

Cbills = Pissing Up Rope
#1
Posted 09 April 2015 - 12:15 PM
decent game 600ish dmg = 86K
I use a consumable Iam basically making no money or losing money.
Come on PGI stop nerfing the cbills
#2
Posted 09 April 2015 - 12:21 PM
CrushLibs, on 09 April 2015 - 12:15 PM, said:
decent game 600ish dmg = 86K
I use a consumable Iam basically making no money or losing money.
Come on PGI stop nerfing the cbills
i think they need to make consumables like 3 times more expensive.
air strikes do not belong in Mech warriors game.
#3
Posted 09 April 2015 - 12:24 PM
#4
Posted 09 April 2015 - 12:25 PM
Abisha, on 09 April 2015 - 12:21 PM, said:
i think they need to make consumables like 3 times more expensive.
air strikes do not belong in Mech warriors game.
Aritllery and Air Forces are no more an arm of the service?
@OP
CrushLibs, on 09 April 2015 - 12:15 PM, said:
decent game 600ish dmg = 86K
I use a consumable Iam basically making no money or losing money.
Come on PGI stop nerfing the cbills
stop using consumables - start advancing your skills to kill uavs, scout, flank, stay with your lance blow out components etc. I don't have premium time, i don't win every game - i think c-bills could be more, but however it is F2P. Suck it up or invest real money.
Edited by Kuritaclan, 09 April 2015 - 12:27 PM.
#5
Posted 09 April 2015 - 12:28 PM
You gotta win for the bills, yo
#6
Posted 09 April 2015 - 12:34 PM
CrushLibs, on 09 April 2015 - 12:15 PM, said:
decent game 600ish dmg = 86K
I use a consumable Iam basically making no money or losing money.
Don't use them, it's not so difficult

Btw, how do you gain so few cbills? Mine:
Accumulative C-Bills Per Match: 172,445.95
Avg. XP Per Match: 1,632.63
I play with premium and sometimes with Hero mechs but, even not counting those, your avg income is quite low.
Edited by red devil2, 09 April 2015 - 12:35 PM.
#7
Posted 09 April 2015 - 12:40 PM
CrushLibs, on 09 April 2015 - 12:15 PM, said:
decent game 600ish dmg = 86K
I use a consumable Iam basically making no money or losing money.
Come on PGI stop nerfing the cbills
You're griping about c-bills, but you're sporting a 1 percenter forum tag.....
Got no feels for you bro.
Edited by MarineTech, 09 April 2015 - 12:40 PM.
#8
Posted 09 April 2015 - 12:41 PM
My avg. is 116K per match
at 172K = 114K without PT
lazy?? well over 12,000+ matches played and 1.55 billion Cbills earned
#9
Posted 09 April 2015 - 12:42 PM
CrushLibs, on 09 April 2015 - 12:15 PM, said:
decent game 600ish dmg = 86K
I use a consumable Iam basically making no money or losing money.
Come on PGI stop nerfing the cbills
You must be doing something wrong... 'cause I see more than 80k on a loss, with less than 200 damage... Mind you, I go for assist, component kills, scouting, flanking, protected and capture's.... I also don't use strikes or UAV's... This is all with out preimium time by the way....
#10
Posted 09 April 2015 - 12:44 PM
Not a single feel felt bro.
#11
Posted 09 April 2015 - 12:45 PM
Make that game a base of 190K+C bonus and it would be worth it.
Damage needs to be boosted up by 10% and winning should be worth 50K instead of 25K. Cbill issues solved, atleast for the side that wins.
#12
Posted 09 April 2015 - 12:46 PM
air strikes and arty are annoying at best, dont waste your bills on them if you cant perform well enough to offset the cost. if used right they can net you a bunch of assists though. i use them exclusively against formations.
cool shots are cheap. using them to give you a couple extra alphas could mean another several hundred damage each. worth it, and if they are not you need to work on your aim.
also look at the cbill amount of your consumables, if that is lower than your average haul, then you need to equip less.
Edited by LordNothing, 09 April 2015 - 12:49 PM.
#14
Posted 09 April 2015 - 12:52 PM
LordKnightFandragon, on 09 April 2015 - 12:45 PM, said:
Make that game a base of 190K+C bonus and it would be worth it.
Damage needs to be boosted up by 10% and winning should be worth 50K instead of 25K. Cbill issues solved, atleast for the side that wins.
Back in the old days with R&R we had sometimes neg incoming. So everything above Zero is better than nothing.
Also with ~500 c-bill per hour for an average player (i think this was somehow the number pulled out by russ) it is fine to get with daily playtime in one to two weeks a biggy mech. That is fine i guess.
Edited by Kuritaclan, 09 April 2015 - 12:53 PM.
#15
Posted 09 April 2015 - 12:53 PM
CrushLibs, on 09 April 2015 - 12:41 PM, said:
My avg. is 116K per match
at 172K = 114K without PT
lazy?? well over 12,000+ matches played and 1.55 billion Cbills earned
If your average is 116k / match ... why are you quoting numbers like 26k and 86k in your original post? These are clearly bad games for you and you typically make much more.
As you mentioned the 116k number is 174k with premium.
After they added all of the new actions for making cbills ... flanking, hit and run, uav spotting, and a number of others .. they reduced the base earnings from kill/assist/damage. This means that if you don't do any of the things to earn bonus cbills then your earnings would have dropped. If you try to do some of the actions that earn extra cbills then your earnings more or less stay the same or might go up a bit.
Anyway, I found that with the revision of the earning system my spread between best and worst earning games got much wider ... something like 25k to 300k without including premium time ... which means that there are some matches where I don't make much and others where I can make a lot.
#16
Posted 09 April 2015 - 12:55 PM
Learn what actions actually earn you Cbills and do more of that. Here's a hint, damage is a very low return.
Blowing off one arm is worth the same number of Cbills as 225 damage delivered. Just sayin . . .
#17
Posted 09 April 2015 - 12:57 PM
Abisha, on 09 April 2015 - 12:21 PM, said:
air strikes do not belong in Mech warriors game.
Son, I want you to pull up a chair.
Order a drink.

Because it won't matter if you do it in the West..

Or the East.
You're simply wrong.
Comstar uses airstrikes in Battle of Tukayyid while fighting on Clan terms, in a Clan Batchall, who also used Airstrikes and Airborne forces. Both sides also used tanks, infantry, and 'Mechs.
Airstrikes are considered playable cards in the BT card game.
Mechwarrior (or the source material Battletech at least), also has Battlemechs that transform INTO bombers to commence airstrikes.
Truth be told, Mechwarrior is missing a LOT of things. Like Melee.

What really happens when you poptart.

Combined infantry forces to SWARM the mechs.

Assistance from the local police in exo-skeleton powered armor.

The Inner Sphere's PA(L)s

and other forms of Battle Armor

to counter the Clan Elementals

in their nasty armor that rips the armor from your battlemech, when they aren't busy smoking.

Or worse, when they get their OWN Battle armor.

It's also missing the ability to use machine guns to shoot down missiles since AMS is basically an MG on a turret.

We're also missing the ability to go through buildings.

Also, tanks have a valid place in the battlefield. This one single-handedly took out 1 Atlas and 6 Enforcers using only 2 AC/10s and 4 LRM-5s. The Atlas and two Enforcers were taken out in 10 seconds. The Atlas and 4 of the Enforcers were all taken out AFTER it got tracked (the catapillar tracks on the right side were destroyed by quad LBX from the custom Atlas).

Vehicles and their place as serious threats.

Next you'll probably tell me that there's no place for Robots, Dinosaurs or Aliens or monkey men.

Yep robots. Wait... why are you looking so confused?

Why yes. Yes, I did just say Dinosaurs.

No, I wasn't kidding. But yeah. Aliens.

And Monkey Men.

Oh, uh... That drink doesn't seem like it was strong enough.

Here, have a teddy bear. Because after trying to say that airstrikes -- which rarely get used anyway -- have no place in a Mechwarrior game...

you're gonna be a very, very lonely dog.
All artistic images not from Megamek and excluding the Teddy Bear and the o_O robot from Dreamfall are, in fact, official Battletech artwork taken from various source books. All art are copyright their respective owners. Screenshots from "Mechwarrior" 1989 US version and "Mechwarrior" 1993 Japanese version are copyright their respective owners.
#18
Posted 09 April 2015 - 12:58 PM
You stick with your lance for the formation bonus, you protect your team, you get kill assists, saviour kills, kills, solo kills, most damage dealt, tag bonuses, hit and run bonuses, component destructions, and you get more c-bills.
#19
Posted 09 April 2015 - 12:58 PM
got 195K on that game.
Guess its just more based on scouting
Sorry for wasting your time.
#20
Posted 09 April 2015 - 12:59 PM
Banditman, on 09 April 2015 - 12:55 PM, said:
Learn what actions actually earn you Cbills and do more of that. Here's a hint, damage is a very low return.
Blowing off one arm is worth the same number of Cbills as 225 damage delivered. Just sayin . . .
How poorly planned are the rewards then? I mean blowing up components that might not even have any equipment on them nets you plenty. But doing lots of damage on an opponents' CT and then get the kill stolen nets you peanuts.
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