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Hardcore account mode (possible solution to salvage)


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Poll: Would you be in favor if a Hardcore account mode? (30 member(s) have cast votes)

Would you be in favor if a Hardcore account mode?

  1. Yes (5 votes [16.67%])

    Percentage of vote: 16.67%

  2. No (15 votes [50.00%])

    Percentage of vote: 50.00%

  3. Yes, but... (explain your "but" below) (9 votes [30.00%])

    Percentage of vote: 30.00%

  4. No, but... (explain your "but" below) (1 votes [3.33%])

    Percentage of vote: 3.33%

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#1 Tweaks

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Posted 27 November 2011 - 07:43 PM

While I was thinking about how the devs could possibly implement salvage in a way that doesn't penalize the ones who don't want to risk losing their 'Mech, I had this idea: Hardcore account mode.

This mode would be pretty much like the hardcore mode in Diablo III.

Creating a pilot in hardcore mode would mean the following:
  • Your pilot would be mortal, meaning if he dies in combat, it's game over. Ejecting would be the only way to stay alive if your 'Mech is close to become destroyed.
  • Destroying or disabling (i.e. forcing an enemy to eject or destroying his cockpit) an enemy 'Mech gives you salvage rights. In order to salvage you of course have to be alive and in your 'Mech at the end of the battle. You would be able to place a beacon on the disabled/destroyed 'Mech so that your salvage crew can salvage it later.
  • Your 'Mech selection would be limited to the ones your affiliated house can provide, or the ones you can salvage in combat.
  • A 'Mech corp could only be one mode at a time (Hardcore or Regular), not both.
  • Hardcore mode players should be visible as such in the forums and in their profile. A pilot who was killed in action should also show KIA in his profile and no longer be able to post under his defunct avatar in the forums. (unless the devs allow you to have more than one pilot under the same master account and separate pilots from forum accounts.)

Edited by Tweaks, 27 November 2011 - 07:45 PM.


#2 Uncl Munkeh

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Posted 27 November 2011 - 07:47 PM

Other than people being REALLY tied to their Avatar name?

Its a neat idea though. It would really separate the players out into the players and MW junkies.

#3 GI Journalist

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Posted 27 November 2011 - 08:04 PM

Agreed. I also like these ideas, although I don't think killing the pilot permanently is desirable or practical from an account management standpoint. However, a mode that forced players to have their pilot to sit out while he recuperated from wounds, would be plenty hardcore. It would also give you motivation to eject, so you can keep your pilot in the fight.

#4 Tweaks

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Posted 27 November 2011 - 08:07 PM

View PostUncle Monkey, on 27 November 2011 - 07:47 PM, said:

Other than people being REALLY tied to their Avatar name?

Its a neat idea though. It would really separate the players out into the players and MW junkies.


We'd have to see, but normally, a player choosing hardcore mode would know he risks losing his name if his pilot dies, unless the devs allow you to reuse the same name... as long as we can tell how many times that player actually died.

#5 Tweaks

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Posted 27 November 2011 - 08:09 PM

View PostGI Journalist, on 27 November 2011 - 08:04 PM, said:

Agreed. I also like these ideas, although I don't think killing the pilot permanently is desirable or practical from an account management standpoint. However, a mode that forced players to have their pilot to sit out while he recuperated from wounds, would be plenty hardcore. It would also give you motivation to eject, so you can keep your pilot in the fight.


Diablo III plans on having just that. In hardcore mode, your character dies permanently. No "temporary leave" or crap like that. Real hardcore. It is totally doable.

#6 Tahawas Pitts

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Posted 27 November 2011 - 08:14 PM

Player death isn't a bad idea, or even some sort of secondary system of injury knocking you out for X amount of time, but if it's tied to user names on forums it will very quickly over populate the forums.

Also, stomping Mechwarriors who have punched out should be impossible.

#7 Tweaks

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Posted 27 November 2011 - 08:23 PM

View PostTahawas Pitts, on 27 November 2011 - 08:14 PM, said:

Also, stomping Mechwarriors who have punched out should be impossible.


I never mentioned stomping? Are you just stating that or you imply I meant that somehow? Not clear.

#8 Tahawas Pitts

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Posted 27 November 2011 - 08:24 PM

Just saying it before someone thinks its a good idea.

#9 Thrall

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Posted 27 November 2011 - 09:46 PM

A very detailed discussion about a solution to salvage and hardcore is taking place, here is a link to page 4 where hardcore mode as a plausable solution has sprung up in Genereal Discussion. http://mwomercs.com/...ge/page__st__60

If developers or staff have the time, it would be recommended to read many of the suggestions that have already been posted in the thread. At any time you desire of course.

#10 Stogie Hendrix

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Posted 28 November 2011 - 01:31 PM

My vote was "Yes, but..." So, here's the 'but'.

I like the overall idea, IF you can set the mechanism in your codkpit to "Auto-Eject". Otherwise, it could defeat the purpose of utilizing the 'hardcore' mode, as a pilot dying pretty much neutralizes any and all advantage of using this.

#11 verybad

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Posted 28 November 2011 - 01:35 PM

Uhh, you've played FPS before online right?

That's an awful lot of new players to be making if they can only die once...

It's fine for single games (no respawn) but it would be rather tedious in a game where you build up your character's skills.

Edited by verybad, 28 November 2011 - 01:37 PM.


#12 Strayed

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Posted 28 November 2011 - 02:41 PM

Depends, be interesting being captured by the enemy and forced to fight your friends. I know not battletech canon, but if your body is recovered after you die, you can be cloned or have your body rebuilt provided you got friends (or enemies) who want you back in the game. Don't know, throw some insane ideas around :)

Edited by Strayed, 28 November 2011 - 02:48 PM.


#13 Tweaks

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Posted 28 November 2011 - 03:43 PM

View PostStogie Hendrix, on 28 November 2011 - 01:31 PM, said:

My vote was "Yes, but..." So, here's the 'but'.

I like the overall idea, IF you can set the mechanism in your codkpit to "Auto-Eject". Otherwise, it could defeat the purpose of utilizing the 'hardcore' mode, as a pilot dying pretty much neutralizes any and all advantage of using this.


How so? Dying is PART of the hardcore mode. The goal is not to die, if you do die, it's game over. That's what hardcore mode would be. If you're too slow to push the eject button, then too bad for you, you're dead.

#14 Tweaks

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Posted 28 November 2011 - 03:44 PM

View Postverybad, on 28 November 2011 - 01:35 PM, said:

Uhh, you've played FPS before online right?

That's an awful lot of new players to be making if they can only die once...

It's fine for single games (no respawn) but it would be rather tedious in a game where you build up your character's skills.


Diablo III is doing it, so is not so dumb... Hardcore mode would be an opt-in mode, so players would have to KNOW what they get into to choose that mode when they create their player. Normal mode would still be available for casual players should they choose to.

#15 VYCanis

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Posted 28 November 2011 - 05:00 PM

I like the idea of killing your character, i hate the idea of killing your user name. Remember this is a free game. Anyone can up and make a new account.

you'll end up with people making new accounts all the time, it'll be a pain in the *** and make the forums a mess.

Naw, just delete some or all of the character's experience and equipment, setting them back or forcing them to start from scratch under the same account.

Edited by VYCanis, 28 November 2011 - 05:01 PM.


#16 itchies

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Posted 28 November 2011 - 07:11 PM

No - if people don't want to risk their mech - they shouldn't even be playing a game that is explicitly designed just for just that fact. Salvage should be an inherent part of the game. Getting (and losing) parts is what makes the game great - and if you're good - you should be rewarded for good play and if you're bad - well - that's what that penalty is for. This is NOT a Politically Correct place. There WILL be Winners and there WILL be Losers. This isn't T-Ball where everyone "win's" and there aren't any "loser's". If you can't take the heat - get out of the kitchen.

:)

#17 Haeso

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Posted 28 November 2011 - 09:08 PM

This would segregate the community further, and the game is too PvP focused to allow much in the way of progression with permanent death. For those mentioning Diablo, the majority of Hardcore players were focused on PvE. There is no PvE in MWO. Vastly different games.

I'd be much happier with simply making the standard game better. Full salvage, mech loss, free 'base' mechs that cannot be lost/salvaged, some sort of penalty like reduced stats/experience loss for pilot death rather than ejection. Preferably the stat loss would be temporary and require C-Bills+time to remove.

Edited by Haeso, 28 November 2011 - 09:14 PM.


#18 Schnuffs

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Posted 28 November 2011 - 09:49 PM

View PostVYCanis, on 28 November 2011 - 05:00 PM, said:

I like the idea of killing your character, i hate the idea of killing your user name. Remember this is a free game. Anyone can up and make a new account.

you'll end up with people making new accounts all the time, it'll be a pain in the *** and make the forums a mess.

Naw, just delete some or all of the character's experience and equipment, setting them back or forcing them to start from scratch under the same account.


I gotta go with this guys idea. Just have everything the account holder ever gained be deleted. I like the whole idea of death but I do not want to spend my extra time making a new account and having to find all my friends again. It would just be too confusing, i.e. you die and have to make a new char you name him steve, you track down your old buds and shoot them a friend request, they have no idea who you are except for the message you sent them, you then find out some of your buds have also been killed and are now looking for them also, they don't know your new name and you don't know theirs. Point being it would be more aggravating than it's worth.

Just lose everything but your profile. All exp, prestige, 'Mechs, c-bills, all gone.

Edit: Also if you do die, if your account name gets erased from the games memory so you can reuse it you still have to re friend everyone and that is just aggravating to the point of being retarded.

Edit2: I also like the whole you don't lose anything but your 'Mech if you eject and survive idea.

Edited by Schnuffs, 28 November 2011 - 10:17 PM.


#19 DontGetCrabs

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Posted 28 November 2011 - 10:09 PM

I'm a fan of this. If it came down to this or nothing I would choose this, but I would really like to see more of an eve online approach. With hardcore mode you can level up your mech thus making your pilot more used/familiar with that mech. Giving a real attachment value to your mech. This way you REALLY dont wanna eject outa your mech unless you have to. Because you can get the same mech but it will be back at lvl 1. So far as a killable pilot, if your going to do that you have to implement someway to keep your XP someway. I know the clone route in EVE online isn't cannon, but there needs to be a way.

#20 Raeven

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Posted 28 November 2011 - 11:43 PM

View PostTweaks, on 28 November 2011 - 03:43 PM, said:


How so? Dying is PART of the hardcore mode. The goal is not to die, if you do die, it's game over. That's what hardcore mode would be. If you're too slow to push the eject button, then too bad for you, you're dead.


Ok.. So if your pilot dies, who gets all his stuff?





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