I start the game with a whole slew of Trial mechs to chose from. Now, the Trial mechs are... actually pretty good! Just about all of them are thoroughly upgraded with all sorts of doodads that new players won't understand whatsoever.
I play a few matches, but I'm frustrated and want to actually play with my own mech. Since I'm new, I'm basically not getting **** for bonuses and earning maybe 80k per match on average, both because of my constant losing and lack of boosts and bonuses. Whatever, right? After playing about a dozen rounds, I have almost a million C-Bills. Great! Let's go see what I can buy!
...
Oh.
Oh my.
I can't buy ****. The cheapest mech in the game STARTS at about 1.4 mil. At this point I've had maybe 3 or 4 hours in this game (including time spent dicking around with the UI that's completely impenetrable for new players, and time spent learning just how to play), and I have been so far unable to do ANYTHING. I can't play with the mechlab. I can't spend skill points. I have been given absolutely nothing to 'grab' me.
So I go look at MC. Plug a few bucks into the game, get myself a mech, and I'm good right? Well I'm not going to BUY the shittiest mech available, so I'm going to look at something mid-ranged. Well what I see is that for $30 of MC, you guys are charging me like $8 for a lousy Hunchback.
This isn't even the best part - I'm getting to that. You see, what's going to happen is that a new player is going to buy what they can afford. They aren't plonking down 15 mil for some slick Clantech, and they SURE aren't going to drop $30 on a single mech, which is what a Timberwolf costs in MC.
No, what they're going to buy is going to be the cheaper mechs - $5, 6, 7 maybe, or maybe something that costs under 3M C-Bills. And you know what they're going to get? An absolute **** of a mech. It will have single heat sinks. It will have a standard structure and standard armor. It will have absolutely nothing worthwhile mounted to it whatsoever. It will have an extremely crappy, heavy, standard engine.
You see, you just FORCED the newbies to get acclimated to the game on the Trial Mechs which are all heavily upgraded. Now they buy their first mech, and because they aren't going to understand who the hell 'Lando Steele' is, much less what it does, their first mech is a woefully underpowered, underarmored, slow, overheating deathtrap.
Now the real adventure begins. You want to stick a decent engine in your new mech? That's about 3.5 million C-Bills - at 85k Cbills average per match, and figure 12 minutes per match (that's time spent doing other things in between as well as loading, waiting, etc.), that's about 42 rounds of getting their ass kicked in their garbage mech, for 8 ******* hours, on top of the several hours they already put in just to buy the damn thing. You want double heatsinks and Lando Steele? Pop another 2m in. Oh and by the way, you're going to have to BUY the new heatsinks too, on top of that 1.5M you just dropped on the privilege to get them. Want to experiment with different weapons? Well considering we're in insano-land where an LRM-20 costs 500,000 ******* C-Bills and everything else isn't much better (a large laser at 200k means another 3 rounds, for a weapon that might not even *work for what you need*), good luck with that.
At the end of the day, I've managed to make my horrible, lousy mech into something vaguely capable of not being steamrolled by everyone else in what is, from my newbie point of view, a Pay-2-Win game. All is good now, right?
Uh huh. Right.
So I'm clicking around and check out the 'skills' menu. Hey neat, I can upgrade my mech even more!
Then I see that little text. "Unlock all basic tier efficiencies for 3 variants of this chassis to unlock Elite tier efficiencies!"
3 variants.
I just went through hell for the last 20 hours and have funneled every single dime of my income into making my first incredibly ****** mech even *playable*, and now you're telling me I need to do it TWICE MORE just to get some more skills. On ONE CHASSIS. Out of, like, 50 mechs possible.
Then I mash Alt-F4 and uninstall the game.
This game is blatantly pay-2-win. Yeah, sure, TECHNICALLY I can get a good mech playing for free, but that would require me to make playing this game a full-time CAREER, as this sad pathetic trickle of C-bills slowly adds up over time, and then completely empties when I buy a single engine, for one mech. A fully-upgraded mech is simply better, full stop. The C-Bill grind is so absurdly steep that the only way to get ahead is going to be to spend MC, which makes it Pay 2 Win.
I don't see how playing this game without boosts and without a serious obsession for Mechwarrior that makes you want to devote literally hundreds of hours just to build a roster of three mechs is viable whatsoever. The average gamer is not going to tolerate this nonsense whatsoever.
Look, I played the freaking alpha. It was NOT ANYWHERE CLOSE to this bad. I basically haven't touched this game since then, and even WITH my boost AND my Founders mechs (which are all pieces of ****, thanks PGI for not putting Endo Steel or anything in any of them, so I have to do the newbie thing now too and spend the next thirty hours of gameplay making my Catapult not a ******* joke), my income rate is insultingly low. Over several hours in the Alpha I was able to buy a couple new mechs (by the end I had expanded my mech roster by at least seven or eight more mechs, including a few Catapult and Atlas variants) and upgrade them. Now in the post-IGP 'release', I've watched as I scrape together a few bucks, and then decide I want to try an AC-10 on this weird Centurion I was given, and POOF, all my money disappears for a gun I don't even know if I want. It's okay, I can sell it later, right? Oh yeah, for a completely outrageous 50% ripoff penalty.
I'M frustrated with the sad trickle of C-bills, what do you think a new player who will be performing even worse, in lousier mechs, without a boost is thinking?
Edited by Frostiken, 14 April 2015 - 08:35 PM.