and my salvaged KFX-Prime out of the old mechbays and knock the dust off of 'em.

#64 Kali Rinpoche

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Posted 07 April 2015 - 11:08 AM

Hell Yes! ----- > "The steam particle effect will now only spawn from the center torso, and only when heat levels reach or exceed 65%."

Thank you PGI. The steam caused massive FPS drop. I have a i7-4770K (OC 4.2Ghz), 32Gig, 970GTX (running all high) and the steam always crushed my FPS.

Eager to see if this fixed this issue.

Also huge fix: "Fixed an issue where occlusion culling would cause geometry to disappear in tunnels, depending on the player position."

This was so annoying in Crimson tunnel.

Edited by Kali Rinpoche, 09 April 2015 - 11:29 AM.


#65 Bill Lumbar

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Posted 07 April 2015 - 11:09 AM

@RUSS AND PGI DEVELOPERS............



I am not sure if anyone has noticed yet.....or if I am the only one, but it would seem that you guys added the CW maps to the testing grounds. This is awesome, and has been long over due and will help new players and Veterans alike be able to find the best paths and help develop skills to improve in CW drops. One little suggestion to add or change up for testing grounds and I am sure it has been recommended before, add some Clan mechs into the mix of mechs that are on the testing grounds. I believe this will also help new players find spots to target on the clan mechs, helping their awareness on where to shoot them to kill them faster. Thank you for adding the maps to the testing grounds, and job well done with the things included in this patch Dev's!

I haven't dropped in any matches yet today, but this is looking good so far right out the gate. Credit where credit is due Dev's, nice work, keep it coming! ;)

P.S> My Jager DD is in love with you guys now and would like to ask Russ out on a date. :wub: :ph34r:

Edited by Bill Lumbar, 07 April 2015 - 11:34 AM.


#66 Papapeshu

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Posted 07 April 2015 - 11:30 AM

No pennies for Urbie still :(

I shall console myself by spending cbills reserved for my 2nd Atlas on a JM6-DD to replace my trusty JM6-S and go back to UAC/5 cheeseville, bullseye-ing wamprats...

...Sorry, Urbies.

#67 Bill Lumbar

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Posted 07 April 2015 - 11:39 AM

View PostC J Sparrow, on 07 April 2015 - 11:30 AM, said:

No pennies for Urbie still :(

I shall console myself by spending cbills reserved for my 2nd Atlas on a JM6-DD to replace my trusty JM6-S and go back to UAC/5 cheeseville, bullseye-ing wamprats...

...Sorry, Urbies.

ha ha, I retired and sold my Jager -S back when the Ultra AC/5 quirk was put into effect. It was painful to do, but it was well worth it even with the Jam quirk not working right. I have had some really nice games with my DD, one of which is posted on youtube on my channel. :D


Just got my first Urbie kill with my DD.... I was swarmed by them..... three of them in the last game gang banged me... took one of them out, put the hurt on the other one, last one got me. The Urbies seem harmless when only one or two, but get three of them together and its like a locust swarm! :lol:

Edited by Bill Lumbar, 07 April 2015 - 11:42 AM.


#68 xWiredx

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Posted 07 April 2015 - 11:43 AM

View PostBill Lumbar, on 07 April 2015 - 11:09 AM, said:

@RUSS AND PGI DEVELOPERS............



I am not sure if anyone has noticed yet.....or if I am the only one, but it would seem that you guys added the CW maps to the testing grounds. This is awesome, and has been long over due and will help new players and Veterans alike be able to find the best paths and help develop skills to improve in CW drops. One little suggestion to add or change up for testing grounds and I am sure it has been recommended before, add some Clan mechs into the mix of mechs that are on the testing grounds. I believe this will also help new players find spots to target on the clan mechs, helping their awareness on where to shoot them to kill them faster. Thank you for adding the maps to the testing grounds, and job well done with the things included in this patch Dev's!


This was in the release notes, yes?

Also, seconded motion for adding clan mechs onto the training grounds maps.

#69 Bill Lumbar

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Posted 07 April 2015 - 11:44 AM

View PostxWiredx, on 07 April 2015 - 11:43 AM, said:


This was in the release notes, yes?

Also, seconded motion for adding clan mechs onto the training grounds maps.

Wired, honestly I read over them and didn't see that in the notes.... it was packed with so many other "goodies" that I might have over looked it. Either way, its freaking awesome that they got around to putting them in the testing grounds, and very much appreciated!

Edit..... Yep, it is in the notes. Good catch. ;)

Edited by Bill Lumbar, 07 April 2015 - 11:50 AM.


#70 B L O O D W I T C H

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Posted 07 April 2015 - 11:55 AM

I'm getting an estimated 4 hours to download a 100 MB patch.
and, no, my connection is fine.
There isn't a manual patch flying around somewhere?

#71 TheStrider

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Posted 07 April 2015 - 11:57 AM

Another vote for more details regarding the Cataphrat changes.

#72 Stoned Prophet

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Posted 07 April 2015 - 12:00 PM

View PostDesintegrator, on 07 April 2015 - 09:33 AM, said:

Great patch !

But when do we get a working Mech Lab instead of new mechs - and new mechs - and new mechs ?

Screw your mechlab. mine works fine! GIMME MORE MECHS NOW!

#73 Sparkymarkyp

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Posted 07 April 2015 - 12:28 PM

hey PGI,

You missed out the +400% Urbanmech Speed quirk (or should that be "quick")

:ph34r:

"Who needs speed when you have an oversized gun"

#74 huskinater

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Posted 07 April 2015 - 12:54 PM

Looking forward to the CW maps in Training Grounds. Don't play so much since I really only PUG drop CW and this lets me appreciate that hard work without so much hassle.

#75 Telmasa

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Posted 07 April 2015 - 12:56 PM

I have to admit the favorite part of this patch - for ME, anyway - is the bugfix section. I had no idea you folks had so much in store for this patch, and it hits alot of the most visible bugs right on the head.

I LOVE seeing that! (and of course I want more, but only because it's awesome)

The CW maps in training rooms is probably my second favorite.

I can't wait to play around with the Urbie in the smurfy mechlab. :ph34r:

One 'complaint' though - now you guys have me thinking I need to have two Jagermechs! I've held back from having two mechs of the same chassis (aside from the special Atlas) until now, but man....
I've switched three times before between the Jager-DD & the S, and now the DD looks awesome again. :unsure: But my S is so fun with the quad AC-2s....
Or maybe I'll pick up some Blackjacks to get my AC-2 fix? Decisions decisions.
Don't suppose a sale could be coming up soon...? lol

Edited by Telmasa, 07 April 2015 - 01:11 PM.


#76 B L O O D W I T C H

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Posted 07 April 2015 - 01:42 PM

View PostLOADED, on 07 April 2015 - 11:55 AM, said:

I'm getting an estimated 4 hours to download a 100 MB patch.
and, no, my connection is fine.
There isn't a manual patch flying around somewhere?


finished the download just now.

#77 Matthew Ace

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Posted 07 April 2015 - 02:24 PM

Just finished patching the game, noticed my collector variant and premium time from urbie collector's pack still not in yet, though the standard urbies are in.

Anyone else have this problem?

#78 The Red Priest

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Posted 07 April 2015 - 02:36 PM

"This engine as negative tonnage."

That's... not physically possible.

#79 Chronic Rune

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Posted 07 April 2015 - 02:42 PM

View Postmrripley9, on 07 April 2015 - 02:36 PM, said:

"This engine as negative tonnage."

That's... not physically possible.

With the Urbanmech all things are possible.

#80 Ridir Semii

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Posted 07 April 2015 - 03:00 PM

strange, I patched earlier, and played a few Urbie rounds, both real matches and messing about in the testing grounds, camo'd them all up, cockpits filled up, a random assortment of items in my 4th Urbie (wasn't in time for the reward steins) and logged out. I then decided it would be a good idea to run the repair tool, as I usually have to do this anyway after a patch. I have to redownload all of the files through the repair tool, even though when I started the patcher it said "play" on the button, not "patch." Hopefully that's all I have to do.... Otherwise, fun fun, thanks and all that stuffinstuff

Edited by Uminix, 07 April 2015 - 03:01 PM.






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