Summary:
1. Light pilot pub chat
2. Protest info
#1 PUB. I have tried many flavor of the month light builds. My honest opinion
Spider
Kitfox
Raven
Continue to be the most 'playable' light mechs when fitted correctly. I know the Firestarter is flavor of the month right now. But it fails with over heating and weapon cool down periods.
Now in theory (on paper) many fits are better, but in practice this is just not true for combat.
“In theory, theory and practice are the same. In practice, they are not.”
― Albert Einstein
#2 PROTEST: Light pilots specialists and forum support
Protest info: Ligh pilot specialists lets protest to open more specialised roles on the CW battle field. Who hates fielding a heavy or assault poorly just to field your lights.
A. Make drop weight by group not player.
OR
B. Lower the weight minimum limit for CW to allow lighter pilots to specialise. I would also allow meds.
We make MWO all about heavies and assaults alpha striking. The true MWO world was way more focused around lights and mediums (as many here know).
The other issue is "NERF LIGHTS" threads in forums. We need to actively work together to stomp this out. Their is no over use of light mechs because they are OP... These threads are mostly made by heavy pilots that fit to alpha strike others and get upset when lights absorb this. Here is some lore in-game reasons lights absorb damage.
1. It is an easy game code to simulate the true strength of lights SPEED and SIZE. Your alpha strike was dodged because your trying to hit a target with a very small signature radius. Your PPC did not slam into 6x6 flat sheet of a heavy mech, the armor design and signature radius of the light made your large weapon less effective. *in other mech games you could not just alpha everything you needed a smaller faster cool down weapon to take out lights and tanks and jets. (Their is game lore to support it. )
2. The other factor here is speed (mentioned above). You fire an alpha at a light moving 130km and expect the same DPS effect of your weapons like when you hit a huge target that is motionless or moving 30km. Even the slightest Light movement would decrease your weapons effect - targeting ability. I shift a bit hitting 50km moving 5M to the right within the time you fire your weapon and you would not hit me with 100% damage.
Damage migration can be expected when speed, size, armor angling play a part. MWO is not coding all these individual effects but it works out in the end.
Again their is no swarm of OP lights plaguing this game. Heavier pilots with skill can easily kill a light pilot with equal skill in 1-2 alphas in MWO. Due to the nature of how MWO makes money - Heavier mechs cost more, you can expect lights to be cannon fodder.
I would like to see:
1. Alpha strike combat suppressed - more,faster negative overheating effects
2. Another class of lights that cost 7-15million and are more combat then support. - I believe this would bring Mediums back in as they are the best to combat lights (without alpha). I also believe this would make Heavies and Assaults fit to combat smaller faster targets and be more in tune with the MW experience. I know some with the "alpha win button" setup would complain but in the end it would diversify the game a bit more instead of directing people to pilot heavier and heavier mechs that smash one button at each other.
Edited by Jacobei, 11 April 2015 - 09:22 AM.